using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; namespace CodeImp.DoomBuilder.Config { /// /// Option value in generalized types. /// public class GeneralizedBit : INumberedTitle, IComparable { #region ================== Constants #endregion #region ================== Variables // Properties private int index; private string title; #endregion #region ================== Properties public int Index { get { return index; } } public string Title { get { return title; } } #endregion #region ================== Constructor / Disposer // Constructor internal GeneralizedBit(int index, string title) { // Initialize this.index = index; this.title = title; // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This presents the item as string public override string ToString() { return title; } // This compares against another public int CompareTo(GeneralizedBit other) { if(this.index < other.index) return -1; else if(this.index > other.index) return 1; else return 0; } #endregion } }