#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Windows.Forms; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using System.IO; using System.Collections; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.Windows { internal partial class OpenMapOptionsForm : DelayedForm { // Variables private Configuration mapsettings; private MapOptions options; private WAD wadfile; private string filepathname; private string selectedmapname; // Properties public string FilePathName { get { return filepathname; } } public MapOptions Options { get { return options; } } // Constructor public OpenMapOptionsForm(string filepathname) { // Initialize InitializeComponent(); this.Text = "Open Map from " + Path.GetFileName(filepathname); this.filepathname = filepathname; datalocations.StartPath = filepathname; //mxd this.options = null; } // Constructor public OpenMapOptionsForm(string filepathname, MapOptions options) { // Initialize InitializeComponent(); this.Text = "Open Map from " + Path.GetFileName(filepathname); this.filepathname = filepathname; this.options = options; datalocations.StartPath = filepathname; //mxd datalocations.EditResourceLocationList(options.Resources); } // This loads the settings and attempt to find a suitable config private void LoadSettings() { string dbsfile; string gameconfig; int index; // Busy Cursor.Current = Cursors.WaitCursor; // Check if the file exists if(!File.Exists(filepathname)) { // WAD file does not exist MessageBox.Show(this, "Could not open the WAD file: The file does not exist.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error); this.DialogResult = DialogResult.Cancel; this.Close(); return; } try { // Open the WAD file wadfile = new WAD(filepathname, true); } catch(Exception) { // Unable to open WAD file (or its config) MessageBox.Show(this, "Could not open the WAD file for reading. Please make sure the file you selected is valid and is not in use by any other application.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error); if(wadfile != null) wadfile.Dispose(); this.DialogResult = DialogResult.Cancel; this.Close(); return; } // Open the Map Settings configuration dbsfile = filepathname.Substring(0, filepathname.Length - 4) + ".dbs"; if(File.Exists(dbsfile)) try { mapsettings = new Configuration(dbsfile, true); } catch(Exception) { mapsettings = new Configuration(true); } else mapsettings = new Configuration(true); // Check strict patches box if(options != null) strictpatches.Checked = options.StrictPatches; else strictpatches.Checked = mapsettings.ReadSetting("strictpatches", false); // Check what game configuration is preferred if(options != null) gameconfig = options.ConfigFile; else gameconfig = mapsettings.ReadSetting("gameconfig", ""); // Go for all configurations for(int i = 0; i < General.Configs.Count; i++) { // Add config name to list index = config.Items.Add(General.Configs[i]); // This is the preferred game configuration? if(General.Configs[i].Filename == gameconfig) { // Select this item config.SelectedIndex = index; } } // Still no configuration selected? if(config.SelectedIndex == -1) { // Then go for all configurations to find a suitable one for(int i = 0; i < General.Configs.Count; i++) { // Check if a resource location is set for this configuration if(General.Configs[i].Resources.Count > 0) { // Match the wad against this configuration if(MatchConfiguration(General.Configs[i].Filename, wadfile)) { // Select this item config.SelectedIndex = i; break; } } } } // Done Cursor.Current = Cursors.Default; } // mxd. This matches a WAD file with the specified game configuration // by checking if the specific lumps are detected private bool MatchConfiguration(string configfile, WAD wadfile) { int scanindex, checkoffset; int lumpsfound, lumpsrequired = 0; string lumpname; // Load configuration Configuration cfg = General.LoadGameConfiguration(configfile); // Get the map lump names IDictionary maplumpnames = cfg.ReadSetting("maplumpnames", new Hashtable()); // Count how many required lumps we have to find foreach(DictionaryEntry ml in maplumpnames) { // Ignore the map header (it will not be found because the name is different) if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER) { // Read lump setting and count it if(cfg.ReadSetting("maplumpnames." + ml.Key + ".required", false)) lumpsrequired++; } } // Go for all the lumps in the wad for(scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++) { // Make sure this lump is not part of the map. if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name)) { // Reset check lumpsfound = 0; checkoffset = 1; // Continue while still within bounds and lumps are still recognized while(((scanindex + checkoffset) < wadfile.Lumps.Count) && maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name)) { lumpname = wadfile.Lumps[scanindex + checkoffset].Name; //mxd. Lump cannot present in current map format, fail this check if(cfg.ReadSetting("maplumpnames." + lumpname + ".forbidden", false)) { lumpsfound = -1; break; } // Count the lump when it is marked as required if(cfg.ReadSetting("maplumpnames." + lumpname + ".required", false)) lumpsfound++; // Check the next lump checkoffset++; } // Map found? Let's call it a day :) if (lumpsfound >= lumpsrequired) return true; } } return false; } // Configuration is selected private void config_SelectedIndexChanged(object sender, EventArgs e) { // Anything selected? if(config.SelectedIndex < 0) return; List mapnames; ConfigurationInfo ci; Configuration cfg; IDictionary maplumpnames; int scanindex, checkoffset; int lumpsfound, lumpsrequired = 0; string lumpname, selectedname = ""; // Keep selected name, if any if(mapslist.SelectedItems.Count > 0) selectedname = mapslist.SelectedItems[0].Text; // Make an array for the map names mapnames = new List(); // Get selected configuration info ci = (ConfigurationInfo)config.SelectedItem; // Load this configuration cfg = General.LoadGameConfiguration(ci.Filename); // Get the map lump names maplumpnames = cfg.ReadSetting("maplumpnames", new Hashtable()); // Count how many required lumps we have to find foreach(DictionaryEntry ml in maplumpnames) { // Ignore the map header (it will not be found because the name is different) if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER) { // Read lump setting and count it if(cfg.ReadSetting("maplumpnames." + ml.Key + ".required", false)) lumpsrequired++; } } // Go for all the lumps in the wad for(scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++) { // Make sure this lump is not part of the map. if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name)) { // Reset check lumpsfound = 0; checkoffset = 1; // Continue while still within bounds and lumps are still recognized while(((scanindex + checkoffset) < wadfile.Lumps.Count) && maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name)) { lumpname = wadfile.Lumps[scanindex + checkoffset].Name; //mxd. Lump cannot present in current map format, fail this check if(cfg.ReadSetting("maplumpnames." + lumpname + ".forbidden", false)) { lumpsfound = -1; break; } // Count the lump when it is marked as required if(cfg.ReadSetting("maplumpnames." + lumpname + ".required", false)) lumpsfound++; // Check the next lump checkoffset++; } // Map found? Then add it to the list if(lumpsfound >= lumpsrequired) mapnames.Add(new ListViewItem(wadfile.Lumps[scanindex].Name)); } } // Clear the list and add the new map names mapslist.BeginUpdate(); mapslist.Items.Clear(); mapslist.Items.AddRange(mapnames.ToArray()); mapslist.Sort(); // Go for all items in the list foreach(ListViewItem item in mapslist.Items) { // Was this item previously selected? if(item.Text == selectedname) { // Select it again item.Selected = true; break; } } if((mapslist.SelectedItems.Count == 0) && (mapslist.Items.Count > 0)) mapslist.Items[0].Selected = true; mapslist.EndUpdate(); // Show configuration resources datalocations.FixedResourceLocationList(ci.Resources); } // OK clicked private void apply_Click(object sender, EventArgs e) { // Configuration selected? if(config.SelectedIndex == -1) { // Select a configuration! MessageBox.Show(this, "Please select a game configuration to use for editing your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); config.Focus(); return; } // Collect information ConfigurationInfo configinfo = General.Configs[config.SelectedIndex]; DataLocationList locations = datalocations.GetResources(); // No map selected? if(mapslist.SelectedItems.Count == 0) { // Choose a map! MessageBox.Show(this, "Please select a map to load for editing.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); mapslist.Focus(); return; } // Check if we should warn the user for missing resources if((wadfile.Type != WAD.TYPE_IWAD) && (locations.Count == 0) && (configinfo.Resources.Count == 0)) { if(MessageBox.Show(this, "You are about to load a map without selecting any resources. Textures, flats and " + "sprites may not be shown correctly or may not show up at all. Do you want to continue?", Application.ProductName, MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2) == DialogResult.No) { return; } } // Apply changes options.ClearResources(); options.ConfigFile = configinfo.Filename; options.CurrentName = mapslist.SelectedItems[0].Text; options.StrictPatches = strictpatches.Checked; options.CopyResources(locations); // Hide window wadfile.Dispose(); this.DialogResult = DialogResult.OK; this.Close(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { // Just hide window wadfile.Dispose(); this.DialogResult = DialogResult.Cancel; this.Close(); } // Window is shown private void OpenMapOptionsForm_Shown(object sender, EventArgs e) { // Update window this.Update(); // Load settings LoadSettings(); } // Map name doubleclicked private void mapslist_DoubleClick(object sender, EventArgs e) { // Click OK if(mapslist.SelectedItems.Count > 0) apply.PerformClick(); } // Map name selected private void mapslist_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e) { DataLocationList locations; DataLocationList listedlocations; // Map previously selected? if((selectedmapname != null) && (selectedmapname != "")) { // Get locations from previous selected map settings locations = new DataLocationList(mapsettings, "maps." + selectedmapname + ".resources"); listedlocations = datalocations.GetResources(); // Remove data locations that this map has in its config foreach(DataLocation dl in locations) listedlocations.Remove(dl); // Set new data locations datalocations.EditResourceLocationList(listedlocations); // Done selectedmapname = null; } // Anything selected? if(mapslist.SelectedItems.Count > 0) { // Get the map name selectedmapname = mapslist.SelectedItems[0].Text; options = new MapOptions(mapsettings, selectedmapname); // Get locations from previous selected map settings locations = new DataLocationList(mapsettings, "maps." + selectedmapname + ".resources"); listedlocations = datalocations.GetResources(); // Add data locations that this map has in its config foreach(DataLocation dl in locations) if(!listedlocations.Contains(dl)) listedlocations.Add(dl); // Set new data locations datalocations.EditResourceLocationList(listedlocations); } } // Help private void OpenMapOptionsForm_HelpRequested(object sender, HelpEventArgs hlpevent) { General.ShowHelp("w_openmapoptions.html"); hlpevent.Handled = true; } } }