using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; namespace CodeImp.DoomBuilder.Rendering { internal abstract class Renderer : IDisposable { #region ================== Constants #endregion #region ================== Variables // Disposing protected bool isdisposed = false; #endregion #region ================== Properties // Disposing public bool IsDisposed { get { return isdisposed; } } #endregion #region ================== Constructor / Disposer // Constructor public Renderer() { // Initialize // We have no destructor GC.SuppressFinalize(this); } // Diposer public virtual void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Done isdisposed = true; } } #endregion #region ================== Methods // This is called when the graphics need to be reset public virtual void Reset() { } #endregion } }