using System; namespace CodeImp.DoomBuilder.GZBuilder.Data { internal sealed class ScriptItem : Object { private string name; private int index; private int selectionStart; private int selectionEnd; internal string Name { get { return name; } } internal int Index { get { return index; } } internal int SelectionStart { get { return selectionStart; } } internal int SelectionEnd { get { return selectionEnd; } } internal ScriptItem(int index, string name, int selectionStart, int selectionEnd) { this.name = name; this.index = index; this.selectionStart = selectionStart; this.selectionEnd = selectionEnd; } internal ScriptItem(int index, string name) { this.name = name; this.index = index; } internal static int SortByIndex(ScriptItem i1, ScriptItem i2) { if (i1.Index > i2.Index) return 1; if (i1.Index == i2.Index) return 0; return -1; } internal static int SortByName(ScriptItem i1, ScriptItem i2) { if (i1.Name == i2.Name) return 0; if (i1.Name.ToUpper()[0] > i2.Name.ToUpper()[0]) return 1; if (i1.Name.ToUpper()[0] == i2.Name.ToUpper()[0]) { int len = Math.Min(i1.Name.Length, i2.Name.Length); for (int i = 0; i < len; i++) { if (i1.Name.ToUpper()[i] > i2.Name.ToUpper()[i]) return 1; if (i1.Name.ToUpper()[i] < i2.Name.ToUpper()[i]) return -1; } if (i1.Name.Length > i2.Name.Length) return 1; return -1; } return -1; } public override string ToString() { return name; } } }