[new]Help side panel, which shows most of actions, available in current mode.
[new] Maps can now be loaded by dragging wad files on top of GZDB's main window.
[new] Open Map Options, Map Options and Game Configurations forms: resources can be added by dragging them on top of resources list.
[new] Game Configurations form: game configurations can be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
[new] Numeric textboxes: in addition to '++NN' and '--NN' to increment or decrement by given value, you can use '*NN' and '/NN' to multiply or divide by given value.
[new] Toolbar button groups can be toggled using context menu. Hold "Shift" to toggle several button groups at once.
[new] You can save screenshots using Tools -> Save Screenshot (default key is F12) and Tools -> Save Screenshot (editing area) (default key is Ctrl-F12) menu commands.
[new] You can save shortcut reference to html file using Help -> Export Shortcut Reference menu command.
[new] New action: "Open Map in current WAD", avaliable as File -> Open Map in current WAD and via Ctrl-Shift-O shortcut.
[new] New action: "Export to Wavefront .obj", avaliable as File -> Export -> Selection to Wavefront .obj. It will export selected sectors (or the whole map, if no sectors are selected) to Wavefront .obj model.
New action: "Reload MODELDEF/VOXELDEF" (Tools -> Reload MODELDEF/VOXELDEF).
New action: "Reload GLDEFS" (Tools -> Reload GLDEFS).
New action: "Reload MAPINFO" (Tools -> Reload MAPINFO).
[new] Info about current selection is shown at the bottom of program's window.
[new] Texture size is now shown in texture previews. You can disable this feature by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Image browser shows directory structure of Folder, PK3 and PK7 resources and can filter images by texture type and size. More info.
[new] Most controls of Edit Sector/Linedef/Thing forms now work in realtime (e.g. you can immediately see texture offset/scale/rotation changes while you are changing appropriate values). Action and Tag changes are still applied only after you press "OK" button.
[new] [UDMF] All UDMF properties (except "comment") can be edited using Edit Sector/Linedef/Thing/Vertex forms user interface.
Thing Edit Form has "Random angle" checkbox.
[UDMF] Sector, Linedef and Vertex info panels show additional info if a map is in UDMF format.
Classic modes:
All drawing modes are avaliable in the Mode menu
[new]Thing sprites are rendered in classic modes.
You can assign custom color to any combination of linedef flags, actions and/or activation. More info.
[new] Selected things are now dragged while dragging vertices, linedefs and sectors.
[new] You can place things on top of selected vertices in Vertices and Linedefs modes and inside of selected sectors in Sectors mode using "Place Things" action.
[new] You can override default sector properties, which are used to create new geometry, using "Draw Settings" panel (by default, when the new sector overlaps or touches existing sector, the editor uses textures, brighntess and floor/ceiling heights from that sector when drawing the new one).
[new] You can disable Doom Builder's auto-clear textures behaviour by using this button in the toolbar:
[new] You can change default sector brightness and floor/ceiling height (Preferences -> Editing -> Default sector settings). These settings are used when the new sector doesn't touch or overlap already existing sectors.
[new] 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors, the setting can be disabled in Preferences).
Line angle and front side direction are displayed when a line is drawn in Draw Geometry mode.
[new][UDMF] Floor/ceiling texture offsets can be pinned using this button in the toolbar: . When pinned, textures will be aligned to a sector while it is dragged.
[new] You can clear selection groups (default shortcuts are Ctrl-Shift-1 ... 0).
[new] You can add selection to groups, select and clear groups using Edit menu.
Center of map is shown in Classic modes using Highlight color.
Sectors mode:
[new] Hold Alt while (de)selecting sectors to (de)select things inside of them.
[new] Sector Tag and Effect can now be shown on top of sectors. You can use "View Tags and Effects" button to toggle this overlay.
[new][UDMF] Create Brightness Gradient option can work in 5 modes:
[new]Sector Info panel shows the number of sector's sidedefs as well as light and fade colors (UDMF only):
Linedefs mode:
[new][UDMF] New actions: "Align Ceiling Texture to Back Side", "Align Ceiling Texture to Front Side", "Align Floor Texture to Back Side" and "Align Floor Texture to Front Side" (available in Linedefs -> Align Textures menu).
[new][UDMF] "Make brightness gradient" command is available in Linedefs mode.
[UDMF] Linedef info panel: relative UDMF light values are shown like this: 16 (128), which means "UDMF light value" ("total surface brightness"). Total surface brightness is UDMF light value + sector brightness.
[new] When a linedef is within Split Linedefs range, it is highlighted using Info line color
Things mode:
[new] Several thing types can now be selected at once in Thing Edit form. If you do so, a type randomly chosen from selected ones will be assigned to each selected thing. More info.
[new] New action: "Point Thing to cursor". More info.
[new] New action: "Select Things in Selected Sectors" (Default key is Shift+T).
[new] New action: "Align Things To Linedef".
Z-height of a thing can be changed in absolute and relative mode in Thing Edit form.
Thing's X and Y position can be edited in Edit Thing form.
Vertices mode:
[UDMF] Vertical offsets of a vertex can be edited in Vertex Edit form and are shown in Vertex Info panel.
When a linedef is within Split Linedefs range, it is highlighted using Info line color.
GZDB Visual mode:
GZDB Visual mode is the result of merging Doom Builder's Visual mode and GZDoom Visual mode. Warning: GZDoomEditing.dll and UDMFControls.dll plugins are no longer supported by GZDoom Builder and should be removed from "Plugins" folder.
New rendering features avaliable in this mode:
Dynamic lights (all types) are rendered in Visual mode. You can use Rendering panel to toggle dynamic lights rendering and animation.
Dynamic lights defined in GLDEFS are rendered in Visual mode (only one GLDEFS light per actor is currently supported).
Fog rendering in Visual mode (including colored fog in maps in UDMF format).
New action: "Render selected/all models".
New action: "Toggle dynamic lights animation".
New action: "Toggle dynamic lights rendering".
New action: "Toggle fog rendering".
New action: "Toggle models rendering".
New action: "Toggle GZDoom effects".
Event lines for PatrolPoints, cameras and InterpolationPoints.
Translucent 3D floors are rendered correctly.
Things with zero Height and Radius are rendered.
Plane Copy effect (118) is supported.
Several new 3d floor flags are supported:
"16: Use a sidedef's upper texture to draw the sides".
"32: Use a sidedef's lower texture to draw the sides".
"64: Render the 3D floor using additive translucency".
"Ignore bottom height".
When the thing category has sprite, and the thing doesn't, category sprite is used.
Doom-style shading on walls (walls going from west to east are slightly darker than walls going from north to south). This effect is affected by "vertwallshade", "horizwallshade", "evenlighting" and "smoothlighting" MAPINFO properties.
New editing features avaliable in this mode:
[new] You can Shift-Select (usually Select action = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height. Ctrl-Shift-Select will also work as expected.
[UDMF] Vertex height offsets ("zfloor" and "zceiling") can be edited.
[UDMF] Using "Increase/Decrease brightness" actions (bound to Ctrl+Mouse Wheel by default) on walls and ceilings will change sidedef/ceiling brightness, using them on floors will change sector brightness, using them on 3d floors will change brightness of 3d floor.
You can use "Toggle geometry effects" action (default key is Tab) to toggle GZDoom's geometry effects, such as slopes, 3D-floors, transfer brightness effects etc.
[new] You can hold Shift while dragging a texture to lock movement to horizontal axis, and Ctrl to lock it to vertical axis.
[new] You can hold Ctrl-Shift while dragging a texture to snap texture offsets to current grid size.
[new] New action: "Align Textures X and Y" (default key is Ctrl-A).
[new] "Auto-align Textures Y" action takes surface peg type into account. It also applies vertical scale of first (highlighted) surface to the rest of aligned surfaces (UDMF only).
[UDMF] Auto-align textures actions now affect sides of 3D floors.
[new][UDMF] New action: "Match Brightness": this action makes the brightness of selected surfaces the same as the brightness of highlighted surface.
[new] New actions: "Lower Floor/Ceiling to adjacent sector" and "Raise Floor/Ceiling to adjacent sector" (default keys are PageDown and PageUp). By default, they will find next lower/higher surface in sectors, adjacent to selected ones, and lower/raise selected sectors to this height. If you hold Ctrl, they will lower/raise sectors to lowest/highest sector inside selection. And they will also drop selected things to ground or align them to ceiling.
[new][UDMF] New actions: "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
[new] New action: "Toggle slope" (default key is Alt-S). Select or highlight upper/lower walls then call this action to add slopes. Select or highlight floors or ceilings then call this action to remove slopes.
[new] New action: "Look Through Selection" (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera, SecurityCamera or InterpolationPoint.
[new] New actions: "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)".
New actions: "Rotate Clockwise" and "Rotate Counterclockwise", which can be used to rotate things and [new][UDMF] floor/ceiling textures.
Things can be moved horizontally using "Move Thing Forward/Backward/Left/Right" actions.
Things can be moved to cursor position using "Move Thing To Cursor Location" (default key is Ctrl + Middle mouse) action.
Things can be inserted at cursor position using "Insert Item" action (default key is Insert).
Selected things can be deleted using "Delete Item" action (default key is Delete).
Selected things can be cut/copied/pasted at cursor position.
[new][UDMF] Floor/ceiling texture rotation is now taken into account when moving texture offsets with arrow keys.
[new] [UDMF] New action: "Reset Local Texture Offsets (UDMF)". It will reset upper/middle/lower texture offsets, texture scale and rotation.
[new][UDMF] "Reset Texture Offsets" action works on floors and ceilings.