#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Data; using System.IO; using System.Diagnostics; #endregion namespace CodeImp.DoomBuilder.Config { public class BrightnessList : List { // This returns a brightness level higher public int GetNextHigher(int level) { int low = 0; int high = base.Count - 1; while(low < high) { int mid = (int)Math.Floor((float)(low + high) * 0.5f); int l = base[mid]; if(l <= level) low = mid + 1; else high = mid; } return base[high]; } // This returns a brightness level lower public int GetNextLower(int level) { int low = 0; int high = base.Count - 1; while(low < high) { int mid = (int)Math.Ceiling((float)(low + high) * 0.5f); int l = base[mid]; if(l >= level) high = mid - 1; else low = mid; } return base[low]; } // This returns the nearest brightness level public int GetNearest(int level) { int low = 0; int high = base.Count - 1; while(low < high) { int mid = (int)Math.Floor((float)(low + high) * 0.5f); int l = base[mid]; if(l <= level) low = mid + 1; else high = mid; } // Find which one is nearest low = (high > 0) ? (high - 1) : 0; int dlow = level - base[low]; int dhigh = base[high] - level; return (dlow < dhigh) ? base[low] : base[high]; } } }