/*******************************************************************\ GZDoom Builder Script highlighting definitions for GLDEFS \*******************************************************************/ // Editor settings description = "GZDoom GLDEFS"; codepage = 0; extensions = "txt"; casesensitive = false; codeblockopen = "{"; codeblockclose = "}"; insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase lexer = 35; // CPP-style, case-insensitive keywordhelp = "http://zdoom.org/wiki/GLDEFS"; scripttype = "GLDEFS"; keywords { #include = "#include"; pointlight = "pointlight NAME"; pulselight = "pulselight NAME"; flickerlight = "flickerlight NAME"; flickerlight2 = "flickerlight2 NAME"; sectorlight = "sectorlight NAME"; color = "color <RED> <GREEN> <BLUE>"; size = "size <SIZE>"; secondarysize = "secondarysize <SECSIZE>"; offset = "offset <X> <Y> <Z>"; scale = "scale <SCALE>"; interval = "interval <INTERVAL>"; chance = "chance <CHANCE>"; subtractive = "subtractive <SUB>"; dontlightself = "dontlightself <DLS>"; object = "object [CLASSNAME]"; frame = "frame [SPRITENAME]"; light = "light [LIGHTNAME]"; skybox = "skybox NAME [fliptop]"; brightmap = "brightmap <flat|sprite|texture> <IMAGE>"; map = "map <BRIGHTMAP>"; Glow = "Glow"; Flats = "Flats"; Walls = "Walls"; Texture = "Texture \"flat name\", color[, glow height] [, fullbright]"; HardwareShader = "HardwareShader [Type] <LumpName>"; Shader = "Shader \"<File>\""; Speed = "Speed <Value>"; } properties { fliptop; flat; sprite; texture; iwad; thiswad; disablefullbright; fullbright; }