// NOTE: This config contains two structures for different conventions: Doom and Hexen/UDMF

// These are in addition to the standard Doom sector types and generalized Boom sector types
doom
{
	21 = "Light Phased";
	22 = "Light Sequence Start";
	23 = "Light Sequence Special 1";
	24 = "Light Sequence Special 2";
}

// These are instead of Doom sector types in UDMF and Hexen format
zdoom
{
	0 = "None";
	1 = "Light Phased";
	2 = "Light Sequence Start";
	3 = "Light Sequence Special 1";
	4 = "Light Sequence Special 2";
	26 = "Stairs Special 1";
	27 = "Stairs Special 2";
	40 = "Wind East weak";
	41 = "Wind East medium";
	42 = "Wind East strong";
	43 = "Wind North weak";
	44 = "Wind North medium";
	45 = "Wind North strong";
	46 = "Wind South weak";
	47 = "Wind South medium";
	48 = "Wind South strong";
	49 = "Wind West weak";
	50 = "Wind West medium";
	51 = "Wind West strong";
	65 = "Light Flicker";
	66 = "Light Strobe Fast";
	67 = "Light Strobe Slow";
	68 = "Light Strobe Hurt -20% health";
	69 = "Damage Hellslime -10% health";
	71 = "Damage Nukage -5% health";
	72 = "Light Glow";
	74 = "Sector Door Close (30 sec)";
	75 = "Damage End Level -20% health";
	76 = "Light StrobeSlowSync";
	77 = "Light StrobeFastSync";
	78 = "Sector Door Raise (5 min)";
	79 = "Low Friction";
	80 = "Damage Super Hellslime -20% health";
	81 = "Light Fire Flicker";
	82 = "Damage -5% health (no protection)";
	83 = "Damage -8% health (no protection)";
	84 = "Scroll east + -2 or -5% health (no protection)";
	85 = "Damage Sludge -4% health";
	87 = "Sector uses outside fog";
	90 = "Skybox sector (GZDoom only)";
	105 = "Delayed damage weak (hazardcount +2/16 per second)";
	115 = "Instant death";
	116 = "Delayed damage strong (hazardcount +4/16 per second)";
	118 = "Carry player by tag";
	195 = "Hidden Sector (automap)";
	196 = "Healing Sector";
	197 = "Lightning Outdoor";
	198 = "Lightning Indoor 1";
	199 = "Lightning Indoor 2";
	200 = "Sky 2 (MAPINFO)";
	201 = "Scroll North (slow)";
	202 = "Scroll North (medium)";
	203 = "Scroll North (fast)";
	204 = "Scroll East (slow)";
	205 = "Scroll East (medium)";
	206 = "Scroll East (fast)";
	207 = "Scroll South (slow)";
	208 = "Scroll South (medium)";
	209 = "Scroll South (fast)";
	210 = "Scroll West (slow)";
	211 = "Scroll West (medium)";
	212 = "Scroll West (fast)";
	213 = "Scroll NorthWest (slow)";
	214 = "Scroll NorthWest (medium)";
	215 = "Scroll NorthWest (fast)";
	216 = "Scroll NorthEast (slow)";
	217 = "Scroll NorthEast (medium)";
	218 = "Scroll NorthEast (fast)";
	219 = "Scroll SouthEast (slow)";
	220 = "Scroll SouthEast (medium)";
	221 = "Scroll SouthEast (fast)";
	222 = "Scroll SouthWest (slow)";
	223 = "Scroll SouthWest (medium)";
	224 = "Scroll SouthWest (fast)";
	225 = "Carry East Slow";
	226 = "Carry East Med.Slow";
	227 = "Carry East Medium";
	228 = "Carry East Med.Fast";
	229 = "Carry East Fast";
	230 = "Carry North Slow";
	231 = "Carry North Med.Slow";
	232 = "Carry North Medium";
	233 = "Carry North Med.Fast";
	234 = "Carry North Fast";
	235 = "Carry South Slow";
	236 = "Carry South Med.Slow";
	237 = "Carry South Medium";
	238 = "Carry South Med.Fast";
	239 = "Carry South Fast";
	240 = "Carry West Slow";
	241 = "Carry West Med.Slow";
	242 = "Carry West Medium";
	243 = "Carry West Med.Fast";
	244 = "Carry West Fast";
}