#region ================== Copyright (c) 2021 Boris Iwanski
/*
* This program is free software: you can redistribute it and/or modify
*
* it under the terms of the GNU General Public License as published by
*
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
*
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.If not, see.
*/
#endregion
#region ================== Namespaces
#endregion
namespace CodeImp.DoomBuilder.UDBScript.Wrapper
{
class GameConfigurationWrapper
{
#region ================== Properties
///
/// Engine name, like `doom`, `boom`, `zdoom` etc. Used for the namespace in UDMF maps. Read-only.
///
public string engineName
{
get
{
return General.Map.Config.EngineName;
}
}
///
/// If the game configuration supports local sidedef texture offsets (distinct offsets for upper, middle, and lower sidedef parts).
///
public bool hasLocalSidedefTextureOffsets
{
get
{
return General.Map.Config.UseLocalSidedefTextureOffsets;
}
}
#endregion
}
}