// 2D color-only rendering shader // Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com // Pixel input data struct PixelData { float4 pos : POSITION; float4 color : COLOR0; float2 uv : TEXCOORD0; }; // Pixel shader float4 ps_normal(PixelData pd) : COLOR { return pd.color; } // Technique for shader model 2.0 technique SM20 { pass p0 { VertexShader = null; PixelShader = compile ps_2_0 ps_normal(); } }