#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Interface; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; #endregion namespace CodeImp.DoomBuilder.BuilderModes.Editing { internal class BaseVisualSector : VisualSector { #region ================== Constants #endregion #region ================== Variables #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public BaseVisualSector(Sector s) : base(s) { // Initialize Rebuild(); // We have no destructor GC.SuppressFinalize(this); } // Disposer public override void Dispose() { // Not already disposed? if(!IsDisposed) { // Clean up // Dispose base base.Dispose(); } } #endregion #region ================== Methods // This (re)builds the visual sector, calculating all geometry from scratch public void Rebuild() { // Forget old geometry base.ClearGeometry(); // Make the floor and ceiling base.AddGeometry(new VisualFloor(base.Sector)); base.AddGeometry(new VisualCeiling(base.Sector)); // Go for all sidedefs foreach(Sidedef sd in base.Sector.Sidedefs) { // Make middle wall base.AddGeometry(new VisualMiddle(sd)); // Check if upper and lower parts are possible at all if(sd.Other != null) { // Make upper and lower walls base.AddGeometry(new VisualLower(sd)); base.AddGeometry(new VisualUpper(sd)); } } } #endregion } }