#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Config; using System.Drawing; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class ErrorResult { #region ================== Variables protected string description; protected List viewobjects; #endregion #region ================== Properties public string Description { get { return description; } } // Override these properties to create buttons public virtual int Buttons { get { return 0; } } public virtual string Button1Text { get { return ""; } } public virtual string Button2Text { get { return ""; } } public virtual string Button3Text { get { return ""; } } #endregion #region ================== Constructor / Destructor // Constructor public ErrorResult() { // Initialize viewobjects = new List(1); } #endregion #region ================== Methods // When the first button is clicked // Return true when map geometry or things have been added/removed so that the checker can restart public virtual bool Button1Click() { return false; } // When the second button is clicked // Return true when map geometry or things have been added/removed so that the checker can restart public virtual bool Button2Click() { return false; } // When the third button is clicked // Return true when map geometry or things have been added/removed so that the checker can restart public virtual bool Button3Click() { return false; } // This must return the string that is displayed in the listbox public override string ToString() { return "Unknown result"; } // This is called for rendering public virtual void PlotSelection(IRenderer2D renderer) { } // This is called for rendering public virtual void RenderThingsSelection(IRenderer2D renderer) { } // This is called for rendering public virtual void RenderOverlaySelection(IRenderer2D renderer) { } // Call this to zoom in on the given selection public void ZoomToObject() { List points = new List(); RectangleF area = MapSet.CreateEmptyArea(); // Add all points to a list foreach(MapElement obj in viewobjects) { if(obj is Vertex) { points.Add((obj as Vertex).Position); } else if(obj is Linedef) { points.Add((obj as Linedef).Start.Position); points.Add((obj as Linedef).End.Position); } else if(obj is Sector) { Sector s = (obj as Sector); foreach(Sidedef sd in s.Sidedefs) { points.Add(sd.Line.Start.Position); points.Add(sd.Line.End.Position); } } else if(obj is Thing) { Thing t = (obj as Thing); Vector2D p = (Vector2D)t.Position; points.Add(p); points.Add(p + new Vector2D(t.Size * 2.0f, t.Size * 2.0f)); points.Add(p + new Vector2D(t.Size * 2.0f, -t.Size * 2.0f)); points.Add(p + new Vector2D(-t.Size * 2.0f, t.Size * 2.0f)); points.Add(p + new Vector2D(-t.Size * 2.0f, -t.Size * 2.0f)); } else { General.Fail("Unknown object given to zoom in on."); } } // Make a view area from the points foreach(Vector2D p in points) area = MapSet.IncreaseArea(area, p); // Make the area square, using the largest side if(area.Width > area.Height) { float delta = area.Width - area.Height; area.Y -= delta * 0.5f; area.Height += delta; } else { float delta = area.Height - area.Width; area.X -= delta * 0.5f; area.Width += delta; } // Add padding area.Inflate(100f, 100f); // Zoom to area ClassicMode editmode = (General.Editing.Mode as ClassicMode); editmode.CenterOnArea(area, 0.6f); } #endregion } }