#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.IO; using CodeImp.DoomBuilder.GZBuilder.Data; //mxd #endregion namespace CodeImp.DoomBuilder.Editing { public class UndoSnapshot : IDisposable { #region ================== Variables private MemoryStream recstream; private string filename; private string description; private readonly int ticketid; // For safe withdrawing private volatile bool storeondisk; private volatile bool isondisk; private bool isdisposed; //private Dictionary customdata; #endregion #region ================== Properties public string Description { get { return description; } set { description = value; } } public int TicketID { get { return ticketid; } } internal bool StoreOnDisk { get { return storeondisk; } set { storeondisk = value; } } public bool IsOnDisk { get { return isondisk; } } #endregion #region ================== Constructor / Disposer // Constructor internal UndoSnapshot(string description, MemoryStream recstream, int ticketid) { if(recstream == null) General.Fail("Argument cannot be null!"); this.ticketid = ticketid; this.description = description; this.recstream = recstream; this.filename = null; } // Constructor internal UndoSnapshot(UndoSnapshot info, MemoryStream recstream) { if(recstream == null) General.Fail("Argument cannot be null!"); this.ticketid = info.ticketid; this.description = info.description; this.recstream = recstream; this.filename = null; } // Disposer public void Dispose() { lock(this) { isdisposed = true; if(recstream != null) recstream.Dispose(); recstream = null; if(isondisk) File.Delete(filename); isondisk = false; } } #endregion #region ================== Methods // This returns the map data internal MemoryStream GetStream() { lock(this) { // Restore into memory if needed if(isondisk) RestoreFromFile(); // Return the buffer return recstream; } } // This moves the snapshot from memory to harddisk internal void WriteToFile() { lock(this) { if(isdisposed) return; if(isondisk) return; isondisk = true; // Compress data recstream.Seek(0, SeekOrigin.Begin); MemoryStream outstream = SharpCompressHelper.CompressStream(recstream); //mxd // Make temporary file filename = General.MakeTempFilename(General.Map.TempPath, "snapshot"); // Write data to file File.WriteAllBytes(filename, outstream.ToArray()); // Remove data from memory recstream.Dispose(); recstream = null; outstream.Dispose(); } } // This loads the snapshot from harddisk into memory internal void RestoreFromFile() { lock(this) { if(isdisposed) return; if(!isondisk) return; isondisk = false; // Read the file data MemoryStream instream = new MemoryStream(File.ReadAllBytes(filename)); // Decompress data MemoryStream outstream = SharpCompressHelper.DecompressStream(instream); //mxd recstream = new MemoryStream(outstream.ToArray()); // Clean up instream.Dispose(); File.Delete(filename); filename = null; outstream.Dispose(); } } #endregion } }