// Default lump name for new map defaultlumpname = "MAP01"; skyflatname = "F_SKY001"; basegame = "Strife"; // Decorate actors to include depending on actor game property decorategames = "strife"; //mxd. Sky textures for vanilla maps defaultskytextures { SKYMNT01 = "MAP10,MAP11,MAP12,MAP13,MAP14,MAP15,MAP16,MAP17,MAP18,MAP19,MAP20,MAP21,MAP22,MAP23,MAP24,MAP25,MAP26,MAP27,MAP28,MAP29,MAP30,MAP31"; SKYMNT02 = "MAP01,MAP02,MAP03,MAP04,MAP05,MAP06,MAP07,MAP08,MAP09,MAP32,MAP33,MAP34"; } // Skill levels skills { include("Strife_misc.cfg", "skills"); } // Default textures defaultwalltexture = "BRKGRY17"; defaultfloortexture = "F_NOLINE"; defaultceilingtexture = "F_DECK"; // Door making makedoortrack = "DORTRK01"; makedoordoor = "DORML01"; makedoorceil = "F_UNDOOR"; // Default texture sets // (these are not required, but useful for new users) texturesets { include("Strife_texturesets.cfg"); }