#region ================== Copyright (c) 2023 Boris Iwanski /* * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the * * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program.If not, see. */ #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeImp.DoomBuilder { internal enum AutosaveResult { Success, Error, NoFileName } internal class AutoSaver { private static long lasttime; private static System.Windows.Forms.Timer timer; /// /// Initialized and starts the autosave timer. /// internal void InitializeTimer() { if(timer != null) { timer.Tick -= TryAutosave; timer.Dispose(); timer = null; } if (General.Settings.Autosave) { lasttime = Clock.CurrentTime; timer = new System.Windows.Forms.Timer() { Interval = 1000 }; timer.Tick += TryAutosave; timer.Enabled = true; } } /// /// Stops the autosave timer. /// internal void StopTimer() { if (timer != null) timer.Enabled = false; } /// /// Resets the autosave timer to the current time. /// internal void ResetTimer() { lasttime = Clock.CurrentTime; } /// /// Makes the autosave timer aware of a clock reset, so that the interval until the next autosave is unaffected. /// internal void BeforeClockReset() { lasttime = -(Clock.CurrentTime - lasttime); } /// /// Tries to perform the autosave. /// /// The sender /// The event arguments private static void TryAutosave(object sender, EventArgs args) { if (Clock.CurrentTime > lasttime + General.Settings.AutosaveInterval * 60 * 1000 && General.Map != null && General.Map.Map != null && General.Map.Map.IsSafeToAccess && General.Map.IsChanged) { // Check if the current editing mode prevents autosaving. If it does return without setting the time, // so that autosaving will be retried ASAP if (!General.Editing.Mode.OnAutoSaveBegin()) return; lasttime = Clock.CurrentTime; long start = Clock.CurrentTime; AutosaveResult success = General.Map.AutoSave(); long duration = Clock.CurrentTime - start; // Show a toast appropriate for the result of the autosave if (success == AutosaveResult.Success) General.ToastManager.ShowToast("autosave", ToastType.INFO, "Autosave", $"Autosave completed successfully in {duration} ms."); else if (success == AutosaveResult.Error) General.ToastManager.ShowToast("autosave", ToastType.ERROR, "Autosave", "Autosave failed."); else if (success == AutosaveResult.NoFileName) General.ToastManager.ShowToast("autosave", ToastType.WARNING, "Autosave", "Could not autosave because this is a new WAD that wasn't saved yet."); } } } }