using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; namespace CodeImp.DoomBuilder.Controls { public struct KeyControl { #region ================== Variables public int key; public string name; #endregion #region ================== Constructor / Disposer // Constructor public KeyControl(Keys key, string name) { // Initialize this.key = (int)key; this.name = name; } // Constructor public KeyControl(SpecialKeys key, string name) { // Initialize this.key = (int)key; this.name = name; } // Constructor public KeyControl(int key, string name) { // Initialize this.key = key; this.name = name; } #endregion #region ================== Methods // Returns name public override string ToString() { return name; } #endregion } }