using System.Collections.Generic; using CodeImp.DoomBuilder.Map; namespace CodeImp.DoomBuilder.BuilderModes { internal class VertexData { #region ================== Variables // VisualMode private BaseVisualMode mode; // Vertex for which this data is private Vertex vertex; // Sectors that must be updated when this vertex is changed // The boolean value is the 'includeneighbours' of the UpdateSectorGeometry function which // indicates if the sidedefs of neighbouring sectors should also be rebuilt. private Dictionary updatesectors; #endregion #region ================== Properties public Vertex Vertex { get { return vertex; } } public BaseVisualMode Mode { get { return mode; } } public Dictionary UpdateAlso { get { return updatesectors; } } #endregion #region ================== Constructor / Destructor // Constructor public VertexData(BaseVisualMode mode, Vertex v) { // Initialize this.mode = mode; this.vertex = v; this.updatesectors = new Dictionary(2); } #endregion #region ================== Public Methods // This adds a sector for updating public void AddUpdateSector(Sector s, bool includeneighbours) { updatesectors[s] = includeneighbours; } #endregion } }