using SlimDX; namespace CodeImp.DoomBuilder.GZBuilder.Data { public sealed class MapInfo { public string Sky1; public float Sky1ScrollSpeed; public string Sky2; public float Sky2ScrollSpeed; public bool DoubleSky; public bool HasFadeColor; public Color4 FadeColor; public bool HasOutsideFogColor; public Color4 OutsideFogColor; public bool EvenLighting; public bool SmoothLighting; public int VertWallShade; public int HorizWallShade; public MapInfo() { VertWallShade = 16; HorizWallShade = -16; } } }