/* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.Geometry; namespace CodeImp.DoomBuilder.Map { internal class Vertex : IDisposable { #region ================== Constants #endregion #region ================== Variables // Position private Vector2D pos; // References private List linedefs; // Disposing private bool isdisposed = false; #endregion #region ================== Properties public List Linedefs { get { return linedefs; } } public Vector2D Position { get { return pos; } } public bool IsDisposed { get { return isdisposed; } } #endregion #region ================== Constructor / Disposer // Constructor public Vertex(Vector2D pos) { // Initialize this.pos = pos; // We have no destructor GC.SuppressFinalize(this); } // Diposer public void Dispose() { // Not already disposed? if(!isdisposed) { // Dispose the lines that are attached to this vertex // because a linedef cannot exist without 2 vertices. foreach(Linedef l in linedefs) l.Dispose(); // Clean up linedefs = null; // Done isdisposed = true; } } #endregion #region ================== Methods // This attaches a linedef public void Attach(Linedef l) { linedefs.Add(l); } // This detaches a linedef public void Detach(Linedef l) { linedefs.Remove(l); } // This rounds the coordinates to integrals public void Round() { // Round to integrals pos.x = (float)Math.Round(pos.x); pos.y = (float)Math.Round(pos.y); } #endregion } }