/*******************************************************************\ Doom Builder Script highlighting definitions for DED \*******************************************************************/ casesensitive = 0; insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase linecomment = "#"; commentopen = ""; commentclose = ""; string = "\""; escape = "\\"; terminator = ""; scopeopen = "{"; scopeclose = "}"; delimiters = " \n\r\t(){}[]:;!%^&*-+=.,<>/\?|\""; functionopen = ""; functionclose = ""; argumentdelimiter = ""; keywordhelp = ""; keywords { [CODEPTR] = "[CODEPTR]"; [PARS] = "[PARS]"; [STRINGS] = "[STRINGS]"; Action.sound = "Action sound"; Alert.sound = "Alert sound"; Ammo = "Ammo"; Ammo.&.Keys = "Ammo & Keys"; Ammo.type = "Ammo type"; Attack.sound = "Attack sound"; Auto-map = "Auto-map"; BEHOLD.menu = "BEHOLD menu"; Berserk = "Berserk"; BFG.Cells/Shot = "BFG Cells/Shot"; Bits = "Bits"; Blue.Armor.Class = "Blue Armor Class"; Bobbing.frame = "Bobbing frame"; Chainsaw = "Chainsaw"; Change.music = "Change music"; Cheat = "Cheat"; Close.attack.frame = "Close attack frame"; Codep.Frame = "Codep Frame"; Death.frame = "Death frame"; Death.sound = "Death sound"; Deselect.frame = "Deselect frame"; Doom.version = "Doom version"; Duration = "Duration"; Exploding.frame = "Exploding frame"; Far.attack.frame = "Far attack frame"; Firing.frame = "Firing frame"; First.moving.frame = "First moving frame"; Frame = "Frame"; God.mode = "God mode"; God.Mode.Health = "God Mode Health"; Green.Armor.Class = "Green Armor Class"; Height = "Height"; Hit.points = "Hit points"; ID.# = "ID #"; IDFA.Armor = "IDFA Armor"; IDFA.Armor.Class = "IDFA Armor Class"; IDKFA.Armor = "IDKFA Armor"; IDKFA.Armor.Class = "IDKFA Armor Class"; INCLUDE = "INCLUDE"; INCLUDE.NOTEXT = "INCLUDE NOTEXT"; Initial.Bullets = "Initial Bullets"; Initial.frame = "Initial frame"; Initial.Health = "Initial Health"; Injury.frame = "Injury frame"; Invincibility = "Invincibility"; Invisibility = "Invisibility"; Level.Warp = "Level Warp"; Lite-amp.Goggles = "Lite-amp Goggles"; Mass = "Mass"; Max.ammo = "Max ammo"; Max.Armor = "Max Armor"; Max.Health = "Max Health"; Max.Soulsphere = "Max Soulsphere"; Megasphere.Health = "Megasphere Health"; Misc = "Misc"; Missile.damage = "Missile damage"; Monsters.Infight = "Monsters Infight"; Next.frame = "Next frame"; No.Clipping.1 = "No Clipping 1"; No.Clipping.2 = "No Clipping 2"; Offset = "Offset"; Pain.chance = "Pain chance"; Pain.sound = "Pain sound"; par = "par"; Patch.format = "Patch format"; Per.ammo = "Per ammo"; Player.Position = "Player Position"; Pointer = "Pointer"; Radiation.Suit = "Radiation Suit"; Reaction.time = "Reaction time"; Respawn.frame = "Respawn frame"; Select.frame = "Select frame"; Shooting.frame = "Shooting frame"; Soulsphere.Health = "Soulsphere Health"; Sound = "Sound"; Speed = "Speed"; Sprite = "Sprite"; Sprite.number = "Sprite number"; Sprite.subnumber = "Sprite subnumber"; Text = "Text"; Thing = "Thing"; Unknown.1 = "Unknown 1"; Unknown.2 = "Unknown 2"; Weapon = "Weapon"; Width = "Width"; Zero.1 = "Zero 1"; Zero.2 = "Zero 2"; Zero.3 = "Zero 3"; Zero.4 = "Zero 4"; Zero/One = "Zero/One"; } constants { AMBUSH; BOUNCES; CORPSE; COUNTITEM; COUNTKILL; DROPOFF; DROPPED; FLOAT; FRIEND; INFLOAT; JUSTATTACKED; JUSTHIT; MISSILE; NOBLOCKMAP; NOBLOOD; NOCLIP; NOGRAVITY; NOSECTOR; NOTDMATCH; PICKUP; SHADOW; SHOOTABLE; SKULLFLY; SLIDE; SOLID; SPAWNCEILING; SPECIAL; TELEPORT; TOUCHY; TRANSLATION1; TRANSLATION2; TRANSLUCENT; }