/*******************************************************************\ Doom Builder Script highlighting definitions for ACS \*******************************************************************/ // Compiler settings compiler = "acc"; parameters = "-I %PT %FI %FO"; resultlump = "BEHAVIOR"; // Editor settings description = "ZDoom ACS script"; extensions = "acs"; casesensitive = false; insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase lexer = 35; // CPP-style, case-insensitive functionopen = "("; functionclose = ")"; argumentdelimiter = ","; terminator = ";"; keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K"; keywords { #Define = "#Define identifier expression"; #Include = "#Include \"\""; #Library = "#Library \"\""; ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)"; ACS_ExecuteAlways = "ACS_ExecuteAlways(script, map, arg1, arg2, arg3)"; ACS_ExecuteWait = "ACS_ExecuteWait(script, map, arg1, arg2, arg3)"; ACS_ExecuteWithResult = "ACS_ExecuteWithResult(script, arg1, arg2, arg3)"; ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)"; ACS_Suspend = "ACS_Suspend(script, map)"; ACS_Terminate = "ACS_Terminate(script, map)"; ActivatorSound = "ActivatorSound(name, volume)"; ActivatorTID = "ActivatorTID()"; AmbientSound = "AmbientSound(name, volume)"; Autosave = "Autosave()"; bool = "bool expression"; Break = "Break"; CancelFade = "CancelFade()"; Case = "Case expression:"; Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush)"; Ceiling_CrushAndRaiseA = "Ceiling_CrushAndRaiseA(tag, dspeed, uspeed, crush)"; Ceiling_CrushAndRaiseSilentA = "Ceiling_CrushAndRaiseSilentA(tag, dspeed, uspeed, crush)"; Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush)"; Ceiling_CrushRaiseAndStayA = "Ceiling_CrushRaiseAndStayA(tag, dspeed, uspeed, crush)"; Ceiling_CrushRaiseAndStaySilA = "Ceiling_CrushRaiseAndStaySilA(tag, dspeed, uspeed, crush)"; Ceiling_CrushStop = "Ceiling_CrushStop(tag)"; Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush)"; Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)"; Ceiling_LowerByValueTimes8 = "Ceiling_LowerByValueTimes8(tag, speed, height)"; Ceiling_LowerInstant = "Ceiling_LowerInstant(tag, arg1, height)"; Ceiling_LowerToFloor = "Ceiling_LowerToFloor(tag, speed)"; Ceiling_LowerToHighestFloor = "Ceiling_LowerToHighestFloor(tag, speed)"; Ceiling_LowerToLowest = "Ceiling_LowerToLowest(tag, speed)"; Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)"; Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)"; Ceiling_RaiseByValueTimes8 = "Ceiling_RaiseByValueTimes8(tag, speed, height)"; Ceiling_RaiseInstant = "Ceiling_RaiseInstant(tag, arg1, height)"; Ceiling_RaiseToNearest = "Ceiling_RaiseToNearest(tag, speed)"; Ceiling_Waggle = "Ceiling_Waggle(tag, amp, freq, offset, time)"; ChangeCamera = "ChangeCamera(tid, who, revert)"; ChangeCeiling = "ChangeCeiling(tag, flat)"; ChangeFloor = "ChangeFloor(tag, flat)"; ChangeSkill = "ChangeSkill(skill)"; ChangeSky = "ChangeSky(sky1, sky2)"; CheckInventory = "CheckInventory(type)"; CheckWeapon = "CheckWeapon(weapon)"; ClearInventory = "ClearInventory()"; ClearLineSpecial = "ClearLineSpecial()"; ClearForceField = "ClearForceField(tag)"; Const = "Const"; Continue = "Continue"; cos = "cos(angle)"; CreateTranslation = "CreateTranslation(transnumber, translation, translation, translation, ...)"; DamageThing = "DamageThing(amount)"; Default = "Default:"; Delay = "Delay(tics)"; Do = "Do"; Door_Close = "Door_Close(tag, speed)"; Door_CloseWaitOpen = "Door_CloseWaitOpen(tag, speed, delay)"; Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock)"; Door_Open = "Door_Open(tag, speed)"; Door_Raise = "Door_Raise(tag, speed, delay)"; Elevator_LowerToNearest = "Elevator_LowerToNearest(tag, speed)"; Elevator_MoveToFloor = "Elevator_MoveToFloor(tag, speed)"; Elevator_RaiseToNearest = "Elevator_RaiseToNearest(tag, speed)"; Else = "Else"; Exit_Normal = "Exit_Normal(pos)"; Exit_Secret = "Exit_Secret(pos)"; FadeRange = "FadeRange(red1, green1, blue1, red2, green2, blue2, amount, seconds)"; FadeTo = "FadeTo(red, green, blue, amount, seconds)"; FixedDiv = "FixedDiv(fa, fb)"; FixedMul = "FixedMul(fa, fb)"; Floor_CrushStop = "Floor_CrushStop(tag)"; Floor_Donut = "Floor_Donut(ptag, pspeed, sspeed)"; Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)"; Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)"; Floor_LowerInstant = "Floor_LowerInstant(tag, arg1, height)"; Floor_LowerToHighest = "Floor_LowerToHighest(tag, speed, adjust)"; Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)"; Floor_LowerToLowestTxTy = "Floor_LowerToLowestTxTy(tag, speed)"; Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)"; Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)"; Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush)"; Floor_RaiseByTexture = "Floor_RaiseByTexture(tag, speed)"; Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)"; Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)"; Floor_RaiseByValueTxTy = "Floor_RaiseByValueTxTy(tag, speed, height)"; Floor_RaiseInstant = "Floor_RaiseInstant(tag, arg1, height)"; Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)"; Floor_RaiseToLowestCeiling = "Floor_RaiseToLowestCeiling(tag, speed)"; Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)"; Floor_TransferNumeric = "Floor_TransferNumeric(tag)"; Floor_TransferTrigger = "Floor_TransferTrigger(tag)"; Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)"; FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)"; FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed)"; FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)"; For = "For(initialization, condition, iteration)"; Function = "Function Void expression (Void)"; GameSkill = "GameSkill()"; GameType = "GameType()"; Generic_Ceiling = "Generic_Ceiling(tag, speed, height, target, flag)"; Generic_Crusher = "Generic_Crusher(tag, dspeed, uspeed, silent, crush)"; Generic_Door = "Generic_Door(tag, speed, kind, delay, lock)"; Generic_Floor = "Generic_Floor(tag, speed, height, target, flags)"; Generic_Lift = "Generic_Lift(tag, speed, delay, type, height)"; Generic_Stairs = "Generic_Stairs(tag, speed, height, flags, reset)"; GetActorAngle = "GetActorAngle(tid)"; GetActorProperty = "GetActorProperty(tid, property)"; GetAmmoCapacity = "GetAmmoCapacity(typename)"; GetActorFloorZ = "GetActorFloorZ(tid)"; GetActorX = "GetActorX(tid)"; GetActorY = "GetActorY(tid)"; GetActorZ = "GetActorZ(tid)"; GetCVar = "GetCVar(name)"; GetLevelInfo = "GetLevelInfo(levelinfo)"; GetLineRowOffset = "GetLineRowOffset()"; GetScreenHeight = "GetScreenHeight()"; GetScreenWidth = "GetScreenWidth()"; GetSectorCeilingZ = "GetSectorCeilingZ(tag, x, y)"; GetSectorFloorZ = "GetSectorFloorZ(tag, x, y)"; GiveInventory = "GiveInventory(type, amount)"; HealThing = "HealThing(amount)"; HudMessage = "HudMessage(text; type, id, color, x, y, holdtime)"; HudMessageBold = "HudMessageBold(text; type, id, color, x, y, holdtime)"; If = "If(expression)"; int = "int expression"; Light_ChangeToValue = "Light_ChangeToValue(tag, value)"; Light_Fade = "Light_Fade(tag, value, tics)"; Light_Flicker = "Light_Flicker(tag, upper, lower)"; Light_ForceLightning = "Light_ForceLightning()"; Light_Glow = "Light_Glow(tag, upper, lower, tics)"; Light_LowerByValue = "Light_LowerByValue(tag, value)"; Light_MaxNeighbor = "Light_MaxNeighbor(tag)"; Light_MinNeighbor = "Light_MinNeighbor(tag)"; Light_RaiseByValue = "Light_RaiseByValue(tag, value)"; Light_Stop = "Light_Stop(tag)"; Light_Strobe = "Light_Strobe(tag, upper, lower, u-tics, l-tics)"; Light_StrobeDoom = "Light_StrobeDoom(tag, u-tics, l-tics)"; Line_AlignCeiling = "Line_AlignCeiling(lineid, side)"; Line_AlignFloor = "Line_AlignFloor(lineid, side)"; LineSide = "LineSide()"; LocalAmbientSound = "LocalAmbientSound(name, volume)"; LocalSetMusic = "LocalSetMusic(song, pattern, transition)"; NoiseAlert = "NoiseAlert(target, emitter)"; Open = "Script expression Open"; Pillar_Build = "Pillar_Build(tag, speed, height)"; Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush)"; Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)"; Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)"; Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)"; Plat_DownWaitUpStayLip = "Plat_DownWaitUpStayLip(tag, speed, delay, lip)"; Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)"; Plat_PerpetualRaiseLip = "Plat_PerpetualRaiseLip(tag, speed, delay, lip)"; Plat_RaiseAndStayTx0 = "Plat_RaiseAndStayTx0(tag, speed)"; Plat_Stop = "Plat_Stop(tag)"; Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)"; Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)"; Plat_UpByValueStayTx = "Plat_UpByValueStayTx(tag, speed, height)"; Plat_UpNearestWaitDownStay = "Plat_UpNearestWaitDownStay(tag, speed, delay)"; Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)"; Player_GiveItem = "Player_GiveItem(item, message)"; Player_RemoveItem = "Player_RemoveItem(item, message)"; Player_SetTeam = "Player_SetTeam(team)"; PlayerCount = "PlayerCount()"; PlayerInGame = "PlayerInGame(playernum)"; PlayerIsBot = "PlayerIsBot(playernum)"; PlayerNumber = "PlayerNumber()"; PlayMovie = "PlayMovie(moviename)"; Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)"; Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)"; Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)"; Polyobj_MoveTimes8 = "Polyobj_MoveTimes8(po, speed, angle, dist)"; Polyobj_OR_Move = "Polyobj_OR_Move(po, speed, angle, distance)"; Polyobj_OR_MoveTimes8 = "Polyobj_OR_MoveTimes8(po, speed, angle, distance)"; Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed)"; Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)"; Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)"; Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)"; PolyWait = "PolyWait(po)"; Print = "Print(type:expression)"; PrintBold = "PrintBold(type:expression)"; Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)"; Random = "Random(low, high)"; Restart = "Restart"; Script = "Script expression (Void)"; ScriptWait = "ScriptWait(scriptid)"; Scroll_Ceiling = "Scroll_Ceiling(tag, scrollbits, 0, xmove, ymove)"; Scroll_Floor = "Scroll_Floor(tag, scrollbits, method xmove, ymove)"; Scroll_Texture_Both = "Scroll_Texture_Both(lineid, left, right, down, up)"; Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)"; Sector_SetCeilingPanning = "Sector_SetCeilingPanning(tag, u-int, u-frac, v-int, v-frac)"; Sector_SetCeilingScale = "Sector_SetCeilingScale(tag, u-int, u-frac, v-int, v-frac)"; Sector_SetColor = "Sector_SetColor(tag, r, g, b)"; Sector_SetDamage = "Sector_SetDamage(tag, amount, mod)"; Sector_SetFade = "Sector_SetFade(tag, r, g, b)"; Sector_SetFloorPanning = "Sector_SetFloorPanning(tag, u-int, u-frac, v-int, v-frac)"; Sector_SetFloorScale = "Sector_SetFloorScale(tag, u-int, u-frac, v-int, v-frac)"; Sector_SetFriction = "Sector_SetFriction(tag, amount)"; Sector_SetGravity = "Sector_SetGravity(tag, ipart, fpart)"; Sector_SetRotation = "Sector_SetRotation(tag, floor-angle, ceiling-angle)"; SectorSound = "SectorSound(name, volume)"; SetActorProperty = "SetActorProperty(tid, property, value)"; SetAirControl = "SetAirControl(amount)"; SetAmmoCapacity = "SetAmmoCapacity(typename, maxamount)"; SetCameraToTexture = "SetCameraToTexture(tid, texture, fov)"; SetCeilingTrigger = "SetCeilingTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)"; SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)"; SetFont = "SetFont(fontname)"; SetGravity = "SetGravity(amount)"; SetHudSize = "SetHudSize(width, height, statusbar)"; SetLineBlocking = "SetLineBlocking(line, blocking)"; SetLineMonsterBlocking = "SetLineMonsterBlocking(line, blocking)"; SetLineSpecial = "SetLineSpecial(line, special, arg1, arg2, arg3, arg4, arg5)"; SetLineTexture = "SetLineTexture(line, side, position, texture)"; SetMarineSprite = "SetMarineSprite(tid, actorclass)"; SetMarineWeapon = "SetMarineWeapon(tid, weapon)"; SetMusic = "SetMusic(song, pattern, transition)"; SetPlayerProperty = "SetPlayerProperty(who, set, which)"; SetResultValue = "SetResultValue(value)"; SetThingSpecial = "SetThingSpecial(tid, special, arg1, arg2, arg3, arg4, arg5)"; SetWeapon = "SetWeapon(weaponname)"; sin = "sin(angle)"; SoundSequence = "SoundSequence(name)"; Spawn = "Spawn(type, x, y, z, thingid, angle)"; SpawnSpot = "SpawnSpot(type, spotid, thingid, angle)"; Special = "Special"; Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)"; Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)"; Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)"; Stairs_BuildUpDoom = "Stairs_BuildUpDoom(tag, speed, height, delay, reset)"; Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)"; str = "str expression"; strlen = "strlen(string)"; Suspend = "Suspend"; Switch = "Switch(expression)"; TagWait = "TagWait(tag)"; TakeInventory = "TakeInventory(type, amount)"; Team_Score = "Team_Score(amount, nogrin)"; Teleport = "Teleport(tid)"; Teleport_EndGame = "Teleport_EndGame()"; Teleport_Line = "Teleport_Line(thisid, destid, flip)"; Teleport_NewMap = "Teleport_NewMap(map, pos)"; Teleport_NoFog = "Teleport_NoFog(tid)"; TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)"; TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)"; TeleportOther = "TeleportOther(tid, destinationid, fog)"; Teleport_ZombieChanger = "Teleport_ZombieChanger(tid, tag)"; Terminate = "Terminate"; Thing_Activate = "Thing_Activate(tid)"; Thing_ChangeTID = "Thing_ChangeTID(oldtid, newtid)"; Thing_Damage = "Thing_Damage(tid, amount, mod)"; Thing_Deactivate = "Thing_Deactivate(tid)"; Thing_Destroy = "Thing_Destroy(tid, extreme)"; Thing_Hate = "Thing_Hate(hater, hatee, type)"; Thing_Move = "Thing_Move(tid, destid)"; Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)"; Thing_Projectile2 = "Thing_Projectile2(tid, type, angle, speed, vspeed, gravity, newtid)"; Thing_ProjectileAimed = "Thing_ProjectileAimed(tid, type, speed, target, newtid)"; Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)"; Thing_ProjectileIntercept = "Thing_ProjectileIntercept(tid, type, speed, target, newtid)"; Thing_Remove = "Thing_Remove(tid)"; Thing_SetFrame = "Thing_SetFrame(tid, frame)"; Thing_SetGoal = "Thing_SetGoal(tid, goal, delay)"; Thing_SetSpecial = "Thing_SetSpecial(tid, special, arg1, arg2, arg3)"; Thing_SetTranslation = "Thing_SetTranslation(tid, translation)"; Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)"; Thing_SpawnFacing = "Thing_SpawnFacing(tid, type, nofog, newtid)"; Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)"; ThingCount = "ThingCount(type, id)"; ThingSound = "ThingSound(thingid, name, volume)"; ThrustThing = "ThrustThing(angle, force)"; ThrustThingZ = "ThrustThingZ(tid, speed, upordown, addorset)"; Timer = "Timer()"; TranslucentLine = "TranslucentLine(lineid, amount, additive)"; Until = "Until(expression)"; UsePuzzleItem = "UsePuzzleItem(item, script)"; VectorAngle = "VectorAngle(x, y)"; Void = "Void"; While = "While(expression)"; World = "World Int expression:identifier"; } constants { TRUE; FALSE; ON; OFF; YES; NO; LINE_FRONT; LINE_BACK; SIDE_FRONT; SIDE_BACK; TEXTURE_TOP; TEXTURE_MIDDLE; TEXTURE_BOTTOM; GAME_SINGLE_PLAYER; GAME_NET_COOPERATIVE; GAME_NET_DEATHMATCH; GAME_NET_TEAMGAME; TEAM_BLUE; TEAM_RED; CLASS_FIGHTER; CLASS_CLERIC; CLASS_MAGE; SKILL_VERY_EASY; SKILL_EASY; SKILL_NORMAL; SKILL_HARD; SKILL_VERY_HARD; BLOCK_NOTHING; BLOCK_CREATURES; BLOCK_EVERYTHING; SCROLL; CARRY; SCROLL_AND_CARRY; MOD_UNKNOWN; MOD_FIST; MOD_PISTOL; MOD_SHOTGUN; MOD_CHAINGUN; MOD_ROCKET; MOD_R_SPLASH; MOD_PLASMARIFLE; MOD_BFG_BOOM; MOD_BFG_SPLASH; MOD_CHAINSAW; MOD_SSHOTGUN; MOD_WATER; MOD_SLIME; MOD_LAVA; MOD_CRUSH; MOD_TELEFRAG; MOD_FALLING; MOD_SUICIDE; MOD_BARREL; MOD_EXIT; MOD_SPLASH; MOD_HIT; MOVIE_Played; MOVIE_Played_NoVideo; MOVIE_Played_Aborted; MOVIE_Failed; PROP_FROZEN; PROP_NOTARGET; PROP_INSTANTWEAPONSWITCH; PROP_FLY; PROP_TOTALLYFROZEN; CR_UNTRANSLATED; CR_BRICK; CR_TAN; CR_GRAY; CR_GREY; CR_GREEN; CR_BROWN; CR_GOLD; CR_RED; CR_BLUE; CR_ORANGE; CR_WHITE; CR_YELLOW; HUDMSG_PLAIN; HUDMSG_FADEOUT; HUDMSG_TYPEON; HUDMSG_LOG0x80000; MARINEWEAPON_Dummy; MARINEWEAPON_Fist; MARINEWEAPON_BerserkFis; MARINEWEAPON_Chainsaw; MARINEWEAPON_Pistol; MARINEWEAPON_Shotgun; MARINEWEAPON_SuperShotgu; MARINEWEAPON_Chaingun; MARINEWEAPON_RocketLaunche; MARINEWEAPON_PlasmaRifl; MARINEWEAPON_Railgun; MARINEWEAPON_BFG; APROP_Health; APROP_Speed; APROP_Damage; APROP_Alpha; APROP_RenderStyl; APROP_Ambush; APROP_Invulnerable; APROP_SeeSound; APROP_AttackSoun; APROP_PainSound; APROP_DeathSoun; APROP_ActiveSoun; STYLE_None; STYLE_Normal; STYLE_Fuzzy; STYLE_SoulTrans; STYLE_OptFuzzy; STYLE_Translucen; STYLE_Add; T_ROCK1; T_ROCK2; T_ROCK3; T_DIRT1; T_DIRT2; T_DIRT3; T_DIRT4; T_DIRT5; T_DIRT6; T_STAINEDGLASS1; T_STAINEDGLASS2; T_STAINEDGLASS3; T_STAINEDGLASS4; T_STAINEDGLASS5; T_STAINEDGLASS6; T_STAINEDGLASS7; T_STAINEDGLASS8; T_STAINEDGLASS9; T_STAINEDGLASS0; T_NONE; T_SHOTGUY; T_CHAINGUY; T_BARON; T_ZOMBIE; T_IMP; T_ARACHNOTRON; T_SPIDERMASTERMIND; T_DEMON; T_SPECTRE; T_IMPFIREBALL; T_CLIP; T_SHELLS; T_CACODEMON; T_REVENANT; T_BRIDGE; T_ARMORBONUS; T_STIMPACK; T_MEDKIT; T_SOULSPHERE; T_SHOTGUN; T_CHAINGUN; T_ROCKETLAUNCHER; T_PLASMAGUN; T_BFG; T_CHAINSAW; T_SUPERSHOTGUN; T_PLASMABOLT; T_TRACER; T_GREENARMOR; T_BLUEARMOR; T_CELL; T_BLUEKEYCARD; T_REDKEYCARD; T_YELLOWKEYCARD; T_YELLOWSKULLKEY; T_REDSKULLKEY; T_BLUESKULLKEY; T_TEMPLARGEFLAME; T_STEALTHBARON; T_STEALTHKNIGHT; T_STEALTHZOMBIE; T_STEALTHSHOTGUY; T_LOSTSOUL; T_VILE; T_MANCUBUS; T_HELLKNIGHT; T_CYBERDEMON; T_PAINELEMENTAL; T_WOLFSS; T_STEALTHARACHNOTRON; T_STEALTHVILE; T_STEALTHCACODEMON; T_STEALTHCHAINGUY; T_STEALTHSERGEANT; T_STEALTHIMP; T_STEALTHMANCUBUS; T_STEALTHREVENANT; T_BARREL; T_CACODEMONSHOT; T_ROCKET; T_BFGSHOT; T_ARACHNOTRONPLASMA; T_BLOOD; T_PUFF; T_MEGASPHERE; T_INVULNERABILITY; T_BERSERK; T_INVISIBILITY; T_IRONFEET; T_COMPUTERMAP; T_LIGHTAMP; T_AMMOBOX; T_ROCKETAMMO; T_ROCKETBOX; T_BATTERY; T_SHELLBOX; T_BACKPACK; T_GUTS; T_BLOODPOOL; T_BLOODPOOL1; T_BLOODPOOL2; T_FLAMINGBARREL; T_BRAINS; T_SCRIPTEDMARINE; T_HEALTHBONUS; T_MANCUBUSSHOT; T_BARONBALL; T_GRENADE; T_DARKIMP; T_BLOODDEMON; T_SSGGUY; T_HECTEBUS; T_CACOLANTERN; T_BELPHEGOR; T_SAUSAGEHEAD; T_SAUSAGESPITTER; T_PISTOL; T_GRENADELAUNCHER; T_RAILGUN; T_BFG10000; T_MINIGUN; T_MAXHEALTHBONUS; T_MASARMORBONUS; T_REDARMOR; T_TURBOSPHERE; T_ANTIGRAVBELT; T_TIMEFREEZER; T_INFRAGOGGLES; T_INFRATRACKER; T_TRANSLUCENCY; T_DOOMSPHERE; T_RANDOMPOWERUP; T_BLUEFLAG; T_REDFLAG; T_WHITEFLAG; T_STRENGTH; T_RAGE; T_DRAIN; T_SPREAD; T_RESISTANCE; T_REGENERATION; T_PROSPERITY; T_REFLECTION; T_HIGHJUMP; T_HASTE; T_DEADCYBERDEMON; T_BOBBINGSKULLINFLAMES; T_IMPALINGSPIKE; T_IMPALINGSPIKECGUN; T_IMPALINGSPIKEZOMB; T_IMPSTATUE; T_DEMONSTATUE; T_ARCHSTATUE; T_BARONSTATUE; T_CYBERDEMONSTATUE; T_MASSMOUTHSTATUE; T_GREYSTALAGMITE; T_SHORTGREYPILLAR; T_TALLGREYPILLAR; T_GREYPILLARHEART; T_TALLGOTHICPILLAR; T_REVENANTHAND; T_IMPHEAD; T_HISSY; T_HELLPILLAR; T_GOTHICPILLAR; T_STARBASEPILLAR; T_MILITARYPILLAR; T_LABORTORYPILLAR; T_CLINK; T_MUMMYLEADER; T_BEAST; T_MUMMY; T_KNIGHT; T_IMPLEADER; T_MUMMYGHOST; T_MUMMYLEADERGHOST; T_WIMPYWANDAMMO; T_HEFTYWANDAMMO; T_ITEMEGG; T_ITEMFLIGHT; T_ITEMTELEPORT; T_WIZARD; T_IRONLICH; T_ITEMHEALTHPOTION; T_ITEMHEALTHFLASH; T_ITEMHEALTHFULL; T_CROSSBOW; T_BLASTER; T_PHOENIXROD; T_SKULLROD; T_MACE; T_GAUNTLETS; T_WIMPYCROSSBOWAMMO; T_HEFTYCROSSBOWAMMO; T_WIMPYMACEAMMO; T_HEFTYMACEAMMO; T_WIMPYBLASTERAMMO; T_HEFTYBLASTERAMMO; T_MORPHBLAST; T_SHIELD1; T_SHIELD2; T_ITEMTIMEBOMB; T_ITEMTORCH; T_BLUEKEY; T_GREENKEY; T_YELLOWKEY; T_SOUND_WIND; T_SOUND_WATERFALL; T_BEASTBALL; T_FEATHER; T_CHICKEN; T_VOLCANOBALL; T_TINYVOLCANOBALL; T_POD; T_PODGENERATOR; T_KNIGHTAXE; T_KNIGHTBLOODAXE; T_KNIGHTGHOST; T_MUMMYHEAD; T_SNAKE; T_ITEMINVULNERABILITY; T_ITEMTOME; T_ITEMINVISIBILITY; T_ITEMBAGOFHOLDING; T_ITEMALLMAP; T_SNAKEPROJECTILE; T_SNAKEPROJECTILEBIG; T_WIZARDSHOT; T_DSPARILTELEPORTDEST; T_DSPARILONSERPENT; T_DSPARILALONE; T_SERPENTFIREBALL; T_DSPARILBLUESHOT; T_DSPARILWIZARDSPAWNER; T_CROSSBOWMAINBLAST; T_CROSSBOWMINIBLAST; T_CROSSBOWPOWERBLAST; T_VOLCANO; T_POWERWANDMINIBLAST; T_POWERWANDBIGGERBLAST; T_DEATHBALL; T_NOGRAVITYMACEBALL; T_BOUNCYMACEBALL; T_HEAVYMACEBALL; T_RIPPER; T_WIMPYSKULLRODAMMO; T_HEFTYSKULLRODAMMO; T_SKULLRODBLAST; T_WIMPYPHOENIXRODAMMO; T_HEFTYPHOENIXRODAMMO; T_PHOENIXSHOT; T_IRONLICHBLUESHOT; T_WHIRLWIND; T_REDTELEGLITTER; T_BLUETELEGLITTER; }