/*************************************************************\ Doom Builder 2 Game Configuration for ZDoom-compatible port \*************************************************************/ // This is required to prevent accidental use of a different configuration type = "Doom Builder 2 Game Configuration"; // This is the title to show for this game game = "ZDoom: Game (map format)"; // This is the simplified game engine/sourceport name engine = "zdoom"; // ******************************************************* // * * // * Note: all the elements that could be factorized * // * because they were common to ZDoom, GZDoom and * // * Zandronum have been moved to ZDoom_common.cfg. * // * * // ******************************************************* // STANDARD ZDOOM SETTINGS // Settings common to all games and all map formats include("Includes\\ZDoom_common.cfg", "common"); !!!!!!!!!! MAP FORMAT STUFF !!!!!!!!!! !Keep only the one that's appropriate! // Settings common to Doom map format include("Includes\\ZDoom_common.cfg", "mapformat_doom"); // Settings common to Hexen map format include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); // Settings common to text map format include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); !!!!!!!!!! MAP FORMAT STUFF !!!!!!!!!! !!!!!!!!!!!!! GAME STUFF !!!!!!!!!!!!! !Keep only the one that's appropriate! // Settings common to Doom games include("Includes\\ZDoom_common.cfg", "game_doom"); // Settings common to Heretic games include("Includes\\ZDoom_common.cfg", "game_heretic"); // Settings common to Hexen games include("Includes\\ZDoom_common.cfg", "game_hexen"); // Settings common to Strife games include("Includes\\ZDoom_common.cfg", "game_strife"); // Settings common to Chex Quest games include("Includes\\ZDoom_common.cfg", "game_chex"); // Settings common to Chex Quest 3 games include("Includes\\ZDoom_common.cfg", "game_chex3"); // Settings common to Harmony games include("Includes\\ZDoom_common.cfg", "game_harmony"); !!!!!!!!!!!!! GAME STUFF !!!!!!!!!!!!! !!!!Keep only one of each category!!!! // Depends on both game and map format gamedetect { // Map format include("Includes\\ZDoom_misc.cfg", "gamedetect_doom"); include("Includes\\ZDoom_misc.cfg", "gamedetect_hexen"); include("Includes\\ZDoom_misc.cfg", "gamedetect_udmf"); // Game scheme include("Includes\\Doom_misc.cfg", "gamedetect_exmx"); include("Includes\\Doom_misc.cfg", "gamedetect_mapxx"); include("Includes\\Doom_misc.cfg", "gamedetect_either"); include("Includes\\Heretic_misc.cfg", "gamedetect"); include("Includes\\Hexen_misc.cfg", "gamedetect"); include("Includes\\Strife_misc.cfg", "gamedetect"); include("Includes\\Chex_misc.cfg", "gamedetect_chex1"); include("Includes\\Chex_misc.cfg", "gamedetect_chex3"); include("Includes\\Harmony_misc.cfg", "gamedetect"); } // THING TYPES // Each engine has its own additional thing types // Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom thingtypes { // Basic game actors include("Includes\\Doom_things.cfg"); include("Includes\\Doom2_things.cfg"); include("Includes\\Heretic_things.cfg"); include("Includes\\Hexen_things.cfg"); include("Includes\\Strife_things.cfg"); include("Includes\\Chex_things.cfg"); include("Includes\\Chex3_things.cfg"); include("Includes\\Harmony_things.cfg"); // Additional ZDoom actors for that game include("Includes\\ZDoom_things.cfg", "doom"); include("Includes\\ZDoom_things.cfg", "heretic"); include("Includes\\ZDoom_things.cfg", "hexen"); include("Includes\\ZDoom_things.cfg", "strife"); include("Includes\\ZDoom_things.cfg", "default"); // Standard ZDoom actors include("Includes\\ZDoom_things.cfg", "zdoom"); // Additional actors from the engine include("Includes\\GZDoom_things.cfg", "gzdoom"); include("Includes\\Zandronum_things.cfg", "doom"); include("Includes\\Zandronum_things.cfg", "heretic"); include("Includes\\Zandronum_things.cfg", "hexen"); include("Includes\\Zandronum_things.cfg", "strife"); include("Includes\\Zandronum_things.cfg", "default"); } // ENUMERATIONS // Each engine has its own additional thing types // These are enumerated lists for linedef types and UDMF fields. enums { // Basic game enums include("Includes\\Doom_misc.cfg", "enums"); // Standard ZDoom enums include("Includes\\ZDoom_misc.cfg", "enums"); // Additional ZDoom enums for that game include("Includes\\ZDoom_misc.cfg", "enums_doom"); include("Includes\\ZDoom_misc.cfg", "enums_heretic"); include("Includes\\ZDoom_misc.cfg", "enums_hexen"); include("Includes\\ZDoom_misc.cfg", "enums_strife"); include("Includes\\ZDoom_misc.cfg", "enums_chex"); include("Includes\\ZDoom_misc.cfg", "enums_chex3"); include("Includes\\ZDoom_misc.cfg", "enums_harmony"); // Additional enums from the engine include("Includes\\Zandronum_misc.cfg", "enums_doom"); include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); }