using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.Data; using SlimDX.Direct3D9; using CodeImp.DoomBuilder.Geometry; namespace CodeImp.DoomBuilder.Editing { public class GridSetup { #region ================== Constants private const int DEFAULT_GRID_SIZE = 32; public const int SOURCE_TEXTURES = 0; public const int SOURCE_FLATS = 1; #endregion #region ================== Variables // Grid private int gridsize; private float gridsizef; private float gridsizefinv; // Background private string background = ""; private int backsource; private ImageData backimage = new NullImage(); private int backoffsetx, backoffsety; #endregion #region ================== Properties public int GridSize { get { return gridsize; } } public float GridSizeF { get { return gridsizef; } } public string BackgroundName { get { return background; } } public int BackgroundSource { get { return backsource; } } public ImageData Background { get { return backimage; } } public int BackgroundX { get { return backoffsetx; } } public int BackgroundY { get { return backoffsety; } } #endregion #region ================== Constructor / Disposer // Constructor public GridSetup() { // Initialize SetGridSize(DEFAULT_GRID_SIZE); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This sets the grid size public void SetGridSize(int size) { // Change grid this.gridsize = size; this.gridsizef = (float)gridsize; this.gridsizefinv = 1f / gridsizef; // Update in main window General.MainWindow.UpdateGrid(gridsize); } // This sets the background public void SetBackground(string name, int source) { // Set background if(name == null) name = ""; this.backsource = source; this.background = name; // Find this image LinkBackground(); } // This sets the background offset public void SetBackgroundOffset(int offsetx, int offsety) { // Set background offset this.backoffsetx = offsetx; this.backoffsety = offsety; } // This finds and links the background image public void LinkBackground() { // From textures? if(backsource == SOURCE_TEXTURES) { // Get this texture backimage = General.Map.Data.GetTextureImage(background); } // From flats? else if(backsource == SOURCE_FLATS) { // Get this flat backimage = General.Map.Data.GetFlatImage(background); } // Make sure it is loaded backimage.LoadImage(); backimage.CreateTexture(); } // This snaps to the nearest grid coordinate public Vector2D SnappedToGrid(Vector2D v) { return GridSetup.SnappedToGrid(v, gridsizef, gridsizefinv); } // This snaps to the nearest grid coordinate public static Vector2D SnappedToGrid(Vector2D v, float gridsize, float gridsizeinv) { return new Vector2D((float)Math.Round(v.x * gridsizeinv) * gridsize, (float)Math.Round(v.y * gridsizeinv) * gridsize); } #endregion } }