#region ================== Copyright (c) 2020 Boris Iwanski /* * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the * * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program.If not, see. */ #endregion #region ================== Namespaces using System; using System.Diagnostics; using System.IO; using System.Threading; using System.Windows.Forms; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.UDBScript.Wrapper; using CodeImp.DoomBuilder.UDBScript.API; using Jint; using Jint.Runtime; using Jint.Runtime.Interop; using Esprima; #endregion namespace CodeImp.DoomBuilder.UDBScript { class ScriptRunner { #region ================== Variables private ScriptInfo scriptinfo; Engine engine; Stopwatch stopwatch; int oldprocessingcount; #endregion #region ================== Constructor public ScriptRunner(ScriptInfo scriptoption) { this.scriptinfo = scriptoption; stopwatch = new Stopwatch(); } #endregion #region ================== Methods /// /// Stops the timer, pausing the script's runtime constraint /// public void StopTimer() { stopwatch.Stop(); } /// /// Resumes the timer, resuming the script's runtime constraint /// public void ResumeTimer() { stopwatch.Start(); } /// /// Shows a message box with an "OK" button /// /// Message to show public void ShowMessage(object message) { BuilderPlug.Me.ScriptRunnerForm.InvokePaused(new Action(() => { if (message == null) message = string.Empty; stopwatch.Stop(); MessageForm mf = new MessageForm("OK", null, message.ToString()); DialogResult result = mf.ShowDialog(); stopwatch.Start(); if (result == DialogResult.Abort) throw new UserScriptAbortException(); })); } /// /// Shows a message box with an "Yes" and "No" button /// /// Message to show /// true if "Yes" was clicked, false if "No" was clicked public bool ShowMessageYesNo(object message) { return (bool)BuilderPlug.Me.ScriptRunnerForm.InvokePaused(new Func(() => { if (message == null) message = string.Empty; stopwatch.Stop(); MessageForm mf = new MessageForm("Yes", "No", message.ToString()); DialogResult result = mf.ShowDialog(); stopwatch.Start(); if (result == DialogResult.Abort) throw new UserScriptAbortException(); return result == DialogResult.OK ? true : false; })); } /// /// Exist the script prematurely without undoing its changes. /// /// private void ExitScript(string s = null) { if (string.IsNullOrEmpty(s)) throw new ExitScriptException(); throw new ExitScriptException(s); } /// /// Exist the script prematurely with undoing its changes. /// /// private void DieScript(string s = null) { if (string.IsNullOrEmpty(s)) throw new DieScriptException(); throw new DieScriptException(s); } public JavaScriptException CreateRuntimeException(string message) { return new JavaScriptException(engine.Realm.Intrinsics.Error, message); } /// /// Imports the code of all script library files in a single string /// /// Scripting engine to load the code into /// Errors that occured while loading the library code /// true if there were no errors, false if there were errors private bool ImportLibraryCode(Engine engine, out string errortext) { string path = Path.Combine(General.AppPath, "UDBScript", "Libraries"); string[] files = Directory.GetFiles(path, "*.js", SearchOption.AllDirectories); errortext = string.Empty; foreach (string file in files) { try { ParserOptions po = new ParserOptions(file.Remove(0, General.AppPath.Length)); engine.Execute(File.ReadAllText(file), po); } catch (ParserException e) { MessageBox.Show("There was an error while loading the library " + file + ":\n\n" + e.Message, "Script error", MessageBoxButtons.OK, MessageBoxIcon.Error); return false; } catch (JavaScriptException e) { if (e.Error.Type != Jint.Runtime.Types.String) { UDBScriptErrorForm sef = new UDBScriptErrorForm(e.Message, e.StackTrace); sef.ShowDialog(); } else General.Interface.DisplayStatus(StatusType.Warning, e.Message); // We get here if "throw" is used in a script return false; } } return true; } /// /// Handles the different exceptions we're expecting, and withdraws the undo snapshot if necessary. /// /// The exception to handle public void HandleExceptions(Exception e) { bool abort = false; if(e is UserScriptAbortException) { General.Interface.DisplayStatus(StatusType.Warning, "Script aborted"); abort = true; } else if(e is ParserException) { MessageBox.Show("There is an error while parsing the script:\n\n" + e.Message, "Script error", MessageBoxButtons.OK, MessageBoxIcon.Error); abort = true; } else if(e is JavaScriptException) { if (((JavaScriptException)e).Error.Type != Jint.Runtime.Types.String) { UDBScriptErrorForm sef = new UDBScriptErrorForm(e.Message, e.StackTrace); sef.ShowDialog(); } else General.Interface.DisplayStatus(StatusType.Warning, e.Message); // We get here if "throw" is used in a script abort = true; } else if(e is ExitScriptException) { if (!string.IsNullOrEmpty(e.Message)) General.Interface.DisplayStatus(StatusType.Ready, e.Message); } else if(e is DieScriptException) { if (!string.IsNullOrEmpty(e.Message)) General.Interface.DisplayStatus(StatusType.Warning, e.Message); abort = true; } else if(e is ExecutionCanceledException) { abort = true; } else // Catch anything else we didn't think about { UDBScriptErrorForm sef = new UDBScriptErrorForm(e.Message, e.StackTrace); sef.ShowDialog(); abort = true; } if (abort) General.Map.UndoRedo.WithdrawUndo(); } /// /// Sets everything up for running the script. This has to be done on the UI thread. /// /// Cancellation token to cancel the running script public void PreRun(CancellationToken cancellationtoken) { string importlibraryerrors; // If the script requires a higher version of UDBScript than this version ask the user if they want // to execute it anyways. Remember the choice for this session if "yes" was selected. if (scriptinfo.Version > BuilderPlug.UDB_SCRIPT_VERSION && !scriptinfo.IgnoreVersion) { if (MessageBox.Show("The script requires a higher version of the feature set than this version of UDBScript supports. Executing this script might fail\n\nRequired feature version: " + scriptinfo.Version + "\nUDBScript feature version: " + BuilderPlug.UDB_SCRIPT_VERSION + "\n\nExecute anyway?", "UDBScript feature version too low", MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.No) return; scriptinfo.IgnoreVersion = true; } // Make sure the option value gets saved if an option is currently being edited BuilderPlug.Me.EndOptionEdit(); General.Interface.Focus(); // Set engine options Options options = new Options(); options.CancellationToken(cancellationtoken); options.AllowOperatorOverloading(); options.SetTypeResolver(new TypeResolver { MemberFilter = member => member.Name != nameof(GetType) }); // Create the script engine engine = new Engine(options); engine.SetValue("showMessage", new Action(ShowMessage)); engine.SetValue("showMessageYesNo", new Func(ShowMessageYesNo)); engine.SetValue("exit", new Action(ExitScript)); engine.SetValue("die", new Action(DieScript)); engine.SetValue("QueryOptions", TypeReference.CreateTypeReference(engine, typeof(QueryOptions))); engine.SetValue("ScriptOptions", scriptinfo.GetScriptOptionsObject()); engine.SetValue("Map", new MapWrapper()); engine.SetValue("GameConfiguration", new GameConfigurationWrapper()); engine.SetValue("Angle2D", TypeReference.CreateTypeReference(engine, typeof(Angle2DWrapper))); engine.SetValue("Vector3D", TypeReference.CreateTypeReference(engine, typeof(Vector3DWrapper))); engine.SetValue("Vector2D", TypeReference.CreateTypeReference(engine, typeof(Vector2DWrapper))); engine.SetValue("Line2D", TypeReference.CreateTypeReference(engine, typeof(Line2DWrapper))); engine.SetValue("UniValue", TypeReference.CreateTypeReference(engine, typeof(UniValue))); engine.SetValue("Data", TypeReference.CreateTypeReference(engine, typeof(DataWrapper))); // These can not be directly instanciated and don't have static method, but it's required to // for example use "instanceof" in scripts engine.SetValue("Linedef", TypeReference.CreateTypeReference(engine, typeof(LinedefWrapper))); engine.SetValue("Sector", TypeReference.CreateTypeReference(engine, typeof(SectorWrapper))); engine.SetValue("Sidedef", TypeReference.CreateTypeReference(engine, typeof(SidedefWrapper))); engine.SetValue("Thing", TypeReference.CreateTypeReference(engine, typeof(ThingWrapper))); engine.SetValue("Vertex", TypeReference.CreateTypeReference(engine, typeof(VertexWrapper))); #if DEBUG engine.SetValue("log", new Action(Console.WriteLine)); #endif // Import all library files into the current engine if (ImportLibraryCode(engine, out importlibraryerrors) == false) return; // Tell the mode that a script is about to be run General.Editing.Mode.OnScriptRunBegin(); General.Map.UndoRedo.CreateUndo("Run script " + scriptinfo.Name); General.Map.Map.ClearAllMarks(false); General.Map.Map.IsSafeToAccess = false; // Disable all processing. Has to be done as many times as it was enabled. // Save old value since after running the script we need to enable it as many times oldprocessingcount = General.Interface.ProcessingCount; for (int i = 0; i < oldprocessingcount; i++) General.Interface.DisableProcessing(); } /// /// Runs the script /// public void Run(IProgress progress, IProgress status, IProgress log) { engine.SetValue("ProgressInfo", new ProgressInfo(progress, status, log)); // Read the current script file string script = File.ReadAllText(scriptinfo.ScriptFile); // Run the script file ParserOptions po = new ParserOptions(scriptinfo.ScriptFile.Remove(0, General.AppPath.Length)); stopwatch.Start(); engine.Execute(script, po); stopwatch.Stop(); } /// /// Cleanups and updates after the script stopped running. Has to be called from the UI thread. /// public void PostRun() { General.Map.Map.IsSafeToAccess = true; // Do some updates General.Map.Map.Update(); General.Map.ThingsFilter.Update(); //General.Interface.RedrawDisplay(); // Tell the mode that running the script ended General.Editing.Mode.OnScriptRunEnd(); // Enable processing again, if required for (int i = 0; i < oldprocessingcount; i++) General.Interface.EnableProcessing(); } #endregion } }