#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.IO; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Data { internal sealed class WADReader : DataReader { #region ================== Constants #endregion #region ================== Variables // Source private WAD file; private bool is_iwad; #endregion #region ================== Properties public bool IsIWAD { get { return is_iwad; } } #endregion #region ================== Constructor / Disposer // Constructor public WADReader(DataLocation dl) : base(dl) { General.WriteLogLine("Opening WAD resource '" + location.location + "'"); // Initialize file = new WAD(location.location, true); is_iwad = (file.Type == WAD.TYPE_IWAD); // We have no destructor GC.SuppressFinalize(this); } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { General.WriteLogLine("Closing WAD resource '" + location.location + "'"); // Clean up file.Dispose(); // Done base.Dispose(); } } #endregion #region ================== Management // This suspends use of this resource public override void Suspend() { file.Dispose(); base.Suspend(); } // This resumes use of this resource public override void Resume() { file = new WAD(location.location, true); is_iwad = (file.Type == WAD.TYPE_IWAD); base.Resume(); } #endregion #region ================== Palette // This loads the PLAYPAL palette public override Playpal LoadPalette() { Lump lump; // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Look for a lump named PLAYPAL lump = file.FindLump("PLAYPAL"); if(lump != null) { // Read the PLAYPAL from stream return new Playpal(lump.Stream); } else { // No palette return null; } } #endregion #region ================== Textures // This loads the textures public override ICollection LoadTextures(PatchNames pnames) { List images = new List(); string rangestart, rangeend; Lump lump; // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Load two sets of textures, if available lump = file.FindLump("TEXTURE1"); if(lump != null) LoadTextureSet(lump.Stream, ref images, pnames); lump = file.FindLump("TEXTURE2"); if(lump != null) LoadTextureSet(lump.Stream, ref images, pnames); // Read ranges from configuration foreach(DictionaryEntry r in General.Map.Config.TextureRanges) { // Read start and end rangestart = General.Map.Config.ReadSetting("textures." + r.Key + ".start", ""); rangeend = General.Map.Config.ReadSetting("textures." + r.Key + ".end", ""); if((rangestart.Length > 0) && (rangeend.Length > 0)) { // Load texture range LoadTexturesRange(rangestart, rangeend, ref images, pnames); } } // Return result return images; } // This loads a range of textures private void LoadTexturesRange(string startlump, string endlump, ref List images, PatchNames pnames) { int startindex, endindex; float defaultscale; SimpleTextureImage image; // Determine default scale defaultscale = General.Map.Config.DefaultTextureScale; // Continue until no more start can be found startindex = file.FindLumpIndex(startlump); while(startindex > -1) { // Find end index endindex = file.FindLumpIndex(endlump, startindex + 1); if(endindex == -1) endindex = file.Lumps.Count - 1; // Go for all lumps between start and end exclusive for(int i = startindex + 1; i < endindex; i++) { // Lump not zero length? if(file.Lumps[i].Length > 0) { // Make the image image = new SimpleTextureImage(file.Lumps[i].Name, file.Lumps[i].Name, defaultscale, defaultscale); // Add image to collection images.Add(image); } } // Find the next start startindex = file.FindLumpIndex(startlump, endindex); } } // This loads a set of textures public static void LoadTextureSet(Stream texturedata, ref List images, PatchNames pnames) { BinaryReader reader = new BinaryReader(texturedata); int flags, width, height, patches, px, py, pi; uint numtextures; byte scalebytex, scalebytey; float scalex, scaley, defaultscale; byte[] namebytes; TextureImage image; bool strifedata; // Determine default scale defaultscale = General.Map.Config.DefaultTextureScale; // Get number of textures texturedata.Seek(0, SeekOrigin.Begin); numtextures = reader.ReadUInt32(); // Skip offset bytes (we will read all textures sequentially) texturedata.Seek(4 * numtextures, SeekOrigin.Current); // Go for all textures defined in this lump for(uint i = 0; i < numtextures; i++) { // Read texture properties namebytes = reader.ReadBytes(8); flags = reader.ReadUInt16(); scalebytex = reader.ReadByte(); scalebytey = reader.ReadByte(); width = reader.ReadInt16(); height = reader.ReadInt16(); patches = reader.ReadInt16(); // Check for doom or strife data format if(patches == 0) { // Ignore 2 bytes and then read number of patches texturedata.Seek(2, SeekOrigin.Current); patches = reader.ReadInt16(); strifedata = false; } else { // Texture data is in strife format strifedata = true; } // Determine actual scales if(scalebytex == 0) scalex = defaultscale; else scalex = 1f / ((float)scalebytex / 8f); if(scalebytey == 0) scaley = defaultscale; else scaley = 1f / ((float)scalebytey / 8f); // Validate data if((width > 0) && (height > 0) && (patches > 0) && (scalex != 0) || (scaley != 0)) { // Make the image object image = new TextureImage(Lump.MakeNormalName(namebytes, WAD.ENCODING), width, height, scalex, scaley); // Go for all patches in texture for(int p = 0; p < patches; p++) { // Read patch properties px = reader.ReadInt16(); py = reader.ReadInt16(); pi = reader.ReadUInt16(); if(!strifedata) texturedata.Seek(4, SeekOrigin.Current); // Validate data if((pi >= 0) && (pi < pnames.Length) && (pnames[pi].Length > 0)) { // Create patch on image image.AddPatch(new TexturePatch(pnames[pi], px, py)); } } // Add image to collection images.Add(image); } else { // Skip patches data texturedata.Seek(6 * patches, SeekOrigin.Current); if(!strifedata) texturedata.Seek(4 * patches, SeekOrigin.Current); } } } // This returns the patch names from the PNAMES lump public override PatchNames LoadPatchNames() { Lump lump; // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Look for a lump named PNAMES lump = file.FindLump("PNAMES"); if(lump != null) { // Read the PNAMES from stream return new PatchNames(lump.Stream); } else { // No palette return null; } } // This finds and returns a patch stream public override Stream GetPatchData(string pname) { Lump lump; // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find the lump lump = file.FindLump(pname); if(lump != null) return lump.Stream; else return null; } #endregion #region ================== Flats // This loads the textures public override ICollection LoadFlats() { List images = new List(); string rangestart, rangeend; // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Read ranges from configuration foreach(DictionaryEntry r in General.Map.Config.FlatRanges) { // Read start and end rangestart = General.Map.Config.ReadSetting("flats." + r.Key + ".start", ""); rangeend = General.Map.Config.ReadSetting("flats." + r.Key + ".end", ""); if((rangestart.Length > 0) && (rangeend.Length > 0)) { // Load texture range LoadFlatsRange(rangestart, rangeend, ref images); } } // Return result return images; } // This loads a range of flats private void LoadFlatsRange(string startlump, string endlump, ref List images) { int startindex, endindex; float defaultscale; FlatImage image; // Determine default scale defaultscale = General.Map.Config.DefaultTextureScale; // Continue until no more start can be found startindex = file.FindLumpIndex(startlump); while(startindex > -1) { // Find end index endindex = file.FindLumpIndex(endlump, startindex + 1); if(endindex > -1) { // Go for all lumps between start and end exclusive for(int i = startindex + 1; i < endindex; i++) { // Lump not zero-length? if(file.Lumps[i].Length > 0) { // Make the image object image = new FlatImage(file.Lumps[i].Name); // Add image to collection images.Add(image); } } } // Find the next start startindex = file.FindLumpIndex(startlump, startindex + 1); } } // This finds and returns a patch stream public override Stream GetFlatData(string pname) { Lump lump; // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find the lump lump = file.FindLump(pname); if(lump != null) return lump.Stream; else return null; } #endregion #region ================== Sprite // This finds and returns a sprite stream public override Stream GetSpriteData(string pname) { Lump lump; // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find the lump lump = file.FindLump(pname); if(lump != null) return lump.Stream; else return null; } #endregion } }