#region ================== Copyright (c) 2023 Boris Iwanski
/*
* This program is free software: you can redistribute it and/or modify
*
* it under the terms of the GNU General Public License as published by
*
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
*
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.If not, see.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeImp.DoomBuilder
{
internal enum AutosaveResult
{
Success,
Error,
NoFileName
}
internal class AutoSaver
{
private static long lasttime;
private static System.Windows.Forms.Timer timer;
///
/// Initialized and starts the autosave timer.
///
internal void InitializeTimer()
{
if(timer != null)
{
timer.Tick -= TryAutosave;
timer.Dispose();
timer = null;
}
if (General.Settings.Autosave)
{
lasttime = Clock.CurrentTime;
timer = new System.Windows.Forms.Timer() { Interval = 1000 };
timer.Tick += TryAutosave;
timer.Enabled = true;
}
}
///
/// Stops the autosave timer.
///
internal void StopTimer()
{
if (timer != null) timer.Enabled = false;
}
///
/// Resets the autosave timer to the current time.
///
internal void ResetTimer()
{
lasttime = Clock.CurrentTime;
}
///
/// Makes the autosave timer aware of a clock reset, so that the interval until the next autosave is unaffected.
///
internal void BeforeClockReset()
{
lasttime = -(Clock.CurrentTime - lasttime);
}
///
/// Tries to perform the autosave.
///
/// The sender
/// The event arguments
private static void TryAutosave(object sender, EventArgs args)
{
if (Clock.CurrentTime > lasttime + General.Settings.AutosaveInterval * 60 * 1000 && General.Map != null && General.Map.Map != null && General.Map.Map.IsSafeToAccess && General.Map.IsChanged)
{
// Check if the current editing mode prevents autosaving. If it does return without setting the time,
// so that autosaving will be retried ASAP
if (!General.Editing.Mode.OnAutoSaveBegin())
return;
lasttime = Clock.CurrentTime;
long start = Clock.CurrentTime;
AutosaveResult success = General.Map.AutoSave();
long duration = Clock.CurrentTime - start;
// Show a toast appropriate for the result of the autosave
if (success == AutosaveResult.Success)
General.ToastManager.ShowToast("autosave", ToastType.INFO, "Autosave", $"Autosave completed successfully in {duration} ms.");
else if (success == AutosaveResult.Error)
General.ToastManager.ShowToast("autosave", ToastType.ERROR, "Autosave", "Autosave failed.");
else if (success == AutosaveResult.NoFileName)
General.ToastManager.ShowToast("autosave", ToastType.WARNING, "Autosave", "Could not autosave because this is a new WAD that wasn't saved yet.");
}
}
}
}