#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System.Collections; using System.Collections.Generic; using System.Globalization; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Types; #endregion namespace CodeImp.DoomBuilder.Config { public class ArgumentInfo { #region ================== Constants #endregion #region ================== Variables private readonly string title; private readonly string tooltip; //mxd private readonly bool used; private readonly int type; private EnumList enumlist; private readonly object defaultvalue; //mxd #endregion #region ================== Properties public string Title { get { return title; } } public string ToolTip { get { return tooltip; } } //mxd public bool Used { get { return used; } } public int Type { get { return type; } } public EnumList Enum { get { return enumlist; } internal set { enumlist = value; } } public object DefaultValue { get { return defaultvalue; } } //mxd #endregion #region ================== Constructor / Disposer // Constructor for argument info from configuration internal ArgumentInfo(Configuration cfg, string argspath, int argindex, IDictionary enums) { // Read string istr = argindex.ToString(CultureInfo.InvariantCulture); this.used = cfg.SettingExists(argspath + ".arg" + istr); this.title = cfg.ReadSetting(argspath + ".arg" + istr + ".title", "Argument " + (argindex + 1)); this.tooltip = cfg.ReadSetting(argspath + ".arg" + istr + ".tooltip", string.Empty); //mxd this.type = cfg.ReadSetting(argspath + ".arg" + istr + ".type", 0); this.defaultvalue = cfg.ReadSetting(argspath + ".arg" + istr + ".default", 0); //mxd // Determine enum type IDictionary argdic = cfg.ReadSetting(argspath + ".arg" + istr, new Hashtable()); if (argdic.Contains("enum")) { // Enum fully specified? if (argdic["enum"] is IDictionary) { // Create anonymous enum this.enumlist = new EnumList(argdic["enum"] as IDictionary); } else { // Check if referenced enum exists if ((argdic["enum"].ToString().Length > 0) && enums.ContainsKey(argdic["enum"].ToString())) { // Get the enum list this.enumlist = enums[argdic["enum"].ToString()]; } else { General.ErrorLogger.Add(ErrorType.Warning, "'" + argspath + ".arg" + istr + "' references unknown enumeration '" + argdic["enum"] + "'."); } } } if (this.enumlist == null) this.enumlist = new EnumList(); //mxd } //mxd. Constructor for an argument info defined in DECORATE internal ArgumentInfo(string actorname, string argtitle, string tooltip, int type, int defaultvalue, string enumstr, IDictionary enums) { this.used = true; this.title = argtitle; this.tooltip = tooltip; this.defaultvalue = defaultvalue; // Get argument type if(System.Enum.IsDefined(typeof(UniversalType), type)) { this.type = type; } else { General.ErrorLogger.Add(ErrorType.Error, actorname + ": action argument \"" + argtitle + "\" has unknown type " + type + "!"); this.type = 0; } // Get or create enum if(!string.IsNullOrEmpty(enumstr)) { if(enums.ContainsKey(enumstr.ToLowerInvariant())) { this.enumlist = enums[enumstr.ToLowerInvariant()]; } else { Configuration cfg = new Configuration(); if(cfg.InputConfiguration("enum" + enumstr, true)) { IDictionary argdic = cfg.ReadSetting("enum", new Hashtable()); if(argdic.Keys.Count > 0) this.enumlist = new EnumList(argdic); else General.ErrorLogger.Add(ErrorType.Error, actorname + ": unable to parse explicit enum structure for argument \"" + argtitle + "\"!"); } else { General.ErrorLogger.Add(ErrorType.Error, actorname + ": unable to parse enum structure for argument \"" + argtitle + "\"!"); } } } if(this.enumlist == null) this.enumlist = new EnumList(); } // Constructor for unknown argument info internal ArgumentInfo(int argindex) { this.used = false; this.title = "Argument " + (argindex + 1); this.type = 0; this.enumlist = new EnumList(); this.defaultvalue = 0; //mxd } #endregion #region ================== Methods // This gets the description for an argument value public string GetValueDescription(int value) { // TODO: Use the registered type editor to get the description! return value.ToString(); } #endregion } }