#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Interface; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; #endregion namespace CodeImp.DoomBuilder.Editing { internal class VerticesMode : ClassicMode { #region ================== Constants protected const float VERTEX_HIGHLIGHT_RANGE = 20f; #endregion #region ================== Variables // Highlighted item private Vertex highlighted; #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public VerticesMode() { } // Diposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Dispose base base.Dispose(); } } #endregion #region ================== Methods // Mode engages public override void Engage() { base.Engage(); // Check vertices button on main window General.MainWindow.SetVerticesChecked(true); } // Mode disengages public override void Disengage() { base.Disengage(); // Check vertices button on main window General.MainWindow.SetVerticesChecked(false); } // This redraws the display public unsafe override void RedrawDisplay() { // Start with a clear display if(renderer.StartRendering(true)) { // Render stuff renderer.RenderLinedefSet(General.Map.Map.Linedefs); renderer.RenderVerticesSet(General.Map.Map.Vertices); // Render highlighted item if(highlighted != null) renderer.RenderVertex(highlighted, ColorCollection.HIGHLIGHT); // Render things renderer.RenderThingSet(General.Map.Map.Things); // Done renderer.FinishRendering(); } } // This highlights a new item protected void Highlight(Vertex v) { // Update display if(renderer.StartRendering(false)) { // Undraw previous highlight if(highlighted != null) renderer.RenderVertex(highlighted, renderer.DetermineVertexColor(highlighted)); // Set new highlight highlighted = v; // Render highlighted item if(highlighted != null) renderer.RenderVertex(highlighted, ColorCollection.HIGHLIGHT); // Done renderer.FinishRendering(); } } // Mouse moves public override void MouseMove(MouseEventArgs e) { base.MouseMove(e); // Find the nearest vertex within highlight range Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, VERTEX_HIGHLIGHT_RANGE / renderer.Scale); // Highlight if not the same if(v != highlighted) Highlight(v); } // Mouse leaves public override void MouseLeave(EventArgs e) { base.MouseLeave(e); // Highlight nothing Highlight(null); } #endregion } }