#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Reflection; using System.Runtime.InteropServices; using System.Windows.Forms; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.BuilderModes.Interface; using CodeImp.DoomBuilder.BuilderModes.IO; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Controls; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Plugins; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Windows; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class BuilderPlug : Plug { #region ================== API Declarations [DllImport("user32.dll")] internal static extern int GetWindowLong(IntPtr hWnd, int nIndex); #endregion #region ================== Constants internal const int WS_HSCROLL = 0x100000; internal const int WS_VSCROLL = 0x200000; internal const int GWL_STYLE = -16; #endregion #region ================== Structs (mxd) public struct MakeDoorSettings { public readonly string DoorTexture; public readonly string TrackTexture; public readonly string CeilingTexture; public readonly bool ResetOffsets; public readonly bool ApplyActionSpecials; public readonly bool ApplyTag; public MakeDoorSettings(string doortexture, string tracktexture, string ceilingtexture, bool resetoffsets, bool applyactionspecials, bool applytag) { DoorTexture = doortexture; TrackTexture = tracktexture; CeilingTexture = ceilingtexture; ResetOffsets = resetoffsets; ApplyActionSpecials = applyactionspecials; ApplyTag = applytag; } } #endregion #region ================== Variables // Static instance private static BuilderPlug me; // Main objects private MenusForm menusform; private FindReplaceForm findreplaceform; private ErrorCheckForm errorcheckform; private PreferencesForm preferencesform; // Dockers private UndoRedoPanel undoredopanel; private Docker undoredodocker; private SectorDrawingOptionsPanel drawingOverridesPanel; //mxd private Docker drawingOverridesDocker; //mxd // Settings private int showvisualthings; // 0 = none, 1 = sprite only, 2 = sprite caged private bool usegravity; private int changeheightbysidedef; // 0 = nothing, 1 = change ceiling, 2 = change floor private bool editnewthing; private bool editnewsector; private bool additiveselect; private bool autoclearselection; private bool visualmodeclearselection; private string copiedtexture; private string copiedflat; private Point copiedoffsets; private VertexProperties copiedvertexprops; private SectorProperties copiedsectorprops; private SidedefProperties copiedsidedefprops; private LinedefProperties copiedlinedefprops; private ThingProperties copiedthingprops; private bool viewselectionnumbers; private bool viewselectioneffects; //mxd private float stitchrange; private float highlightrange; private float highlightthingsrange; private float splitlinedefsrange; private bool autodragonpaste; private bool autoAlignTextureOffsetsOnCreate;//mxd private bool dontMoveGeometryOutsideMapBoundary;//mxd private bool autoDrawOnEdit; //mxd private bool marqueSelectTouching; //mxd. Select elements partially/fully inside of marque selection? private bool syncSelection; //mxd. Sync selection between Visual and Classic modes. private bool lockSectorTextureOffsetsWhileDragging; //mxd private bool syncthingedit; //mxd private bool alphabasedtexturehighlighting; //mxd private bool showlightradii; //mxd private bool showsoundradii; //mxd #endregion #region ================== Properties public override string Name { get { return "GZDoom Builder"; } } //mxd public static BuilderPlug Me { get { return me; } } //mxd. BuilderModes.dll revision should always match the main module revision public override bool StrictRevisionMatching { get { return true; } } public override int MinimumRevision { get { return Assembly.GetExecutingAssembly().GetName().Version.Revision; } } public MenusForm MenusForm { get { return menusform; } } public FindReplaceForm FindReplaceForm { get { return findreplaceform ?? (findreplaceform = new FindReplaceForm()); } } public ErrorCheckForm ErrorCheckForm { get { return errorcheckform ?? (errorcheckform = new ErrorCheckForm()); } } public PreferencesForm PreferencesForm { get { return preferencesform; } } // Settings public int ShowVisualThings { get { return showvisualthings; } set { showvisualthings = value; } } public bool UseGravity { get { return usegravity; } set { usegravity = value; } } public int ChangeHeightBySidedef { get { return changeheightbysidedef; } } public bool EditNewThing { get { return editnewthing; } } public bool EditNewSector { get { return editnewsector; } } public bool AdditiveSelect { get { return additiveselect; } } public bool AutoClearSelection { get { return autoclearselection; } } public bool VisualModeClearSelection { get { return visualmodeclearselection; } } public string CopiedTexture { get { return copiedtexture; } set { copiedtexture = value; } } public string CopiedFlat { get { return copiedflat; } set { copiedflat = value; } } public Point CopiedOffsets { get { return copiedoffsets; } set { copiedoffsets = value; } } public VertexProperties CopiedVertexProps { get { return copiedvertexprops; } set { copiedvertexprops = value; } } public SectorProperties CopiedSectorProps { get { return copiedsectorprops; } set { copiedsectorprops = value; } } public SidedefProperties CopiedSidedefProps { get { return copiedsidedefprops; } set { copiedsidedefprops = value; } } public LinedefProperties CopiedLinedefProps { get { return copiedlinedefprops; } set { copiedlinedefprops = value; } } public ThingProperties CopiedThingProps { get { return copiedthingprops; } set { copiedthingprops = value; } } public bool ViewSelectionNumbers { get { return viewselectionnumbers; } set { viewselectionnumbers = value; } } public bool ViewSelectionEffects { get { return viewselectioneffects; } set { viewselectioneffects = value; } } //mxd public float StitchRange { get { return stitchrange; } internal set { stitchrange = value; } } public float HighlightRange { get { return highlightrange; } } public float HighlightThingsRange { get { return highlightthingsrange; } } public float SplitLinedefsRange { get { return splitlinedefsrange; } } public bool AutoDragOnPaste { get { return autodragonpaste; } set { autodragonpaste = value; } } public bool AutoDrawOnEdit { get { return autoDrawOnEdit; } set { autoDrawOnEdit = value; } } //mxd public bool AutoAlignTextureOffsetsOnCreate { get { return autoAlignTextureOffsetsOnCreate; } set { autoAlignTextureOffsetsOnCreate = value; } } //mxd public bool DontMoveGeometryOutsideMapBoundary { get { return dontMoveGeometryOutsideMapBoundary; } set { DontMoveGeometryOutsideMapBoundary = value; } } //mxd public bool MarqueSelectTouching { get { return marqueSelectTouching; } set { marqueSelectTouching = value; } } //mxd public bool SyncSelection { get { return syncSelection; } set { syncSelection = value; } } //mxd public bool LockSectorTextureOffsetsWhileDragging { get { return lockSectorTextureOffsetsWhileDragging; } internal set { lockSectorTextureOffsetsWhileDragging = value; } } //mxd public bool SyncronizeThingEdit { get { return syncthingedit; } internal set { syncthingedit = value; } } //mxd public bool AlphaBasedTextureHighlighting { get { return alphabasedtexturehighlighting; } internal set { alphabasedtexturehighlighting = value; } } //mxd public bool ShowLightRadii { get { return showlightradii; } internal set { showlightradii = value; } } //mxd public bool ShowSoundRadii { get { return showsoundradii; } internal set { showsoundradii = value; } } //mxd //mxd. "Make Door" action persistent settings internal MakeDoorSettings MakeDoor; #endregion #region ================== Initialize / Dispose // When plugin is initialized public override void OnInitialize() { // Setup me = this; // Settings showvisualthings = 2; usegravity = false; LoadSettings(); LoadUISettings(); //mxd // Load menus form and register it menusform = new MenusForm(); menusform.Register(); menusform.TextureOffsetLock.Checked = lockSectorTextureOffsetsWhileDragging; //mxd menusform.SyncronizeThingEditButton.Checked = syncthingedit; //mxd menusform.SyncronizeThingEditSectorsItem.Checked = syncthingedit; //mxd menusform.SyncronizeThingEditLinedefsItem.Checked = syncthingedit; //mxd menusform.ItemLightRadii.Checked = showlightradii; menusform.ButtonLightRadii.Checked = showlightradii; menusform.ItemSoundRadii.Checked = showsoundradii; menusform.ButtonSoundRadii.Checked = showsoundradii; // Load Undo\Redo docker undoredopanel = new UndoRedoPanel(); undoredodocker = new Docker("undoredo", "Undo / Redo", undoredopanel); General.Interface.AddDocker(undoredodocker); //mxd. Create Overrides docker drawingOverridesPanel = new SectorDrawingOptionsPanel(); drawingOverridesDocker = new Docker("drawingoverrides", "Draw Settings", drawingOverridesPanel); //mxd General.Actions.BindMethods(this); } // Disposer public override void Dispose() { // Not already disposed? if(!IsDisposed) { // Clean up General.Interface.RemoveDocker(undoredodocker); undoredopanel.Dispose(); drawingOverridesPanel.Dispose(); //mxd menusform.Unregister(); menusform.Dispose(); menusform = null; //mxd. These are created on demand, so they may be nulls. if(findreplaceform != null) { findreplaceform.Dispose(); findreplaceform = null; } if(errorcheckform != null) { errorcheckform.Dispose(); errorcheckform = null; } // Done me = null; base.Dispose(); } } #endregion #region ================== Methods // This loads the plugin settings private void LoadSettings() { changeheightbysidedef = General.Settings.ReadPluginSetting("changeheightbysidedef", 0); editnewthing = General.Settings.ReadPluginSetting("editnewthing", true); editnewsector = General.Settings.ReadPluginSetting("editnewsector", false); additiveselect = General.Settings.ReadPluginSetting("additiveselect", false); autoclearselection = General.Settings.ReadPluginSetting("autoclearselection", false); visualmodeclearselection = General.Settings.ReadPluginSetting("visualmodeclearselection", false); stitchrange = General.Settings.ReadPluginSetting("stitchrange", 20); highlightrange = General.Settings.ReadPluginSetting("highlightrange", 20); highlightthingsrange = General.Settings.ReadPluginSetting("highlightthingsrange", 10); splitlinedefsrange = General.Settings.ReadPluginSetting("splitlinedefsrange", 10); autodragonpaste = General.Settings.ReadPluginSetting("autodragonpaste", false); autoDrawOnEdit = General.Settings.ReadPluginSetting("autodrawonedit", true); //mxd autoAlignTextureOffsetsOnCreate = General.Settings.ReadPluginSetting("autoaligntextureoffsetsoncreate", false); //mxd dontMoveGeometryOutsideMapBoundary = General.Settings.ReadPluginSetting("dontmovegeometryoutsidemapboundary", false); //mxd syncSelection = General.Settings.ReadPluginSetting("syncselection", false); //mxd } //mxd. Load settings, which can be changed via UI private void LoadUISettings() { lockSectorTextureOffsetsWhileDragging = General.Settings.ReadPluginSetting("locktextureoffsets", false); viewselectionnumbers = General.Settings.ReadPluginSetting("viewselectionnumbers", true); viewselectioneffects = General.Settings.ReadPluginSetting("viewselectioneffects", true); syncthingedit = General.Settings.ReadPluginSetting("syncthingedit", true); alphabasedtexturehighlighting = General.Settings.ReadPluginSetting("alphabasedtexturehighlighting", true); showlightradii = General.Settings.ReadPluginSetting("showlightradii", true); showsoundradii = General.Settings.ReadPluginSetting("showsoundradii", true); } //mxd. Save settings, which can be changed via UI private void SaveUISettings() { General.Settings.WritePluginSetting("locktextureoffsets", lockSectorTextureOffsetsWhileDragging); General.Settings.WritePluginSetting("viewselectionnumbers", viewselectionnumbers); General.Settings.WritePluginSetting("viewselectioneffects", viewselectioneffects); General.Settings.WritePluginSetting("syncthingedit", syncthingedit); General.Settings.WritePluginSetting("alphabasedtexturehighlighting", alphabasedtexturehighlighting); General.Settings.WritePluginSetting("showlightradii", showlightradii); General.Settings.WritePluginSetting("showsoundradii", showsoundradii); } //mxd. These should be reset when changing maps private void ResetCopyProperties() { copiedvertexprops = null; copiedthingprops = null; copiedlinedefprops = null; copiedsidedefprops = null; copiedsectorprops = null; } #endregion #region ================== Events // When floor surface geometry is created for classic modes public override void OnSectorFloorSurfaceUpdate(Sector s, ref FlatVertex[] vertices) { ImageData img = General.Map.Data.GetFlatImage(s.LongFloorTexture); if((img != null) && img.IsImageLoaded) { //mxd. Merged from GZDoomEditing plugin if(General.Map.UDMF) { // Fetch ZDoom fields Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningfloor", 0.0f), s.Fields.GetValue("ypanningfloor", 0.0f)); Vector2D scale = new Vector2D(s.Fields.GetValue("xscalefloor", 1.0f), s.Fields.GetValue("yscalefloor", 1.0f)); float rotate = s.Fields.GetValue("rotationfloor", 0.0f); int color, light; bool absolute; //mxd. Apply GLDEFS override? if(General.Map.Data.GlowingFlats.ContainsKey(s.LongFloorTexture) && General.Map.Data.GlowingFlats[s.LongFloorTexture].Fullbright) { color = -1; light = 255; absolute = true; } else { color = PixelColor.Modulate(PixelColor.FromInt(s.Fields.GetValue("lightcolor", -1)), PixelColor.FromInt(s.Fields.GetValue("color_floor", -1))).ToInt(); light = s.Fields.GetValue("lightfloor", 0); absolute = s.Fields.GetValue("lightfloorabsolute", false); } // Setup the vertices with the given settings SetupSurfaceVertices(vertices, s, img, offset, scale, rotate, color, light, absolute); } else { // Make scalars float sw = 1.0f / img.ScaledWidth; float sh = 1.0f / img.ScaledHeight; // Make proper texture coordinates for(int i = 0; i < vertices.Length; i++) { vertices[i].u = vertices[i].u * sw; vertices[i].v = -vertices[i].v * sh; } } } else // [ZZ] proper fallback please. { for (int i = 0; i < vertices.Length; i++) { vertices[i].u = vertices[i].u / 64; vertices[i].v = -vertices[i].v / 64; } } } // When ceiling surface geometry is created for classic modes public override void OnSectorCeilingSurfaceUpdate(Sector s, ref FlatVertex[] vertices) { ImageData img = General.Map.Data.GetFlatImage(s.LongCeilTexture); if((img != null) && img.IsImageLoaded) { //mxd. Merged from GZDoomEditing plugin if(General.Map.UDMF) { // Fetch ZDoom fields Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningceiling", 0.0f), s.Fields.GetValue("ypanningceiling", 0.0f)); Vector2D scale = new Vector2D(s.Fields.GetValue("xscaleceiling", 1.0f), s.Fields.GetValue("yscaleceiling", 1.0f)); float rotate = s.Fields.GetValue("rotationceiling", 0.0f); int color, light; bool absolute; //mxd. Apply GLDEFS override? if(General.Map.Data.GlowingFlats.ContainsKey(s.LongCeilTexture) && General.Map.Data.GlowingFlats[s.LongCeilTexture].Fullbright) { color = -1; light = 255; absolute = true; } else { color = PixelColor.Modulate(PixelColor.FromInt(s.Fields.GetValue("lightcolor", -1)), PixelColor.FromInt(s.Fields.GetValue("color_ceiling", -1))).ToInt(); light = s.Fields.GetValue("lightceiling", 0); absolute = s.Fields.GetValue("lightceilingabsolute", false); } // Setup the vertices with the given settings SetupSurfaceVertices(vertices, s, img, offset, scale, rotate, color, light, absolute); } else { // Make scalars float sw = 1.0f / img.ScaledWidth; float sh = 1.0f / img.ScaledHeight; // Make proper texture coordinates for(int i = 0; i < vertices.Length; i++) { vertices[i].u = vertices[i].u * sw; vertices[i].v = -vertices[i].v * sh; } } } else // [ZZ] proper fallback please. { for (int i = 0; i < vertices.Length; i++) { vertices[i].u = vertices[i].u / 64; vertices[i].v = -vertices[i].v / 64; } } } // When the editing mode changes public override bool OnModeChange(EditMode oldmode, EditMode newmode) { // Show the correct menu for the new mode menusform.ShowEditingModeMenu(newmode); return base.OnModeChange(oldmode, newmode); } // When the Preferences dialog is shown public override void OnShowPreferences(PreferencesController controller) { base.OnShowPreferences(controller); // Load preferences preferencesform = new PreferencesForm(); preferencesform.Setup(controller); } // When the Preferences dialog is closed public override void OnClosePreferences(PreferencesController controller) { base.OnClosePreferences(controller); // Apply settings that could have been changed LoadSettings(); // Unload preferences preferencesform.Dispose(); preferencesform = null; } // New map created public override void OnMapNewEnd() { base.OnMapNewEnd(); undoredopanel.SetBeginDescription("New Map"); undoredopanel.UpdateList(); //mxd General.Interface.AddDocker(drawingOverridesDocker); drawingOverridesPanel.Setup(); MakeDoor = new MakeDoorSettings(General.Map.Config.MakeDoorDoor, General.Map.Config.MakeDoorTrack, General.Map.Config.MakeDoorCeiling, MakeDoor.ResetOffsets, MakeDoor.ApplyActionSpecials, MakeDoor.ApplyTag); ResetCopyProperties(); } // Map opened public override void OnMapOpenEnd() { base.OnMapOpenEnd(); undoredopanel.SetBeginDescription("Opened Map"); undoredopanel.UpdateList(); //mxd General.Interface.AddDocker(drawingOverridesDocker); drawingOverridesPanel.Setup(); General.Map.Renderer2D.UpdateExtraFloorFlag(); MakeDoor = new MakeDoorSettings(General.Map.Config.MakeDoorDoor, General.Map.Config.MakeDoorTrack, General.Map.Config.MakeDoorCeiling, MakeDoor.ResetOffsets, MakeDoor.ApplyActionSpecials, MakeDoor.ApplyTag); ResetCopyProperties(); } //mxd public override void OnMapCloseBegin() { drawingOverridesPanel.Terminate(); General.Interface.RemoveDocker(drawingOverridesDocker); } // Map closed public override void OnMapCloseEnd() { base.OnMapCloseEnd(); undoredopanel.UpdateList(); errorcheckform = null; //mxd. Error checks may need to be reinitialized //mxd. Save settings SaveUISettings(); } //mxd. Error checks may need to be reinitialized public override void OnMapReconfigure() { errorcheckform = null; } // Redo performed public override void OnRedoEnd() { base.OnRedoEnd(); undoredopanel.UpdateList(); } // Undo performed public override void OnUndoEnd() { base.OnUndoEnd(); undoredopanel.UpdateList(); } // Undo created public override void OnUndoCreated() { base.OnUndoCreated(); undoredopanel.UpdateList(); } // Undo withdrawn public override void OnUndoWithdrawn() { base.OnUndoWithdrawn(); undoredopanel.UpdateList(); } #endregion #region ================== Tools //mxd. merged from GZDoomEditing plugin // This applies the given values on the vertices private static void SetupSurfaceVertices(FlatVertex[] vertices, Sector s, ImageData img, Vector2D offset, Vector2D scale, float rotate, int color, int light, bool absolute) { // Prepare for math! rotate = Angle2D.DegToRad(rotate); Vector2D texscale = new Vector2D(1.0f / img.ScaledWidth, 1.0f / img.ScaledHeight); if(!absolute) light = s.Brightness + light; PixelColor lightcolor = PixelColor.FromInt(color); PixelColor brightness = PixelColor.FromInt(General.Map.Renderer2D.CalculateBrightness(light)); PixelColor finalcolor = PixelColor.Modulate(lightcolor, brightness); color = finalcolor.WithAlpha(255).ToInt(); // Do the math for all vertices for(int i = 0; i < vertices.Length; i++) { Vector2D pos = new Vector2D(vertices[i].x, vertices[i].y); pos = pos.GetRotated(rotate); pos.y = -pos.y; pos = (pos + offset) * scale * texscale; vertices[i].u = pos.x; vertices[i].v = pos.y; vertices[i].c = color; } } // This finds all class types that inherits from the given type public Type[] FindClasses(Type t) { List found = new List(); // Get all exported types Type[] types = Assembly.GetExecutingAssembly().GetTypes(); foreach(Type it in types) { // Compare types if(t.IsAssignableFrom(it)) found.Add(it); } // Return list return found.ToArray(); } // This renders the associated sectors/linedefs with the indication color public static void PlotAssociations(IRenderer2D renderer, Association asso, List eventlines) { // Tag must be above zero if(General.GetByIndex(asso.Tags, 0) < 1) return; // Sectors? switch(asso.Type) { case UniversalType.SectorTag: { foreach(Sector s in General.Map.Map.Sectors) { if(!asso.Tags.Overlaps(s.Tags))continue; renderer.PlotSector(s, General.Colors.Indication); if(!General.Settings.GZShowEventLines) continue; Vector2D end = (s.Labels.Count > 0 ? s.Labels[0].position : new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2)); eventlines.Add(new Line3D(asso.Center, end)); //mxd } break; } case UniversalType.LinedefTag: { foreach(Linedef l in General.Map.Map.Linedefs) { if(!asso.Tags.Overlaps(l.Tags)) continue; renderer.PlotLinedef(l, General.Colors.Indication); if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(asso.Center, l.GetCenterPoint())); //mxd } break; } } } // This renders the associated things with the indication color public static void RenderAssociations(IRenderer2D renderer, Association asso, List eventlines) { // Tag must be above zero if(General.GetByIndex(asso.Tags, 0) < 1) return; // Things? switch(asso.Type) { case UniversalType.ThingTag: foreach(Thing t in General.Map.Map.Things) { if(!asso.Tags.Contains(t.Tag)) continue; //Do not draw the association if the user is hovering over a child link ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type); if (ti != null && ti.ThingLink < 0) continue; renderer.RenderThing(t, General.Colors.Indication, General.Settings.ActiveThingsAlpha); if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(asso.Center, t.Position)); //mxd } break; case UniversalType.SectorTag: foreach(Sector s in General.Map.Map.Sectors) { if(!asso.Tags.Overlaps(s.Tags)) continue; int highlightedColor = General.Colors.Highlight.WithAlpha(128).ToInt(); FlatVertex[] verts = new FlatVertex[s.FlatVertices.Length]; s.FlatVertices.CopyTo(verts, 0); for(int i = 0; i < verts.Length; i++) verts[i].c = highlightedColor; renderer.RenderGeometry(verts, null, true); } break; } } // This renders the associated sectors/linedefs with the indication color public static void PlotReverseAssociations(IRenderer2D renderer, Association asso, List eventlines) { // Tag must be above zero if(General.GetByIndex(asso.Tags, 0) < 1) return; // Doom style referencing to sectors? if(General.Map.Config.LineTagIndicatesSectors && (asso.Type == UniversalType.SectorTag)) { // Linedefs foreach(Linedef l in General.Map.Map.Linedefs) { // Any action on this line? if(l.Action <= 0 || !asso.Tags.Overlaps(l.Tags)) continue; renderer.PlotLinedef(l, General.Colors.Indication); if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(l.GetCenterPoint(), asso.Center)); //mxd } } // Linedefs foreach(Linedef l in General.Map.Map.Linedefs) { // Known action on this line? if((l.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(l.Action)) { LinedefActionInfo action = General.Map.Config.LinedefActions[l.Action]; if( ((action.Args[0].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[0]))) || ((action.Args[1].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[1]))) || ((action.Args[2].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[2]))) || ((action.Args[3].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[3]))) || ((action.Args[4].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[4])))) { renderer.PlotLinedef(l, General.Colors.Indication); if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(l.GetCenterPoint(), asso.Center)); //mxd } } } } // This renders the associated things with the indication color public static void RenderReverseAssociations(IRenderer2D renderer, Association asso, List eventlines) { // Tag must be above zero if(General.GetByIndex(asso.Tags, 0) < 1) return; // Things foreach(Thing t in General.Map.Map.Things) { // Get the thing type info ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type); // Known action on this thing? if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action)) { //Do not draw the association if this is a child link. // This prevents a reverse link to a thing via an argument, when it should be a direct tag-to-tag link instead. if(ti != null && asso.DirectLinkType < 0 && asso.DirectLinkType != -t.Type) continue; LinedefActionInfo action = General.Map.Config.LinedefActions[t.Action]; if( ((action.Args[0].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[0]))) || ((action.Args[1].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[1]))) || ((action.Args[2].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[2]))) || ((action.Args[3].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[3]))) || ((action.Args[4].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[4])))) { renderer.RenderThing(t, General.Colors.Indication, General.Settings.ActiveThingsAlpha); if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(t.Position, asso.Center)); //mxd } //If there is a link setup on this thing, and it matches the association, then draw a direct link to any matching tag if(ti != null && asso.DirectLinkType == t.Type && asso.Tags.Contains(t.Tag)) { renderer.RenderThing(t, General.Colors.Indication, General.Settings.ActiveThingsAlpha); if (General.Settings.GZShowEventLines) eventlines.Add(new Line3D(t.Position, asso.Center)); } } //mxd. Thing action on this thing? else if(t.Action == 0) { //Draw the association, unless it is a child link. // This prevents a reverse link to a thing via an argument, when it should be a direct tag-to-tag link instead. if(ti != null && asso.DirectLinkType >= 0 && Math.Abs(asso.DirectLinkType) != t.Type) { if( ((ti.Args[0].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[0]))) || ((ti.Args[1].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[1]))) || ((ti.Args[2].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[2]))) || ((ti.Args[3].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[3]))) || ((ti.Args[4].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[4])))) { renderer.RenderThing(t, General.Colors.Indication, General.Settings.ActiveThingsAlpha); if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(t.Position, asso.Center)); } } } } } #endregion #region ================== Actions (mxd) [BeginAction("exporttoobj")] private void ExportToObj() { // Convert geometry selection to sectors General.Map.Map.ConvertSelection(SelectionType.Sectors); //get sectors ICollection sectors = General.Map.Map.SelectedSectorsCount == 0 ? General.Map.Map.Sectors : General.Map.Map.GetSelectedSectors(true); if(sectors.Count == 0) { General.Interface.DisplayStatus(StatusType.Warning, "OBJ export failed. Map has no sectors!"); return; } //show settings form WavefrontSettingsForm form = new WavefrontSettingsForm(General.Map.Map.SelectedSectorsCount == 0 ? -1 : sectors.Count); if(form.ShowDialog() == DialogResult.OK) { WavefrontExportSettings data = new WavefrontExportSettings(Path.GetFileNameWithoutExtension(form.FilePath), Path.GetDirectoryName(form.FilePath), form.ObjScale, form.UseGZDoomScale, form.ExportTextures); WavefrontExporter e = new WavefrontExporter(); e.Export(sectors, data); } } #endregion } }