#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; #endregion namespace CodeImp.DoomBuilder.Config { /// /// Option in generalized types. /// public class GeneralizedOption { #region ================== Constants #endregion #region ================== Variables // Properties private string name; private List bits; private int bitstep; //mxd public int BitsStep { get { return bitstep; } } // mxd. Each subsequent value is incremented by this number #endregion #region ================== Properties public string Name { get { return name; } } public List Bits { get { return bits; } } #endregion #region ================== Constructor / Disposer // Constructor internal GeneralizedOption(string structure, string cat, string name, IDictionary bitslist) { string fullpath; // Determine path if(cat.Length > 0) fullpath = structure + "." + cat; else fullpath = structure; // Initialize this.name = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(name); this.bits = new List(); // Go for all bits foreach(DictionaryEntry de in bitslist) { // Check if the item key is numeric int index; string key = de.Key.ToString(); if (int.TryParse(key, NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite, CultureInfo.InvariantCulture, out index)) { // Add to list this.bits.Add(new GeneralizedBit(index, de.Value.ToString())); } else { if (key == "name") this.name = de.Value.ToString(); else General.ErrorLogger.Add(ErrorType.Warning, "Structure \"" + fullpath + "." + name + "\" contains invalid entries. The keys must be numeric."); } } // Sort the list bits.Sort(); //mxd. Determine and check increment steps // biwa. Setting this to be in debug build only. There are valid scenarios where this isn't a problem, specifically MBF21, // where the "alternate damage mode" for sectors is made up of 3 bits. #if DEBUG if(bits.Count > 1) { // Use the second bit as the structure's step bitstep = bits[1].Index; // Check the rest of the values for(int i = 1; i < bits.Count; i++) { if(bits[i].Index - bits[i - 1].Index != bitstep) General.ErrorLogger.Add(ErrorType.Warning, "Structure \"" + fullpath + "." + name + "\" contains options with mixed increments (option \"" + bits[i].Title + "\" increment (" + (bits[i - 1].Index - bits[i].Index) + ") doesn't match the structure increment (" + bitstep + "))."); } } #endif // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This presents the item as string public override string ToString() { return name; } #endregion } }