#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; using Microsoft.Win32; using System.Diagnostics; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Compilers; #endregion namespace CodeImp.DoomBuilder.Controls { internal abstract class ScriptDocumentTab : TabPage { #region ================== Constants private const int EDITOR_BORDER_TOP = 8; private const int EDITOR_BORDER_BOTTOM = 4; private const int EDITOR_BORDER_LEFT = 4; private const int EDITOR_BORDER_RIGHT = 4; #endregion #region ================== Variables // The script edit control protected ScriptEditorControl editor; // Derived classes must set this! protected ScriptConfiguration config; // The panel we're on protected ScriptEditorPanel panel; #endregion #region ================== Properties public virtual bool ExplicitSave { get { return true; } } public virtual bool IsSaveAsRequired { get { return true; } } public virtual bool IsClosable { get { return true; } } public virtual bool IsReconfigurable { get { return true; } } public virtual string Filename { get { return null; } } public ScriptEditorPanel Panel { get { return panel; } } public bool IsChanged { get { return editor.IsChanged; } } public ScriptConfiguration Config { get { return config; } } #endregion #region ================== Constructor // Constructor public ScriptDocumentTab(ScriptEditorPanel panel) { // Keep panel this.panel = panel; // Make the script control editor = new ScriptEditorControl(); editor.Location = new Point(EDITOR_BORDER_LEFT, EDITOR_BORDER_TOP); editor.Size = new Size(this.ClientSize.Width - EDITOR_BORDER_LEFT - EDITOR_BORDER_RIGHT, this.ClientSize.Height - EDITOR_BORDER_TOP - EDITOR_BORDER_BOTTOM); editor.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right; editor.Name = "editor"; editor.TabStop = true; editor.TabIndex = 0; this.Controls.Add(editor); } // Disposer protected override void Dispose(bool disposing) { base.Dispose(disposing); } #endregion #region ================== Methods // This refreshes the style settings public virtual void RefreshSettings() { editor.RefreshStyle(); } // This moves the caret to the given line public virtual void MoveToLine(int linenumber) { editor.MoveToLine(linenumber); } // This clears all marks public virtual void ClearMarks() { editor.ClearMarks(); } // This creates error marks for errors that apply to this file public virtual void MarkScriptErrors(IEnumerable errors) { // Clear all marks ClearMarks(); // Go for all errors that apply to this script foreach(CompilerError e in errors) { if(VerifyErrorForScript(e)) { // Add a mark on the line where this error occurred editor.AddMark(e.linenumber); } } } // This verifies if the specified error applies to this script public virtual bool VerifyErrorForScript(CompilerError e) { return false; } // This compiles the script public virtual void Compile() { } // This saves the document (used for both explicit and implicit) // Return true when successfully saved public virtual bool Save() { return false; } // This saves the document to a new file // Return true when successfully saved public virtual bool SaveAs(string filename) { return false; } // This changes the script configurations public virtual void ChangeScriptConfig(ScriptConfiguration newconfig) { } // Call this to set the tab title protected void SetTitle(string title) { this.Text = title; } // Perform undo public void Undo() { editor.Undo(); } // Perform redo public void Redo() { editor.Redo(); } // Perform cut public void Cut() { editor.Cut(); } // Perform copy public void Copy() { editor.Copy(); } // Perform paste public void Paste() { editor.Paste(); } #endregion #region ================== Events // Mouse released protected override void OnMouseUp(MouseEventArgs e) { base.OnMouseUp(e); // Focus to the editor! editor.Focus(); editor.GrabFocus(); } // Receiving focus? protected override void OnGotFocus(EventArgs e) { base.OnGotFocus(e); // Focus to the editor! editor.Focus(); editor.GrabFocus(); } #endregion } }