#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Drawing; using System.Drawing.Imaging; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.IO; using System.IO; #endregion namespace CodeImp.DoomBuilder.Data { internal class SimpleTextureImage : ImageData { #region ================== Constants #endregion #region ================== Variables private string lumpname; private float scalex; private float scaley; #endregion #region ================== Constructor / Disposer // Constructor public SimpleTextureImage(string name, string lumpname, float scalex, float scaley) { // Initialize this.scalex = scalex; this.scaley = scaley; this.scaledwidth = (float)width * scalex; this.scaledheight = (float)height * scaley; this.lumpname = lumpname; SetName(name); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This loads the image public override void LoadImage() { IImageReader reader; MemoryStream mem; Stream patchdata; byte[] membytes; // Checks if(this.IsImageLoaded) return; lock(this) { // Get the patch data stream patchdata = General.Map.Data.GetPatchData(lumpname); if(patchdata != null) { // Copy patch data to memory patchdata.Seek(0, SeekOrigin.Begin); membytes = new byte[(int)patchdata.Length]; patchdata.Read(membytes, 0, (int)patchdata.Length); mem = new MemoryStream(membytes); mem.Seek(0, SeekOrigin.Begin); // Get a reader for the data reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette); if(reader is UnknownImageReader) { // Data is in an unknown format! General.WriteLogLine("WARNING: Image lump '" + lumpname + "' data format could not be read, while loading texture '" + this.Name + "'!"); } // Load the image mem.Seek(0, SeekOrigin.Begin); bitmap = reader.ReadAsBitmap(mem); if(bitmap == null) return; // Done mem.Dispose(); } // Pass on to base base.LoadImage(); } } #endregion } }