using System; using System.Drawing; using System.Windows.Forms; namespace CodeImp.DoomBuilder.Windows { public partial class SetCurrentTexturesForm : Form { public SetCurrentTexturesForm() { this.Location = new Point(Cursor.Position.X - this.Width / 2, Cursor.Position.Y - this.Height / 2); InitializeComponent(); // Initialize image selectors ceiling.Initialize(); floor.Initialize(); walls.Initialize(); ceiling.TextureName = General.Settings.DefaultCeilingTexture; floor.TextureName = General.Settings.DefaultFloorTexture; walls.TextureName = General.Settings.DefaultTexture; cbForceDefault.Checked = General.Settings.GZForceDefaultTextures; cbForceDefault_CheckedChanged(this, EventArgs.Empty); } private void bCancel_Click(object sender, EventArgs e) { Close(); } private void bApply_Click(object sender, EventArgs e) { if(General.Map.Data.GetTextureExists(ceiling.TextureName)) General.Settings.DefaultCeilingTexture = ceiling.TextureName; if(General.Map.Data.GetTextureExists(floor.TextureName)) General.Settings.DefaultFloorTexture = floor.TextureName; if(General.Map.Data.GetTextureExists(walls.TextureName)) General.Settings.DefaultTexture = walls.TextureName; General.Settings.GZForceDefaultTextures = cbForceDefault.Checked; Close(); } private void cbForceDefault_CheckedChanged(object sender, EventArgs e) { ceiling.Enabled = cbForceDefault.Checked; floor.Enabled = cbForceDefault.Checked; walls.Enabled = cbForceDefault.Checked; labelCeiling.Enabled = cbForceDefault.Checked; labelFloor.Enabled = cbForceDefault.Checked; labelWalls.Enabled = cbForceDefault.Checked; } } }