#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.Editing { public class ThingsFilter { #region ================== Constants #endregion #region ================== Variables // Display name of this filter protected string name; // Filter by category protected string categoryname; // Filter by exact thing protected int thingtype; // Filter by fields protected List requiredfields; protected List forbiddenfields; // List of things protected List visiblethings; protected List hiddenthings; // Disposing protected bool isdisposed = false; #endregion #region ================== Properties internal string Name { get { return name; } set { name = value; } } internal string CategoryName { get { return categoryname; } set { categoryname = value; } } internal int ThingType { get { return thingtype; } set { thingtype = value; } } internal ICollection RequiredFields { get { return requiredfields; } } internal ICollection ForbiddenFields { get { return forbiddenfields; } } public ICollection VisibleThings { get { return visiblethings; } } public ICollection HiddenThings { get { return hiddenthings; } } internal bool IsDisposed { get { return isdisposed; } } #endregion #region ================== Constructor / Disposer // Copy constructor internal ThingsFilter(ThingsFilter f) { // Copy name = f.name; categoryname = f.categoryname; thingtype = f.thingtype; requiredfields = new List(f.requiredfields); forbiddenfields = new List(f.forbiddenfields); } // Constructor for filter from configuration internal ThingsFilter(Configuration cfg, string path) { IDictionary fields; // Initialize requiredfields = new List(); forbiddenfields = new List(); // Read settings from config name = cfg.ReadSetting(path + ".name", "Unnamed filter"); categoryname = cfg.ReadSetting(path + ".category", ""); thingtype = cfg.ReadSetting(path + ".type", -1); // Read flags // key is string, value must be boolean which indicates if // its a required field (true) or forbidden field (false). fields = cfg.ReadSetting(path + ".fields", new Hashtable()); foreach(DictionaryEntry de in fields) { // Add to the corresponding list if((bool)de.Value == true) requiredfields.Add(de.Key.ToString()); else forbiddenfields.Add(de.Key.ToString()); } // We have no destructor GC.SuppressFinalize(this); } // Constructor for a new filter internal ThingsFilter() { // Initialize requiredfields = new List(); forbiddenfields = new List(); categoryname = ""; thingtype = -1; name = "Unnamed filter"; // We have no destructor GC.SuppressFinalize(this); } // Disposer internal virtual void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up visiblethings = null; hiddenthings = null; // Done isdisposed = true; } } #endregion #region ================== Methods // This writes the filter to configuration internal void WriteSettings(Configuration cfg, string path) { // Write settings to config cfg.WriteSetting(path + ".name", name); cfg.WriteSetting(path + ".category", categoryname); cfg.WriteSetting(path + ".type", thingtype); // Write required fields to config foreach(string s in requiredfields) cfg.WriteSetting(path + ".fields." + s, true); // Write forbidden fields to config foreach(string s in forbiddenfields) cfg.WriteSetting(path + ".fields." + s, false); } // This is called when the filter is activated internal virtual void Activate() { // Update the list of things Update(); } // This is called when the filter is deactivates internal virtual void Deactivate() { // Clear lists visiblethings = null; hiddenthings = null; } // This updates the list of things public virtual void Update() { // Make new list visiblethings = new List(General.Map.Map.Things.Count); hiddenthings = new List(General.Map.Map.Things.Count); foreach(Thing t in General.Map.Map.Things) { bool qualifies; // Get thing info ThingTypeInfo ti = General.Map.Data.GetThingInfo(t.Type); // Check if thing is in unknown category if(ti.Category == null) { // Check if the thing matches id qualifies = ((t.Type == thingtype) || (thingtype == -1)) && (categoryname.Length == 0); } else { // Check if the thing matches category and id qualifies = ((t.Type == thingtype) || (thingtype == -1)) && ((ti.Category.Name == categoryname) || (categoryname.Length == 0)); } // Still qualifies? if(qualifies) { // Go for all required fields foreach(string s in requiredfields) { if(t.Flags.ContainsKey(s)) { qualifies = (t.Flags[s] == true); break; } else { qualifies = false; break; } } } // Still qualifies? if(qualifies) { // Go for all forbidden fields foreach(string s in forbiddenfields) { if(t.Flags.ContainsKey(s)) { qualifies = (t.Flags[s] == false); break; } } } // Put the thing in the correct list if(qualifies) visiblethings.Add(t); else hiddenthings.Add(t); } } // String representation public override string ToString() { return name; } #endregion } }