#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.IO; using CodeImp.DoomBuilder.Editing; using System.Reflection; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Windows; #endregion namespace CodeImp.DoomBuilder.Plugins { internal class PluginManager { #region ================== Constants #endregion #region ================== Variables // Plugins private List plugins; // Disposing private bool isdisposed = false; #endregion #region ================== Properties internal List Plugins { get { return plugins; } } public bool IsDisposed { get { return isdisposed; } } #endregion #region ================== Constructor / Disposer // Constructor public PluginManager() { // Make lists this.plugins = new List(); // We have no destructor GC.SuppressFinalize(this); } // Disposer public void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up foreach(Plugin p in plugins) p.Dispose(); // Done isdisposed = true; } } #endregion #region ================== Methods // This creates a list of assemblies public List GetPluginAssemblies() { List asms = new List(plugins.Count); foreach(Plugin p in plugins) asms.Add(p.Assembly); return asms; } // This loads all plugins public void LoadAllPlugins() { string[] filenames; Type[] editclasses; EditModeAttribute[] emattrs; EditModeInfo editmodeinfo; Plugin p; // Find all .dll files filenames = Directory.GetFiles(General.PluginsPath, "*.dll", SearchOption.TopDirectoryOnly); foreach(string fn in filenames) { // Load plugin from this file try { p = new Plugin(fn); } catch(InvalidProgramException) { p = null; } // Continue if no errors if((p != null) && (!p.IsDisposed)) { // Add to plugins this.plugins.Add(p); // Load actions General.Actions.LoadActions(p.Assembly); // Plugin is now initialized p.Plug.OnInitialize(); } } } // This returns a plugin by assembly, or null when plugin cannot be found public Plugin FindPluginByAssembly(Assembly assembly) { // Go for all plugins the find the one with matching assembly foreach(Plugin p in plugins) { if(p.Assembly == assembly) return p; } // Nothing found return null; } #endregion #region ================== Events public void ReloadResources() { foreach(Plugin p in plugins) p.Plug.OnReloadResources(); } public bool ModeChanges(EditMode oldmode, EditMode newmode) { bool result = true; foreach(Plugin p in plugins) result &= p.Plug.OnModeChange(oldmode, newmode); return result; } public void ProgramReconfigure() { foreach(Plugin p in plugins) p.Plug.OnProgramReconfigure(); } public void MapReconfigure() { foreach(Plugin p in plugins) p.Plug.OnMapReconfigure(); } public bool OnCopyBegin() { bool result = true; foreach(Plugin p in plugins) result &= p.Plug.OnCopyBegin(result); return result; } public void OnCopyEnd() { foreach(Plugin p in plugins) p.Plug.OnCopyEnd(); } public bool OnPasteBegin() { bool result = true; foreach(Plugin p in plugins) result &= p.Plug.OnPasteBegin(result); return result; } public void OnPasteEnd() { foreach(Plugin p in plugins) p.Plug.OnPasteEnd(); } public bool OnUndoBegin() { bool result = true; foreach(Plugin p in plugins) result &= p.Plug.OnUndoBegin(result); return result; } public void OnUndoEnd() { foreach(Plugin p in plugins) p.Plug.OnUndoEnd(); } public bool OnRedoBegin() { bool result = true; foreach(Plugin p in plugins) result &= p.Plug.OnRedoBegin(result); return result; } public void OnRedoEnd() { foreach(Plugin p in plugins) p.Plug.OnRedoEnd(); } public void OnMapOpenBegin() { foreach(Plugin p in plugins) p.Plug.OnMapOpenBegin(); } public void OnMapOpenEnd() { foreach(Plugin p in plugins) p.Plug.OnMapOpenEnd(); } public void OnMapNewBegin() { foreach(Plugin p in plugins) p.Plug.OnMapNewBegin(); } public void OnMapNewEnd() { foreach(Plugin p in plugins) p.Plug.OnMapNewEnd(); } public void OnMapSetChangeBegin() { foreach(Plugin p in plugins) p.Plug.OnMapSetChangeBegin(); } public void OnMapSetChangeEnd() { foreach(Plugin p in plugins) p.Plug.OnMapSetChangeEnd(); } public void OnSectorCeilingSurfaceUpdate(Sector s, ref FlatVertex[] vertices) { foreach(Plugin p in plugins) p.Plug.OnSectorCeilingSurfaceUpdate(s, ref vertices); } public void OnSectorFloorSurfaceUpdate(Sector s, ref FlatVertex[] vertices) { foreach(Plugin p in plugins) p.Plug.OnSectorFloorSurfaceUpdate(s, ref vertices); } public void OnShowPreferences(PreferencesController controller) { foreach(Plugin p in plugins) p.Plug.OnShowPreferences(controller); } public void OnClosePreferences(PreferencesController controller) { foreach(Plugin p in plugins) p.Plug.OnClosePreferences(controller); } #endregion } }