<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>Make Sectors Mode</title> <meta http-equiv="content-type" content="text/html; charset=iso-8859-1" /> <link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" /> <script type="text/javascript" src="scripts.js"></script> </head> <body> <object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e"> <param name="keyword" value="Make Sectors Mode"> </object> <div id="title"><h1>Make Sectors Mode</h1></div> <div id="contents"> <p> With this mode you can create new sectors from existing geometry only. This is useful to fix broken sectors, split the islands from a single sector into multiple sectors, or create sectors from enclosed void areas. When moving the mouse over the map, the potential sector is highlighted. Use <b title="Left Mouse Button">LMB</b> to create the new sector.<br /> <br /> The Make Sectors editing mode is one of the classic (2D) editing modes. <h2>Default Controls</h2> <table border="0" cellspacing="6" width="90%"> <tr> <td width="150" valign="top"><b>M</b></td> <td>Switches from any other classic editing mode to this mode.</td> </tr> <tr> <td valign="top"><b title="Left Mouse Button">LMB</b></td> <td>Click to create a new, closed sector.</td> </tr> <tr> <td valign="top"><b title="Right Mouse Button">RMB</b></td> <td>Click to create a new, closed sector and edit its properties.</td> </tr> </table> </p> </div> </body>