#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.IO; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Data { public sealed class FileImage : ImageData { #region ================== Variables private string filepathname; private int probableformat; private float scalex; private float scaley; #endregion #region ================== Constructor / Disposer // Constructor public FileImage(string name, string filepathname, bool asflat) { // Initialize this.filepathname = filepathname; SetName(name); if(asflat) { probableformat = ImageDataFormat.DOOMFLAT; scalex = General.Map.Config.DefaultFlatScale; scaley = General.Map.Config.DefaultFlatScale; } else { probableformat = ImageDataFormat.DOOMPICTURE; scalex = General.Map.Config.DefaultTextureScale; scaley = General.Map.Config.DefaultTextureScale; } // We have no destructor GC.SuppressFinalize(this); } // Constructor public FileImage(string name, string filepathname, bool asflat, float scalex, float scaley) { // Initialize this.filepathname = filepathname; this.scalex = scalex; this.scaley = scaley; SetName(name); if(asflat) probableformat = ImageDataFormat.DOOMFLAT; else probableformat = ImageDataFormat.DOOMPICTURE; // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This loads the image protected override void LocalLoadImage() { // Leave when already loaded if(this.IsImageLoaded) return; lock(this) { // Load file data if(bitmap != null) bitmap.Dispose(); bitmap = null; MemoryStream filedata = new MemoryStream(File.ReadAllBytes(filepathname)); // Get a reader for the data IImageReader reader = ImageDataFormat.GetImageReader(filedata, probableformat, General.Map.Data.Palette); if(!(reader is UnknownImageReader)) { // Load the image filedata.Seek(0, SeekOrigin.Begin); try { bitmap = reader.ReadAsBitmap(filedata); } catch(InvalidDataException) { // Data cannot be read! bitmap = null; } } // Not loaded? if(bitmap == null) { General.WriteLogLine("WARNING: Image file '" + filepathname + "' data format could not be read, while loading texture '" + this.Name + "'!"); loadfailed = true; filedata.Dispose(); return; } // Get width and height from image width = bitmap.Size.Width; height = bitmap.Size.Height; scaledwidth = (float)bitmap.Size.Width * scalex; scaledheight = (float)bitmap.Size.Height * scaley; // Pass on to base filedata.Dispose(); base.LocalLoadImage(); } } #endregion } }