#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Drawing; using System.Drawing.Imaging; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.IO; using System.IO; #endregion namespace CodeImp.DoomBuilder.Data { internal sealed unsafe class HighResImage : ImageData { #region ================== Variables private List patches; private float scalex; private float scaley; #endregion #region ================== Constructor / Disposer // Constructor public HighResImage(string name, int width, int height, float scalex, float scaley) { // Initialize this.width = width; this.height = height; this.scalex = scalex; this.scaley = scaley; this.scaledwidth = (float)width * scalex; this.scaledheight = (float)height * scaley; this.patches = new List(); SetName(name); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This adds a patch to the texture public void AddPatch(TexturePatch patch) { // Add it patches.Add(patch); } // This loads the image protected override void LocalLoadImage() { IImageReader reader; MemoryStream mem; byte[] membytes; Graphics g = null; // Checks if(this.IsImageLoaded) return; if((width == 0) || (height == 0)) return; lock(this) { // Create texture bitmap try { if(bitmap != null) bitmap.Dispose(); bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); BitmapData bitmapdata = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); PixelColor* pixels = (PixelColor*)bitmapdata.Scan0.ToPointer(); General.ZeroMemory(new IntPtr(pixels), width * height * sizeof(PixelColor)); bitmap.UnlockBits(bitmapdata); g = Graphics.FromImage(bitmap); } catch(Exception e) { // Unable to make bitmap General.ErrorLogger.Add(ErrorType.Error, "Unable to load texture image '" + this.Name + "'. " + e.GetType().Name + ": " + e.Message); loadfailed = true; } if(!loadfailed) { // Go for all patches foreach(TexturePatch p in patches) { // Get the patch data stream Stream patchdata = General.Map.Data.GetPatchData(p.lumpname); if(patchdata != null) { // Copy patch data to memory patchdata.Seek(0, SeekOrigin.Begin); membytes = new byte[(int)patchdata.Length]; patchdata.Read(membytes, 0, (int)patchdata.Length); mem = new MemoryStream(membytes); mem.Seek(0, SeekOrigin.Begin); // Get a reader for the data reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette); if(reader is UnknownImageReader) { // Data is in an unknown format! General.ErrorLogger.Add(ErrorType.Error, "Patch lump '" + p.lumpname + "' data format could not be read, while loading texture '" + this.Name + "'!"); loadfailed = true; } else { // Get the patch mem.Seek(0, SeekOrigin.Begin); Bitmap patchbmp = null; try { patchbmp = reader.ReadAsBitmap(mem); } catch(InvalidDataException) { // Data cannot be read! General.ErrorLogger.Add(ErrorType.Error, "Patch lump '" + p.lumpname + "' data format could not be read, while loading texture '" + this.Name + "'!"); loadfailed = true; } if(patchbmp != null) { // Adjust patch alpha if(p.alpha < 1.0f) { BitmapData bmpdata = null; try { bmpdata = patchbmp.LockBits(new Rectangle(0, 0, patchbmp.Size.Width, patchbmp.Size.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, "Cannot lock image '" + p.lumpname + "' for alpha adjustment. " + e.GetType().Name + ": " + e.Message); } if(bmpdata != null) { PixelColor* pixels = (PixelColor*)(bmpdata.Scan0.ToPointer()); int numpixels = bmpdata.Width * bmpdata.Height; for(PixelColor* cp = pixels + numpixels - 1; cp >= pixels; cp--) { cp->a = (byte)((((float)cp->a * PixelColor.BYTE_TO_FLOAT) * p.alpha) * 255.0f); } patchbmp.UnlockBits(bmpdata); } } // Draw the patch on the texture image Rectangle tgtrect = new Rectangle(p.x, p.y, patchbmp.Size.Width, patchbmp.Size.Height); g.DrawImageUnscaledAndClipped(patchbmp, tgtrect); patchbmp.Dispose(); } } // Done mem.Dispose(); } else { // Missing a patch lump! General.ErrorLogger.Add(ErrorType.Error, "Missing patch lump '" + p.lumpname + "' while loading texture '" + this.Name + "'!"); loadfailed = true; } } } // Dispose bitmap if load failed if(loadfailed && (bitmap != null)) { bitmap.Dispose(); bitmap = null; } // Pass on to base base.LocalLoadImage(); } } #endregion } }