#region ================== Namespaces using System; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class ResultUnusedThing : ErrorResult { #region ================== Variables private readonly Thing thing; private readonly string details; #endregion #region ================== Properties public override int Buttons { get { return 2; } } public override string Button1Text { get { return "Delete Thing"; } } public override string Button2Text { get { return "Apply default flags"; } } #endregion #region ================== Constructor / Destructor public ResultUnusedThing(Thing t, string details) { // Initialize this.thing = t; this.details = details; this.viewobjects.Add(t); this.hidden = t.IgnoredErrorChecks.Contains(this.GetType()); this.description = "This thing is not used by any class, skill or game mode."; } #endregion #region ================== Methods // This sets if this result is displayed in ErrorCheckForm (mxd) internal override void Hide(bool hide) { hidden = hide; Type t = this.GetType(); if(hide) thing.IgnoredErrorChecks.Add(t); else if(thing.IgnoredErrorChecks.Contains(t)) thing.IgnoredErrorChecks.Remove(t); } // This must return the string that is displayed in the listbox public override string ToString() { return "Thing " + thing.Index + " (" + General.Map.Data.GetThingInfo(thing.Type).Title + ") at " + thing.Position.x + ", " + thing.Position.y + details; } // Rendering public override void RenderOverlaySelection(IRenderer2D renderer) { renderer.RenderThing(thing, General.Colors.Selection, Presentation.THINGS_ALPHA); } // This removes the thing public override bool Button1Click(bool batchMode) { if(!batchMode) General.Map.UndoRedo.CreateUndo("Delete thing"); thing.Dispose(); General.Map.IsChanged = true; General.Map.ThingsFilter.Update(); return true; } // This sets default flags public override bool Button2Click(bool batchMode) { if(!batchMode) General.Map.UndoRedo.CreateUndo("Set default thing flags"); foreach(string f in General.Map.Config.DefaultThingFlags) thing.SetFlag(f, true); General.Map.IsChanged = true; General.Map.ThingsFilter.Update(); return true; } #endregion } }