#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Drawing; using System.Windows.Forms; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Config; using System.IO; #endregion namespace CodeImp.DoomBuilder.Windows { internal partial class TextureBrowserForm : Form { // Variables private string selectedname; private Point lastposition; private Size lastsize; private ListViewGroup usedgroup; private ListViewGroup availgroup; private TreeNode selectedset; //mxd private string selecttextureonfill; private bool browseFlats; // Properties public string SelectedName { get { return selectedname; } } // Constructor public TextureBrowserForm(string selecttexture, bool browseFlats) { Cursor.Current = Cursors.WaitCursor; TreeNode item;//mxd long longname = Lump.MakeLongName(selecttexture ?? ""); selectedset = null;//mxd this.browseFlats = browseFlats; // Initialize InitializeComponent(); //mxd. Set title string imgType = (browseFlats ? "flats" : "textures"); this.Text = "Browse " + imgType; browser.ApplySettings(); // Update the used textures General.Map.Data.UpdateUsedTextures(); tvTextureSets.BeginUpdate();//mxd // Texture to select when list is filled selecttextureonfill = selecttexture; // Make groups usedgroup = browser.AddGroup("Used " + imgType + ":"); availgroup = browser.AddGroup("Available " + imgType + ":"); //mxd. Fill texture sets list with normal texture sets foreach(IFilledTextureSet ts in General.Map.Data.TextureSets) { item = tvTextureSets.Nodes.Add(ts.Name + " [" + ts.Textures.Count + "]"); item.Name = ts.Name; item.Tag = ts; item.ImageIndex = 0; } //mxd. Add container-specific texture sets foreach(ResourceTextureSet ts in General.Map.Data.ResourceTextureSets) { item = tvTextureSets.Nodes.Add(ts.Name + " [" + ts.Textures.Count + "]"); item.Name = ts.Name; item.Tag = ts; item.ImageIndex = 2 + ts.Location.type; item.SelectedImageIndex = item.ImageIndex; if (ts.Location.type != DataLocation.RESOURCE_WAD) createNodes(item); } //mxd. Add All textures set item = tvTextureSets.Nodes.Add(General.Map.Data.AllTextureSet.Name + " [" + General.Map.Data.AllTextureSet.Textures.Count + "]"); item.Name = General.Map.Data.AllTextureSet.Name; item.Tag = General.Map.Data.AllTextureSet; item.ImageIndex = 1; item.SelectedImageIndex = item.ImageIndex; //mxd. Select the last one that was selected string selectname = General.Settings.ReadSetting("browserwindow.textureset", ""); TreeNode match = findNodeByName(tvTextureSets.Nodes, selectname); if (match != null) { IFilledTextureSet set = (match.Tag as IFilledTextureSet); foreach (ImageData img in set.Textures) { if (img.LongName == longname) { selectedset = match; break; } } } //mxd. If the selected texture was not found in the last-selected set, try finding it in the other sets if (selectedset == null) { foreach (TreeNode n in tvTextureSets.Nodes) { selectedset = findTextureByLongName(n, longname); if (selectedset != null) break; } } //mxd. Texture still now found? Then just select the last used set if (selectedset == null && match != null) selectedset = match; if(tvTextureSets.Nodes.Count > 0) tvTextureSets.Nodes[0].Expand();//mxd tvTextureSets.EndUpdate();//mxd if (selectedset != null) {//mxd tvTextureSets.SelectedNode = selectedset; } // Keep last position and size lastposition = this.Location; lastsize = this.Size; this.SuspendLayout(); // Position window from configuration settings this.Size = new Size(General.Settings.ReadSetting("browserwindow.sizewidth", this.Size.Width), General.Settings.ReadSetting("browserwindow.sizeheight", this.Size.Height)); this.WindowState = (FormWindowState)General.Settings.ReadSetting("browserwindow.windowstate", (int)FormWindowState.Normal); if(this.WindowState == FormWindowState.Normal) this.StartPosition = FormStartPosition.CenterParent; this.ResumeLayout(true); } //mxd private int sortImageData(ImageData img1, ImageData img2) { return img1.FullName.CompareTo(img2.FullName); } //mxd private TreeNode findTextureByLongName(TreeNode node, long longname) { //first search in child nodes if (node.Nodes != null) { TreeNode match = null; foreach (TreeNode n in node.Nodes) { match = findTextureByLongName(n, longname); if (match != null) return match; } } //then - in current node IFilledTextureSet set = (node.Tag as IFilledTextureSet); foreach (ImageData img in set.Textures) { if (img.LongName == longname) return node; } return null; } //mxd private TreeNode findNodeByName(TreeNodeCollection nodes, string selectname) { foreach (TreeNode n in nodes) { if (n.Name == selectname) return n; if (n.Nodes != null) { TreeNode match = findNodeByName(n.Nodes, selectname); if (match != null) return match; } } return null; } //mxd private void createNodes(TreeNode root) { ResourceTextureSet set = root.Tag as ResourceTextureSet; if (set == null) { General.ErrorLogger.Add(ErrorType.Error, "Resource " + root.Name + " doesn't have TextureSet!"); return; } int imageIndex = set.Location.type + 4; string[] separator = new string[]{ Path.DirectorySeparatorChar.ToString() }; ImageData[] textures = new ImageData[set.Textures.Count]; set.Textures.CopyTo(textures, 0); Array.Sort(textures, sortImageData); foreach (ImageData image in textures) { string localName = image.FullName.Replace(set.Location.location, ""); string[] parts = localName.Split(separator, StringSplitOptions.RemoveEmptyEntries); TreeNode curNode = root; if (parts.Length == 1) continue; for (int i = 0; i < parts.Length - 1; i++) { string category = parts[i]; //already got such category? if (curNode.Nodes.Count > 0 && curNode.Nodes.ContainsKey(category)) { curNode = curNode.Nodes[category]; } else { //create a new one TreeNode n = new TreeNode(category); n.Name = category; n.ImageIndex = imageIndex; n.SelectedImageIndex = imageIndex; curNode.Nodes.Add(n); curNode = n; ResourceTextureSet ts = new ResourceTextureSet(category, set.Location); curNode.Tag = ts; } //add to current and parent nodes if (i == parts.Length - 2) { TreeNode cn = curNode; while (cn != root) { ResourceTextureSet curTs = cn.Tag as ResourceTextureSet; curTs.AddTexture(image); cn = cn.Parent; } } } } if (root.Nodes.Count == 1 && root.Nodes[0].Nodes.Count > 0) { TreeNode[] children = new TreeNode[root.Nodes[0].Nodes.Count]; root.Nodes[0].Nodes.CopyTo(children, 0); root.Nodes.Clear(); root.Nodes.AddRange(children); } if (root.Nodes != null) { foreach (TreeNode n in root.Nodes) SetItemsCount(n); } } //mxd private void SetItemsCount(TreeNode node) { ResourceTextureSet ts = node.Tag as ResourceTextureSet; if (ts == null) throw new Exception("Expected IFilledTextureSet, but got null..."); node.Text += " [" + ts.Textures.Count + "]"; if (General.Map.Config.MixTexturesFlats) ts.MixTexturesAndFlats(); if(node.Nodes == null) return; foreach (TreeNode child in node.Nodes) SetItemsCount(child); } // Selection changed private void browser_SelectedItemChanged() { apply.Enabled = (browser.SelectedItem != null); } // OK clicked private void apply_Click(object sender, EventArgs e) { // Set selected name and close if(browser.SelectedItem != null) { selectedname = browser.SelectedItem.Text; DialogResult = DialogResult.OK; } else { selectedname = ""; DialogResult = DialogResult.Cancel; } this.Close(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { // No selection, close selectedname = ""; DialogResult = DialogResult.Cancel; this.Close(); } // Activated private void TextureBrowserForm_Activated(object sender, EventArgs e) { // Focus the textbox browser.FocusTextbox(); Cursor.Current = Cursors.Default; } // Loading private void TextureBrowserForm_Load(object sender, EventArgs e) { // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Resized private void TextureBrowserForm_ResizeEnd(object sender, EventArgs e) { // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Moved private void TextureBrowserForm_Move(object sender, EventArgs e) { // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Closing private void TextureBrowserForm_FormClosing(object sender, FormClosingEventArgs e) { int windowstate; // Determine window state to save if(this.WindowState != FormWindowState.Minimized) windowstate = (int)this.WindowState; else windowstate = (int)FormWindowState.Normal; // Save window settings General.Settings.WriteSetting("browserwindow.positionx", lastposition.X); General.Settings.WriteSetting("browserwindow.positiony", lastposition.Y); General.Settings.WriteSetting("browserwindow.sizewidth", lastsize.Width); General.Settings.WriteSetting("browserwindow.sizeheight", lastsize.Height); General.Settings.WriteSetting("browserwindow.windowstate", windowstate); //mxd. Save last selected texture set if(tvTextureSets.SelectedNode != null) General.Settings.WriteSetting("browserwindow.textureset", tvTextureSets.SelectedNode.Name); // Clean up browser.CleanUp(); } // Static method to browse for texture or flat // Returns null when cancelled. public static string Browse(IWin32Window parent, string select, bool browseFlats) { TextureBrowserForm browser = new TextureBrowserForm(select, browseFlats); if(browser.ShowDialog(parent) == DialogResult.OK) { // Return result return browser.SelectedName; } else { // Cancelled return select; } } // Item double clicked private void browser_SelectedItemDoubleClicked() { if(apply.Enabled) apply_Click(this, EventArgs.Empty); } // This fills the list of textures, depending on the selected texture set private void FillImagesList() { // Get the selected texture set IFilledTextureSet set = (selectedset.Tag as IFilledTextureSet); // Start adding browser.BeginAdding(false); if (browseFlats) { // Add all available flats foreach(ImageData img in set.Flats) browser.Add(img.Name, img, img, availgroup); // Add all used flats foreach(ImageData img in set.Flats) if(img.UsedInMap) browser.Add(img.Name, img, img, usedgroup); }else{ // Add all available textures and mark the images for temporary loading foreach (ImageData img in set.Textures) browser.Add(img.Name, img, img, availgroup); // Add all used textures and mark the images for permanent loading foreach (ImageData img in set.Textures) if (img.UsedInMap) browser.Add(img.Name, img, img, usedgroup); } // Done adding browser.EndAdding(); } // Help private void TextureBrowserForm_HelpRequested(object sender, HelpEventArgs hlpevent) { General.ShowHelp("w_imagesbrowser.html"); hlpevent.Handled = true; } private void TextureBrowserForm_Shown(object sender, EventArgs e) { if (selectedset != null) //mxd. Calling FillImagesList() from constructor leads to TERRIBLE load times. Why? I have no sodding idea... FillImagesList(); // Select texture if(!string.IsNullOrEmpty(selecttextureonfill)) { browser.SelectItem(selecttextureonfill, usedgroup); selecttextureonfill = null; } } //mxd private void tvTextureSets_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs e) { selectedset = e.Node; FillImagesList(); } } }