#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System.Collections.Generic; using System.Drawing; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.GZBuilder.Geometry; #endregion namespace CodeImp.DoomBuilder.Rendering { public interface IRenderer2D { // Properties float OffsetX { get; } float OffsetY { get; } float TranslateX { get; } float TranslateY { get; } float Scale { get; } int VertexSize { get; } ViewMode ViewMode { get; } Size ViewportSize { get; } //mxd // View methods Vector2D DisplayToMap(Vector2D mousepos); Vector2D MapToDisplay(Vector2D mappos); // Color methods PixelColor DetermineLinedefColor(Linedef l); PixelColor DetermineThingColor(Thing t); int DetermineVertexColor(Vertex v); int CalculateBrightness(int level); void UpdateExtraFloorFlag(); //mxd // Rendering management methods bool StartPlotter(bool clear); bool StartThings(bool clear); bool StartOverlay(bool clear); void Finish(); void SetPresentation(Presentation present); void Present(); // Drawing methods void PlotLine(Vector2D start, Vector2D end, PixelColor c); void PlotLinedef(Linedef l, PixelColor c); void PlotLinedefSet(ICollection linedefs); void PlotSector(Sector s); void PlotSector(Sector s, PixelColor c); void PlotVertex(Vertex v, int colorindex); void PlotVertexAt(Vector2D v, int colorindex); void PlotVerticesSet(ICollection vertices); void RenderThing(Thing t, PixelColor c, float alpha); void RenderThingSet(ICollection things, float alpha); void RenderRectangle(RectangleF rect, float bordersize, PixelColor c, bool transformrect); void RenderRectangleFilled(RectangleF rect, PixelColor c, bool transformrect); void RenderRectangleFilled(RectangleF rect, PixelColor c, bool transformrect, ImageData texture); void RenderLine(Vector2D start, Vector2D end, float thickness, PixelColor c, bool transformcoords); void RenderArrows(ICollection line); //mxd void RenderText(TextLabel text); void RenderGeometry(FlatVertex[] vertices, ImageData texture, bool transformcoords); void RenderHighlight(FlatVertex[] vertices, int color); //mxd void RedrawSurface(); } }