#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using System.Drawing; using CodeImp.DoomBuilder.Actions; #endregion namespace CodeImp.DoomBuilder.GZDoomEditing { [EditMode(DisplayName = "Flat Align Mode", SwitchAction = "flatalignmode", ButtonImage = "VisualModeZ.png", ButtonOrder = int.MinValue + 210, ButtonGroup = "000_editing")] public class FlatAlignMode : BaseClassicMode { #region ================== Constants #endregion #region ================== Variables #endregion #region ================== Constructor / Disposer #endregion #region ================== Methods #endregion #region ================== Events // Mode engages public override void OnEngage() { base.OnEngage(); renderer.SetPresentation(Presentation.Standard); General.Map.Map.SelectionType = SelectionType.All; } // Mode disengages public override void OnDisengage() { base.OnDisengage(); // Hide highlight info General.Interface.HideInfo(); } // This redraws the display public override void OnRedrawDisplay() { renderer.RedrawSurface(); // Render lines if(renderer.StartPlotter(true)) { renderer.PlotLinedefSet(General.Map.Map.Linedefs); renderer.PlotVerticesSet(General.Map.Map.Vertices); renderer.Finish(); } // Render things if(renderer.StartThings(true)) { renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA); renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f); renderer.Finish(); } // Render overlay if(renderer.StartOverlay(true)) { renderer.Finish(); } renderer.Present(); } #endregion } }