#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Text; using System.IO; using CodeImp.DoomBuilder.IO; using System.Collections; using System.Reflection; using System.Windows.Forms; #endregion namespace CodeImp.DoomBuilder.Actions { public class ActionManager { #region ================== Constants private const string ACTIONS_RESOURCE = "Actions.cfg"; #endregion #region ================== Variables // Actions private Dictionary actions; // Categories private SortedDictionary categories; // Keys state private int modifiers; private List pressedkeys; // Begun actions private List activeactions; private Action currentaction; // Exclusive invokation private bool exclusiverequested; // Disposing private bool isdisposed; #endregion #region ================== Properties internal SortedDictionary Categories { get { return categories; } } internal Action this[string action] { get { if (actions.ContainsKey(action)) return actions[action]; else throw new ArgumentException("There is no such action \"" + action + "\""); } } public bool IsDisposed { get { return isdisposed; } } internal bool ExclusiveRequested { get { return exclusiverequested; } } /// /// Current executing action. This returns Null when no action is invoked. /// public Action Current { get { return currentaction; } internal set { currentaction = value; } } #endregion #region ================== Constructor / Disposer // Constructor internal ActionManager() { // Initialize General.WriteLogLine("Starting action manager..."); actions = new Dictionary(); pressedkeys = new List(); activeactions = new List(); categories = new SortedDictionary(); // Load all actions in this assembly LoadActions(General.ThisAssembly); // We have no destructor GC.SuppressFinalize(this); } // Disposer internal void Dispose() { // Not already disposed? if (!isdisposed) { // Clean up // Done isdisposed = true; } } #endregion #region ================== Actions // This loads all actions from an assembly internal void LoadActions(Assembly asm) { AssemblyName asmname = asm.GetName(); // Find a resource named Actions.cfg string[] resnames = asm.GetManifestResourceNames(); foreach (string rn in resnames) { // Found one? if (rn.EndsWith(ACTIONS_RESOURCE, StringComparison.OrdinalIgnoreCase)) { // Get a stream from the resource Stream actionsdata = asm.GetManifestResourceStream(rn); StreamReader actionsreader = new StreamReader(actionsdata, Encoding.ASCII); // Load configuration from stream Configuration cfg = new Configuration(); cfg.InputConfiguration(actionsreader.ReadToEnd()); if (cfg.ErrorResult) { string errordesc = "Error in Actions configuration on line " + cfg.ErrorLine + ": " + cfg.ErrorDescription; General.CancelAutoMapLoad(); General.ErrorLogger.Add(ErrorType.Error, "Unable to read Actions configuration from assembly " + Path.GetFileName(asm.Location)); General.WriteLogLine(errordesc); General.ShowErrorMessage("Unable to read Actions configuration from assembly " + Path.GetFileName(asm.Location) + "!\n" + errordesc, MessageBoxButtons.OK); } else { // Read the categories structure IDictionary cats = cfg.ReadSetting("categories", new Hashtable()); foreach (DictionaryEntry c in cats) { // Make the category if not already added if (!categories.ContainsKey(c.Key.ToString())) categories.Add(c.Key.ToString(), c.Value.ToString()); } // Go for all objects in the configuration foreach (DictionaryEntry a in cfg.Root) { // Get action properties string shortname = a.Key.ToString(); string name = asmname.Name.ToLowerInvariant() + "_" + shortname; bool debugonly = cfg.ReadSetting(a.Key + ".debugonly", false); // Not the categories structure? if (shortname.ToLowerInvariant() != "categories") { // Check if action should be included if (General.DebugBuild || !debugonly) { // Create an action CreateAction(cfg, name, shortname); } } } } // Done with the resource actionsreader.Dispose(); break; //mxd. Usually we have a single "Actions.cfg", right? } } } // This manually creates an action private void CreateAction(Configuration cfg, string name, string shortname) { // Action does not exist yet? if (!actions.ContainsKey(name)) { // Read the key from configuration int key = General.Settings.ReadSetting("shortcuts." + name, -1); // Create an action actions.Add(name, new Action(cfg, name, shortname, key)); } else { // Action already exists! General.ErrorLogger.Add(ErrorType.Warning, "Action \"" + name + "\" already exists. Action names must be unique."); } } // This binds all methods marked with this attribute public void BindMethods(Type type) { // Bind static methods BindMethods(null, type); } // This binds all methods marked with this attribute public void BindMethods(object obj) { // Bind instance methods BindMethods(obj, obj.GetType()); } // This binds all methods marked with this attribute private void BindMethods(object obj, Type type) { if (obj == null) General.WriteLogLine("Binding static action methods for class " + type.Name + "..."); else General.WriteLogLine("Binding action methods for " + type.Name + " object..."); // Go for all methods on obj MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static); //foreach(MethodInfo m in methods) int methodsCount = methods.Length; for (int i = 0; i < methodsCount; i++) { MethodInfo m = methods[i]; // Check if the method has this attribute ActionAttribute[] attrs = (ActionAttribute[])methods[i].GetCustomAttributes(typeof(BeginActionAttribute), true); int attrsCount = attrs.Length; // Go for all attributes //foreach(ActionAttribute a in attrs) for (int j = 0; j < attrsCount; j++) { ActionAttribute a = attrs[j]; // Create a delegate for this method ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m); // Make proper name string actionname = a.GetFullActionName(type.Assembly); // Bind method to action if (Exists(actionname)) actions[actionname].BindBegin(del); else throw new ArgumentException("Could not bind " + m.ReflectedType.Name + "." + m.Name + " to action \"" + actionname + "\", that action does not exist! Refer to, or edit Actions.cfg for all available application actions."); } // Check if the method has this attribute attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(EndActionAttribute), true); attrsCount = attrs.Length; // Go for all attributes //foreach (ActionAttribute a in attrs) for (int j = 0; j < attrsCount; j++) { ActionAttribute a = attrs[j]; // Create a delegate for this method ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m); // Make proper name string actionname = a.GetFullActionName(type.Assembly); // Bind method to action if (Exists(actionname)) actions[actionname].BindEnd(del); else throw new ArgumentException("Could not bind " + m.ReflectedType.Name + "." + m.Name + " to action \"" + actionname + "\", that action does not exist. Refer to, or edit Actions.cfg for all available application actions."); } } } // This binds a delegate manually internal void BindBeginDelegate(Assembly asm, ActionDelegate d, BeginActionAttribute a) { // Make proper name string actionname = a.GetFullActionName(asm); // Bind delegate to action if (Exists(actionname)) actions[actionname].BindBegin(d); else General.ErrorLogger.Add(ErrorType.Warning, "Could not bind delegate for " + d.Method.Name + " to action \"" + a.ActionName + "\" (" + actionname + "), that action does not exist. Refer to, or edit Actions.cfg for all available application actions."); } // This binds a delegate manually internal void BindEndDelegate(Assembly asm, ActionDelegate d, EndActionAttribute a) { // Make proper name string actionname = a.GetFullActionName(asm); // Bind delegate to action if (Exists(actionname)) actions[actionname].BindEnd(d); else General.ErrorLogger.Add(ErrorType.Warning, "Could not bind delegate for " + d.Method.Name + " to action \"" + a.ActionName + "\" (" + actionname + "), that action does not exist. Refer to, or edit Actions.cfg for all available application actions."); } // This unbinds all methods marked with this attribute public void UnbindMethods(Type type) { // Unbind static methods UnbindMethods(null, type); } // This unbinds all methods marked with this attribute public void UnbindMethods(object obj) { // Unbind instance methods UnbindMethods(obj, obj.GetType()); } // This unbinds all methods marked with this attribute private void UnbindMethods(object obj, Type type) { if (obj == null) General.WriteLogLine("Unbinding static action methods for class " + type.Name + "..."); else General.WriteLogLine("Unbinding action methods for " + type.Name + " object..."); // Go for all methods on obj MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static); //foreach (MethodInfo m in methods) int methodsCount = methods.Length; for(int i = 0; i < methodsCount; i++) { MethodInfo m = methods[i]; // Check if the method has this attribute ActionAttribute[] attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(BeginActionAttribute), true); // Go for all attributes //foreach (ActionAttribute a in attrs) int attrsCount = attrs.Length; for(int j = 0; j < attrsCount; j++) { ActionAttribute a = attrs[j]; // Create a delegate for this method ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m); // Make proper name string actionname = a.GetFullActionName(type.Assembly); // Unbind method from action actions[actionname].UnbindBegin(del); } // Check if the method has this attribute attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(EndActionAttribute), true); // Go for all attributes //foreach (ActionAttribute a in attrs) attrsCount = attrs.Length; for (int j = 0; j < attrsCount; j++) { ActionAttribute a = attrs[j]; // Create a delegate for this method ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m); // Make proper name string actionname = a.GetFullActionName(type.Assembly); // Unbind method from action actions[actionname].UnbindEnd(del); } } } // This unbinds a delegate manually internal void UnbindBeginDelegate(Assembly asm, ActionDelegate d, BeginActionAttribute a) { // Make proper name string actionname = a.GetFullActionName(asm); // Unbind delegate to action actions[actionname].UnbindBegin(d); } // This unbinds a delegate manually internal void UnbindEndDelegate(Assembly asm, ActionDelegate d, EndActionAttribute a) { // Make proper name string actionname = a.GetFullActionName(asm); // Unbind delegate to action actions[actionname].UnbindEnd(d); } // This checks if a given action exists public bool Exists(string action) { return actions.ContainsKey(action); } // This returns a list of all actions internal Action[] GetAllActions() { Action[] list = new Action[actions.Count]; actions.Values.CopyTo(list, 0); return list; } // This returns the specified action public Action GetActionByName(string fullname) { return actions[fullname]; } // This saves the control settings internal void SaveSettings() { // Go for all actions foreach (KeyValuePair a in actions) { // Write to configuration General.Settings.WriteSetting("shortcuts." + a.Key, a.Value.ShortcutKey); } } // This invokes the Begin and End of the given action public bool InvokeAction(string actionname) { if (Exists(actionname)) { actions[actionname].Invoke(); return true; } return false; } #endregion #region ================== Shortcut Keys // This applies default keys if they are not already in use internal void ApplyDefaultShortcutKeys() { // Find actions that have no key set foreach (KeyValuePair a in actions) { // Key set? if (a.Value.ShortcutKey == -1) { // Check if the default key is not already used bool keyused = false; foreach (KeyValuePair d in actions) { // Check if the keys are the same // Note that I use the mask of the source action to check if they match any combination if ((d.Value.ShortcutKey & a.Value.ShortcutMask) == (a.Value.DefaultShortcutKey & a.Value.ShortcutMask)) { // No party. keyused = true; break; } } // Party? if (!keyused) { // Apply the default key a.Value.SetShortcutKey(a.Value.DefaultShortcutKey); } else { // No party. a.Value.SetShortcutKey(0); } } } } // This checks if a given action is active public bool CheckActionActive(Assembly asm, string actionname) { if (asm == null) asm = General.ThisAssembly; // Find active action string fullname = asm.GetName().Name.ToLowerInvariant() + "_" + actionname; foreach (Action a in activeactions) { if (a.Name == fullname) return true; } // No such active action return false; } // Removes all shortcut keys internal void RemoveShortcutKeys() { // Clear all keys foreach (KeyValuePair a in actions) a.Value.SetShortcutKey(0); } // This notifies a key has been pressed // Returns true when the key press has been absorbed internal bool KeyPressed(int key) { int strippedkey = key & ~((int)Keys.Alt | (int)Keys.Shift | (int)Keys.Control); if ((strippedkey == (int)Keys.ShiftKey) || (strippedkey == (int)Keys.ControlKey) || (strippedkey == (int)Keys.Alt)) key = strippedkey; bool repeat = pressedkeys.Contains(strippedkey); // Update pressed keys if (!repeat) pressedkeys.Add(strippedkey); // Add action to active list Action[] acts = GetActionsByKey(key); bool absorbed = acts.Length > 0; foreach (Action a in acts) if (!activeactions.Contains(a)) activeactions.Add(a); // Invoke actions absorbed |= BeginActionByKey(key, repeat); return absorbed; } // This notifies a key has been released // Returns true when the key release has been absorbed internal bool KeyReleased(int key) { int strippedkey = key & ~((int)Keys.Alt | (int)Keys.Shift | (int)Keys.Control); // Update pressed keys if (pressedkeys.Contains(strippedkey)) pressedkeys.Remove(strippedkey); // End actions that no longer match return EndActiveActions(); } // This releases all pressed keys internal void ReleaseAllKeys() { // Clear pressed keys pressedkeys.Clear(); // End actions EndActiveActions(); } // This updates the modifiers internal void UpdateModifiers(int mods) { // Update modifiers modifiers = mods; // End actions that no longer match EndActiveActions(); } // This will call the associated actions for a keypress // Returns true when the key invokes any action internal bool BeginActionByKey(int key, bool repeated) { bool invoked = false; // Get all actions for which a begin is bound List boundactions = new List(actions.Count); foreach (KeyValuePair a in actions) if (a.Value.BeginBound) boundactions.Add(a.Value); // Go for all actions foreach (Action a in boundactions) { // This action is associated with this key? if (a.KeyMatches(key)) { invoked = true; // Allowed to repeat? if (a.Repeat || !repeated) { // Invoke action a.Begin(); } else { //General.WriteLogLine("Action \"" + a.Value.Name + "\" failed because it does not support repeating activation!"); } } } return invoked; } // This will end active actions for which the pressed keys do not match // Returns true when actions have been ended private bool EndActiveActions() { bool listchanged; bool actionsended = false; do { // Go for all active actions listchanged = false; for (int i = 0; i < activeactions.Count; i++) { Action a = activeactions[i]; // Go for all pressed keys bool stillactive = false; foreach (int k in pressedkeys) { if ((k == (int)Keys.ShiftKey) || (k == (int)Keys.ControlKey)) stillactive |= a.KeyMatches(k); else stillactive |= a.KeyMatches(k | modifiers); } // End the action if no longer matches any of the keys if (!stillactive) { actionsended = true; activeactions.RemoveAt(i); listchanged = true; a.End(); break; } } } while (listchanged); return actionsended; } // This returns all action names for a given key public string[] GetActionNamesByKey(int key) { List actionnames = new List(); // Go for all actions foreach (KeyValuePair a in actions) { // This action is associated with this key? if (a.Value.KeyMatches(key)) { // List short name actionnames.Add(a.Value.ShortName); } } // Return result; return actionnames.ToArray(); } // This returns all action names for a given key public Action[] GetActionsByKey(int key) { List actionnames = new List(); // Go for all actions foreach (KeyValuePair a in actions) { // This action is associated with this key? if (a.Value.KeyMatches(key)) { // List short name actionnames.Add(a.Value); } } // Return result; return actionnames.ToArray(); } #endregion #region ================== Exclusive Invokation // This resets the exclusive request internal void ResetExclusiveRequest() { exclusiverequested = false; } /// /// This asks for exclusive invokation of the current BeginAction or EndAction. /// Returns true when successull, false when denied (already given to another caller) /// public bool RequestExclusiveInvokation() { if (exclusiverequested) return false; // Already given out // Success exclusiverequested = true; return true; } #endregion } }