#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Data; using System.IO; using System.Diagnostics; using System.Windows.Forms; using CodeImp.DoomBuilder.ZDoom; using CodeImp.DoomBuilder.Map; #endregion namespace CodeImp.DoomBuilder.Config { public class ThingTypeInfo : IComparable { #region ================== Constants public const int THING_BLOCKING_NONE = 0; public const int THING_BLOCKING_FULL = 1; public const int THING_BLOCKING_HEIGHT = 2; public const int THING_ERROR_NONE = 0; public const int THING_ERROR_INSIDE = 1; public const int THING_ERROR_INSIDE_STUCKED = 2; #endregion #region ================== Variables // Properties private int index; private string title; private string sprite; private long spritelongname; private int color; private bool arrow; private float radius; private float height; private bool hangs; private int blocking; private int errorcheck; private bool fixedsize; private ThingCategory category; private ArgumentInfo[] args; #endregion #region ================== Properties public int Index { get { return index; } } public string Title { get { return title; } } public string Sprite { get { return sprite; } } public long SpriteLongName { get { return spritelongname; } } public int Color { get { return color; } } public bool Arrow { get { return arrow; } } public float Radius { get { return radius; } } public float Height { get { return height; } } public bool Hangs { get { return hangs; } } public int Blocking { get { return blocking; } } public int ErrorCheck { get { return errorcheck; } } public bool FixedSize { get { return fixedsize; } } public ThingCategory Category { get { return category; } } public ArgumentInfo[] Args { get { return args; } } #endregion #region ================== Constructor / Disposer // Constructor internal ThingTypeInfo(int index) { // Initialize this.index = index; this.category = null; this.title = "<" + index.ToString(CultureInfo.InvariantCulture) + ">"; this.sprite = DataManager.INTERNAL_PREFIX + "unknownthing"; this.color = 0; this.arrow = true; this.radius = 10f; this.height = 20f; this.hangs = false; this.blocking = 0; this.errorcheck = 0; this.fixedsize = false; this.spritelongname = long.MaxValue; this.args = new ArgumentInfo[Linedef.NUM_ARGS]; // We have no destructor GC.SuppressFinalize(this); } // Constructor internal ThingTypeInfo(ThingCategory cat, int index, Configuration cfg, IDictionary enums) { string key = index.ToString(CultureInfo.InvariantCulture); // Initialize this.index = index; this.category = cat; this.args = new ArgumentInfo[Linedef.NUM_ARGS]; // Read properties this.title = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".title", "<" + key + ">"); this.sprite = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".sprite", cat.Sprite); this.color = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".color", cat.Color); this.arrow = (cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".arrow", cat.Arrow) != 0); this.radius = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".width", cat.Radius); this.height = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".height", cat.Height); this.hangs = (cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".hangs", cat.Hangs) != 0); this.blocking = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".blocking", cat.Blocking); this.errorcheck = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".error", cat.ErrorCheck); this.fixedsize = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".fixedsize", cat.FixedSize); // Read the args for(int i = 0; i < Linedef.NUM_ARGS; i++) this.args[i] = new ArgumentInfo(cfg, "thingtypes." + cat.Name + "." + key, i, enums); // Safety if(this.radius < 8f) this.radius = 8f; // Make long name for sprite lookup if(this.sprite.Length <= 8) this.spritelongname = Lump.MakeLongName(this.sprite); else this.spritelongname = long.MaxValue; // We have no destructor GC.SuppressFinalize(this); } // Constructor public ThingTypeInfo(ThingCategory cat, int index, string title) { string key = index.ToString(CultureInfo.InvariantCulture); // Initialize this.index = index; this.category = cat; this.title = title; this.args = new ArgumentInfo[Linedef.NUM_ARGS]; for(int i = 0; i < Linedef.NUM_ARGS; i++) this.args[i] = new ArgumentInfo(i); // Read properties this.sprite = cat.Sprite; this.color = cat.Color; this.arrow = (cat.Arrow != 0); this.radius = cat.Radius; this.height = cat.Height; this.hangs = (cat.Hangs != 0); this.blocking = cat.Blocking; this.errorcheck = cat.ErrorCheck; this.fixedsize = cat.FixedSize; // Make long name for sprite lookup if(this.sprite.Length <= 8) this.spritelongname = Lump.MakeLongName(this.sprite); else this.spritelongname = long.MaxValue; // We have no destructor GC.SuppressFinalize(this); } // Constructor internal ThingTypeInfo(ThingCategory cat, ActorStructure actor) { // Initialize this.index = actor.DoomEdNum; this.category = cat; this.title = "Unnamed"; this.args = new ArgumentInfo[Linedef.NUM_ARGS]; for(int i = 0; i < Linedef.NUM_ARGS; i++) this.args[i] = new ArgumentInfo(i); // Read properties this.sprite = cat.Sprite; this.color = cat.Color; this.arrow = (cat.Arrow != 0); this.radius = cat.Radius; this.height = cat.Height; this.hangs = (cat.Hangs != 0); this.blocking = cat.Blocking; this.errorcheck = cat.ErrorCheck; this.fixedsize = cat.FixedSize; // Apply settings from actor ModifyByDecorateActor(actor); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This updates the properties from a decorate actor internal void ModifyByDecorateActor(ActorStructure actor) { // Set the title if(actor.Tag != null) title = actor.Tag; else title = actor.ClassName; // Set sprite string suitablesprite = actor.FindSuitableSprite(); if(!string.IsNullOrEmpty(suitablesprite)) sprite = suitablesprite; if(this.sprite.Length <= 8) this.spritelongname = Lump.MakeLongName(this.sprite); else this.spritelongname = long.MaxValue; // Size if(actor.RadiusFound) radius = actor.Radius; if(actor.HeightFound) height = actor.Height; // Safety if(this.radius < 8f) this.radius = 8f; // Options hangs = actor.GetFlagValue("spawnceiling", hangs); int blockvalue = (blocking > 0) ? blocking : 2; blocking = actor.GetFlagValue("solid", (blocking != 0)) ? blockvalue : 0; } // This is used for sorting public int CompareTo(ThingTypeInfo other) { return string.Compare(this.title, other.title, true); } #endregion } }