#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Drawing; using System.Drawing.Imaging; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.Data { public class DynamicBitmapImage : BitmapImage, IRenderResource { #region ================== Variables #endregion #region ================== Constructor / Disposer // Constructor public DynamicBitmapImage(Bitmap img, string name) : base(img, name) { if (img.PixelFormat != PixelFormat.Format32bppArgb) throw new Exception("Dynamic images must be in 32 bits ARGB format."); // Initialize this.UseColorCorrection = false; this.dynamictexture = true; // This resource is volatile General.Map.Graphics.RegisterResource(this); } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up General.Map.Graphics.UnregisterResource(this); // Done base.Dispose(); } } #endregion #region ================== Methods // Unload the resource because Direct3D says so public void UnloadResource() { ReleaseTexture(); } // Reload the resource public void ReloadResource() { } #endregion } }