#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using System.Drawing; using System.ComponentModel; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Geometry; using System.Drawing.Imaging; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.BuilderModes.Editing { internal class VisualObject : VisualGeometry { #region ================== Constants #endregion #region ================== Variables // Disposing private bool isdisposed = false; #endregion #region ================== Properties // Disposing public bool IsDisposed { get { return isdisposed; } } #endregion #region ================== Constructor / Disposer // Constructor public VisualObject() { // Initialize WorldVertex[] v = new WorldVertex[6]; v[0].c = -1; v[0].x = 0.0f; v[0].y = 0.0f; v[0].z = 0.0f; v[0].u = 0.0f; v[0].v = 1.0f; v[1].c = -1; v[1].x = 0.0f; v[1].y = 0.0f; v[1].z = 100.0f; v[1].u = 0.0f; v[1].v = 0.0f; v[2].c = -1; v[2].x = 100.0f; v[2].y = 0.0f; v[2].z = 100.0f; v[2].u = 1.0f; v[2].v = 0.0f; v[3].c = -1; v[3].x = 0.0f; v[3].y = 0.0f; v[3].z = 0.0f; v[3].u = 0.0f; v[3].v = 1.0f; v[4].c = -1; v[4].x = 100.0f; v[4].y = 0.0f; v[4].z = 100.0f; v[4].u = 1.0f; v[4].v = 0.0f; v[5].c = -1; v[5].x = 100.0f; v[5].y = 0.0f; v[5].z = 0.0f; v[5].u = 1.0f; v[5].v = 1.0f; this.SetVertices(v); // We have no destructor GC.SuppressFinalize(this); } // Diposer public void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Done isdisposed = true; } } #endregion #region ================== Methods #endregion } }