door { title = "Door"; 175 { title = "Door Close Wait Open (30 seconds)"; prefix = "S1"; } 196 { title = "Door Close Wait Open (30 seconds)"; prefix = "SR"; } } floor { title = "Floor"; 146 { title = "Floor Raise Donut (changes texture)"; prefix = "W1"; } 155 { title = "Floor Raise Donut (changes texture)"; prefix = "WR"; } 191 { title = "Floor Raise Donut (changes texture)"; prefix = "SR"; } 142 { title = "Floor Raise by 512"; prefix = "W1"; } 147 { title = "Floor Raise by 512"; prefix = "WR"; } 158 { title = "Floor Raise by Shortest Lower Texture"; prefix = "S1"; } 159 { title = "Floor Lower to Lowest Floor (changes texture)"; prefix = "S1"; } 160 { title = "Floor Raise by 24 (changes texture and effect)"; prefix = "S1"; } 161 { title = "Floor Raise by 24"; prefix = "S1"; } 176 { title = "Floor Raise by Shortest Lower Texture"; prefix = "SR"; } 177 { title = "Floor Lower to Lowest Floor (changes texture)"; prefix = "SR"; } 178 { title = "Floor Raise by 512"; prefix = "SR"; } 179 { title = "Floor Raise by 24 (changes texture and effect)"; prefix = "SR"; } 180 { title = "Floor Raise by 24"; prefix = "SR"; } 213 { title = "Change Floor Brightness to this Brightness"; id = "Boom_Transfer_FloorLight"; prefix = ""; } 219 { title = "Floor Lower to Nearest Floor"; prefix = "W1"; } 220 { title = "Floor Lower to Nearest Floor"; prefix = "WR"; } 221 { title = "Floor Lower to Nearest Floor"; prefix = "S1"; } 222 { title = "Floor Lower to Nearest Floor"; prefix = "SR"; } } crusher { title = "Crusher"; 150 { title = "Crusher Start (silent)"; prefix = "WR"; } 164 { title = "Crusher Start (fast)"; prefix = "S1"; } 165 { title = "Crusher Start (silent)"; prefix = "S1"; } 168 { title = "Crusher Stop"; prefix = "S1"; } 183 { title = "Crusher Start (fast)"; prefix = "SR"; } 184 { title = "Crusher Start"; prefix = "SR"; } 185 { title = "Crusher Start (silent)"; prefix = "SR"; } 188 { title = "Crusher Stop"; prefix = "SR"; } } stairs { title = "Stairs"; 256 { title = "Stairs Raise by 8"; prefix = "WR"; } 257 { title = "Stairs Raise by 16 (fast)"; prefix = "WR"; } 258 { title = "Stairs Raise by 8"; prefix = "SR"; } 259 { title = "Stairs Raise by 16 (fast)"; prefix = "SR"; } } lift { title = "Lift"; 143 { title = "Lift Raise by 24 (changes texture)"; prefix = "W1"; } 144 { title = "Lift Raise by 32 (changes texture)"; prefix = "W1"; } 148 { title = "Lift Raise by 24 (changes texture)"; prefix = "WR"; } 149 { title = "Lift Raise by 32 (changes texture)"; prefix = "WR"; } 162 { title = "Lift Perpetual Lowest and Highest Floors"; prefix = "S1"; } 163 { title = "Lift Stop"; prefix = "S1"; } 181 { title = "Lift Perpetual Lowest and Highest Floors"; prefix = "SR"; } 182 { title = "Lift Stop"; prefix = "SR"; } 211 { title = "Lift Raise to Ceiling (instantly)"; prefix = "SR"; } 212 { title = "Lift Raise to Ceiling (instantly)"; prefix = "WR"; } 227 { title = "Lift Raise to Next Highest Floor (fast)"; prefix = "W1"; } 228 { title = "Lift Raise to Next Highest Floor (fast)"; prefix = "WR"; } 229 { title = "Lift Raise to Next Highest Floor (fast)"; prefix = "S1"; } 230 { title = "Lift Raise to Next Highest Floor (fast)"; prefix = "SR"; } 231 { title = "Lift Lower to Next Lowest Floor (fast)"; prefix = "W1"; } 232 { title = "Lift Lower to Next Lowest Floor (fast)"; prefix = "WR"; } 233 { title = "Lift Lower to Next Lowest Floor (fast)"; prefix = "S1"; } 234 { title = "Lift Lower to Next Lowest Floor (fast)"; prefix = "SR"; } 235 { title = "Lift Move to Same Floor Height (fast)"; prefix = "W1"; } 236 { title = "Lift Move to Same Floor Height (fast)"; prefix = "WR"; } 237 { title = "Lift Move to Same Floor Height (fast)"; prefix = "S1"; } 238 { title = "Lift Move to Same Floor Height (fast)"; prefix = "SR"; } } exit { title = "Exit"; 197 { title = "Exit Level"; prefix = "G1"; } 198 { title = "Exit Level (goes to secret level)"; prefix = "G1"; } } light { title = "Light"; 156 { title = "Light Start Blinking"; prefix = "WR"; } 157 { title = "Light Change to Darkest Adjacent"; prefix = "WR"; } 169 { title = "Light Change to Brightest Adjacent"; prefix = "S1"; } 170 { title = "Light Change to 35"; prefix = "S1"; } 171 { title = "Light Change to 255"; prefix = "S1"; } 172 { title = "Light Start Blinking"; prefix = "S1"; } 173 { title = "Light Change to Darkest Adjacent"; prefix = "S1"; } 192 { title = "Light Change to Brightest Adjacent"; prefix = "SR"; } 193 { title = "Light Start Blinking"; prefix = "SR"; } 194 { title = "Light Change to Darkest Adjacent"; prefix = "SR"; } } teleport { title = "Teleport"; 174 { title = "Teleport (also monsters)"; prefix = "S1"; } 195 { title = "Teleport (also monsters)"; prefix = "SR"; } 207 { title = "Teleport (also monsters, silent, same angle)"; prefix = "W1"; } 208 { title = "Teleport (also monsters, silent, same angle)"; prefix = "WR"; } 209 { title = "Teleport (also monsters, silent, same angle)"; prefix = "S1"; } 210 { title = "Teleport (also monsters, silent, same angle)"; prefix = "SR"; } 243 { title = "Teleport to Line With Same Tag (silent, same angle)"; prefix = "W1"; } 244 { title = "Teleport to Line With Same Tag (silent, same angle)"; prefix = "WR"; } 262 { title = "Teleport to Line With Same Tag (silent, reversed angle)"; prefix = "W1"; } 263 { title = "Teleport to Line With Same Tag (silent, reversed angle)"; prefix = "WR"; } 264 { title = "Teleport to Line With Same Tag (also monsters, silent, reversed angle)"; prefix = "W1"; } 265 { title = "Teleport to Line With Same Tag (also monsters, reversed angle)"; prefix = "WR"; } 266 { title = "Teleport to Line With Same Tag (monsters only, silent)"; prefix = "W1"; } 267 { title = "Teleport to Line With Same Tag (monsters only, silent)"; prefix = "WR"; } 268 { title = "Teleport (monsters only, silent)"; prefix = "W1"; } 269 { title = "Teleport (monsters only, silent)"; prefix = "WR"; } } ceiling { title = "Ceiling"; 145 { title = "Ceiling Lower to Floor (fast)"; prefix = "W1"; } 151 { title = "Ceiling Raise to Highest Ceiling"; prefix = "WR"; } 152 { title = "Ceiling Lower to Floor (fast)"; prefix = "WR"; } 166 { title = "Ceiling Raise to Highest Ceiling"; prefix = "S1"; } 167 { title = "Ceiling Lower to 8 Above Floor"; prefix = "S1"; } 186 { title = "Ceiling Raise to Highest Ceiling"; prefix = "SR"; } 187 { title = "Ceiling Lower to 8 Above Floor"; prefix = "SR"; } 199 { title = "Ceiling Lower to Lowest Ceiling"; prefix = "W1"; } 200 { title = "Ceiling Lower to Highest Floor"; prefix = "W1"; } 201 { title = "Ceiling Lower to Lowest Ceiling"; prefix = "WR"; } 202 { title = "Ceiling Lower to Highest Floor"; prefix = "WR"; } 203 { title = "Ceiling Lower to Lowest Ceiling"; prefix = "S1"; } 204 { title = "Ceiling Lower to Highest Floor"; prefix = "S1"; } 205 { title = "Ceiling Lower to Lowest Ceiling"; prefix = "SR"; } 206 { title = "Ceiling Lower to Highest Floor"; prefix = "SR"; } 261 { title = "Change Ceiling Brightness to this Brightness"; id = "Boom_Transfer_CeilingLight"; prefix = ""; } } scroll { title = "Scroll"; 85 { title = "Scroll Texture Right"; prefix = ""; } 214 { title = "Scroll Ceiling Accelerates when Sector Changes Height"; prefix = ""; } 215 { title = "Scroll Floor Accelerates when Sector Changes Height"; prefix = ""; } 216 { title = "Scroll Things Accelerates when Sector Changes Height"; prefix = ""; } 217 { title = "Scroll Floor/Things Accelerates when Sector Changes Height"; prefix = ""; } 218 { title = "Scroll Wall Accelerates when Sector Changes Height"; prefix = ""; } 245 { title = "Scroll Ceiling when Sector Changes Height"; prefix = ""; } 246 { title = "Scroll Floor when Sector Changes Height"; prefix = ""; } 247 { title = "Scroll Move Things when Sector Changes Height"; prefix = ""; } 248 { title = "Scroll Floor/Move Things when Sector Changes Height"; prefix = ""; } 249 { title = "Scroll Wall when Sector Changes Height"; prefix = ""; } 250 { title = "Scroll Ceiling according to Line Vector"; prefix = ""; } 251 { title = "Scroll Floor according to Line Vector"; prefix = ""; } 252 { title = "Scroll Move Things according to Line Vector"; prefix = ""; } 253 { title = "Scroll Floor, Move Things"; prefix = ""; } 254 { title = "Scroll Wall according to Line Vector"; prefix = ""; } 255 { title = "Scroll Wall using Sidedef Offsets"; prefix = ""; } } change { title = "Change"; 78 { title = "Change Texture and Effect to Nearest"; prefix = "SR"; } 153 { title = "Change Texture And Effect"; prefix = "W1"; } 154 { title = "Change Texture And Effect"; prefix = "WR"; } 189 { title = "Change Texture And Effect"; prefix = "S1"; } 190 { title = "Change Texture And Effect"; prefix = "SR"; } 239 { title = "Change Texture and Effect to Nearest"; prefix = "W1"; } 240 { title = "Change Texture and Effect to Nearest"; prefix = "WR"; } 241 { title = "Change Texture and Effect to Nearest"; prefix = "S1"; } } friction { title = "Friction"; 223 { title = "Friction Tagged Sector: Drag < 100, Slide > 100"; prefix = ""; } } wind { title = "Wind"; 224 { title = "Wind according to Line Vector"; prefix = ""; } } current { title = "Current"; 225 { title = "Current according to Line Vector"; prefix = ""; } } wind/current { title = "Wind/Current"; 226 { title = "Wind/Current by Push/Pull Thing In Sector"; prefix = ""; } } create { title = "Create"; 242 { title = "Create Fake Ceiling and Floor"; prefix = ""; } } translucent { title = "Translucent"; 260 { title = "Translucent (Middle Texture)"; prefix = ""; } } transfer { title = "Transfer"; 271 { title = "Transfer Sky Texture to Tagged Sectors"; prefix = ""; } 272 { title = "Transfer Sky Texture to Tagged Sectors (flipped)"; prefix = ""; } }