#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.GZBuilder.Tools; using CodeImp.DoomBuilder.Data; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [EditMode(DisplayName = "Linedefs Mode", SwitchAction = "linedefsmode", // Action name used to switch to this mode ButtonImage = "LinesMode.png", // Image resource name for the button ButtonOrder = int.MinValue + 100, // Position of the button (lower is more to the left) ButtonGroup = "000_editing", UseByDefault = true, SafeStartMode = true)] public class LinedefsMode : BaseClassicMode { #region ================== Constants #endregion #region ================== Variables // Highlighted item private Linedef highlighted; private Association[] association = new Association[Linedef.NUM_ARGS]; private Association highlightasso = new Association(); private Vector2D insertPreview = new Vector2D(float.NaN, float.NaN); //mxd // Interface private bool editpressed; #endregion #region ================== Properties public override object HighlightedObject { get { return highlighted; } } #endregion #region ================== Constructor / Disposer #endregion #region ================== Methods // This highlights a new item protected void Highlight(Linedef l) { bool completeredraw = false; LinedefActionInfo action = null; // Often we can get away by simply undrawing the previous // highlight and drawing the new highlight. But if associations // are or were drawn we need to redraw the entire display. // Previous association highlights something? if((highlighted != null) && (highlighted.Tag > 0)) completeredraw = true; // Set highlight association if(l != null) highlightasso.Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Tag, UniversalType.LinedefTag); else highlightasso.Set(new Vector2D(), 0, 0); // New association highlights something? if((l != null) && (l.Tag > 0)) completeredraw = true; // Use the line tag to highlight sectors (Doom style) if(General.Map.Config.LineTagIndicatesSectors) { if(l != null) association[0].Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Tag, UniversalType.SectorTag); else association[0].Set(new Vector2D(), 0, 0); } else { if(l != null) { // Check if we can find the linedefs action if((l.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(l.Action)) action = General.Map.Config.LinedefActions[l.Action]; } // Determine linedef associations for(int i = 0; i < Linedef.NUM_ARGS; i++) { // Previous association highlights something? if((association[i].type == UniversalType.SectorTag) || (association[i].type == UniversalType.LinedefTag) || (association[i].type == UniversalType.ThingTag)) completeredraw = true; // Make new association if(action != null) association[i].Set(new Vector2D((l.Start.Position + l.End.Position)/2), l.Args[i], action.Args[i].Type); else association[i].Set(new Vector2D(), 0, 0); // New association highlights something? if((association[i].type == UniversalType.SectorTag) || (association[i].type == UniversalType.LinedefTag) || (association[i].type == UniversalType.ThingTag)) completeredraw = true; } } // If we're changing associations, then we // need to redraw the entire display if(completeredraw) { // Set new highlight and redraw completely highlighted = l; General.Interface.RedrawDisplay(); } else { // Update display if(renderer.StartPlotter(false)) { // Undraw previous highlight if((highlighted != null) && !highlighted.IsDisposed) { renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted)); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); } // Set new highlight highlighted = l; // Render highlighted item if((highlighted != null) && !highlighted.IsDisposed) { renderer.PlotLinedef(highlighted, General.Colors.Highlight); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); } // Done renderer.Finish(); renderer.Present(); } } // Show highlight info if((highlighted != null) && !highlighted.IsDisposed) General.Interface.ShowLinedefInfo(highlighted); else General.Interface.HideInfo(); } //mxd private void alignTextureToLine(bool alignFloors, bool alignToFrontSide) { ICollection lines = General.Map.Map.GetSelectedLinedefs(true); if(lines.Count == 0 && highlighted != null && !highlighted.IsDisposed) lines.Add(highlighted); if(lines.Count == 0) { General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection"); return; } //Create Undo string rest = (alignFloors ? "Floors" : "Ceilings") + " to " + (alignToFrontSide ? "Front" : "Back")+ " Side"; General.Map.UndoRedo.CreateUndo("Align " + rest); int counter = 0; foreach(Linedef l in lines){ Sector s = null; if(alignToFrontSide) { if(l.Front != null && l.Front.Sector != null) s = l.Front.Sector; } else { if(l.Back != null && l.Back.Sector != null) s = l.Back.Sector; } if(s == null) continue; counter++; s.Fields.BeforeFieldsChange(); float sourceAngle = (float)Math.Round(General.ClampAngle(alignToFrontSide ? -Angle2D.RadToDeg(l.Angle) + 90 : -Angle2D.RadToDeg(l.Angle) - 90), 1); if(!alignToFrontSide) sourceAngle = General.ClampAngle(sourceAngle + 180); //update angle UDMFTools.SetFloat(s.Fields, (alignFloors ? "rotationfloor" : "rotationceiling"), sourceAngle, 0f); //update offset Vector2D offset = (alignToFrontSide ? l.Start.Position : l.End.Position).GetRotated(Angle2D.DegToRad(sourceAngle)); ImageData texture = General.Map.Data.GetFlatImage(s.LongFloorTexture); if((texture == null) || (texture == General.Map.Data.WhiteTexture) || (texture.Width <= 0) || (texture.Height <= 0) || !texture.IsImageLoaded) { }else{ offset.x %= texture.Width / s.Fields.GetValue((alignFloors ? "xscalefloor" : "xscaleceiling"), 1.0f); offset.y %= texture.Height / s.Fields.GetValue((alignFloors ? "yscalefloor" : "yscaleceiling"), 1.0f); } UDMFTools.SetFloat(s.Fields, (alignFloors ? "xpanningfloor" : "xpanningceiling"), (float)Math.Round(-offset.x), 0f); UDMFTools.SetFloat(s.Fields, (alignFloors ? "ypanningfloor" : "ypanningceiling"), (float)Math.Round(offset.y), 0f); //update s.UpdateNeeded = true; s.UpdateCache(); } General.Interface.DisplayStatus(StatusType.Info, "Aligned " +counter + " " + rest); //update General.Map.Map.Update(); General.Interface.RedrawDisplay(); General.Interface.RefreshInfo(); General.Map.IsChanged = true; } //mxd private bool isInSelectionRect(Linedef l, List selectionOutline) { if(BuilderPlug.Me.MarqueSelectTouching) { bool selected = selectionrect.Contains(l.Start.Position.x, l.Start.Position.y) || selectionrect.Contains(l.End.Position.x, l.End.Position.y); //check intersections with outline if(!selected) { foreach(Line2D line in selectionOutline) { if(Line2D.GetIntersection(l.Line, line)) return true; } } return selected; } return selectionrect.Contains(l.Start.Position.x, l.Start.Position.y) && selectionrect.Contains(l.End.Position.x, l.End.Position.y); } #endregion #region ================== Events public override void OnHelp() { General.ShowHelp("e_linedefs.html"); } // Cancel mode public override void OnCancel() { base.OnCancel(); // Return to this mode General.Editing.ChangeMode(new LinedefsMode()); } // Mode engages public override void OnEngage() { base.OnEngage(); renderer.SetPresentation(Presentation.Standard); // Add toolbar buttons General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties); General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties); General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); if(General.Map.UDMF) General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);//mxd General.Interface.AddButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd General.Interface.AddButton(BuilderPlug.Me.MenusForm.CurveLinedefs); if(General.Map.UDMF) General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffsetLock, ToolbarSection.Geometry); //mxd // Convert geometry selection to linedefs selection General.Map.Map.ConvertSelection(SelectionType.Linedefs); UpdateSelectionInfo(); //mxd } // Mode disengages public override void OnDisengage() { base.OnDisengage(); // Remove toolbar buttons General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties); General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties); General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); if(General.Map.UDMF) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);//mxd General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CurveLinedefs); if(General.Map.UDMF) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffsetLock); //mxd // Going to EditSelectionMode? if(General.Editing.NewMode is EditSelectionMode) { // Not pasting anything? EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode); if(!editmode.Pasting) { // No selection made? But we have a highlight! if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null)) { // Make the highlight the selection highlighted.Selected = true; } } } // Hide highlight info General.Interface.HideInfo(); } // This redraws the display public override void OnRedrawDisplay() { renderer.RedrawSurface(); // Render lines if(renderer.StartPlotter(true)) { renderer.PlotLinedefSet(General.Map.Map.Linedefs); if(!panning) //mxd for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]); if((highlighted != null) && !highlighted.IsDisposed) { if(!panning) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso); renderer.PlotLinedef(highlighted, General.Colors.Highlight); } renderer.PlotVerticesSet(General.Map.Map.Vertices); renderer.Finish(); } // Render things if(renderer.StartThings(true)) { renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA); renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f); renderer.Finish(); } // Render selection if(renderer.StartOverlay(true)) { if(!panning && !selecting) { //mxd for (int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]); if ((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd } if(selecting) RenderMultiSelection(); renderer.Finish(); } renderer.Present(); } // Selection protected override void OnSelectBegin() { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Update display if(renderer.StartPlotter(false)) { // Redraw highlight to show selection renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted)); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); renderer.Finish(); renderer.Present(); } } base.OnSelectBegin(); } // End selection protected override void OnSelectEnd() { // Not stopping from multiselection? if(!selecting) { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { //mxd. Flip selection highlighted.Selected = !highlighted.Selected; // Update display if(renderer.StartPlotter(false)) { // Render highlighted item renderer.PlotLinedef(highlighted, General.Colors.Highlight); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); renderer.Finish(); renderer.Present(); } //mxd } else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedLinedefsCount > 0) { General.Map.Map.ClearSelectedLinedefs(); General.Interface.RedrawDisplay(); } //mxd UpdateSelectionInfo(); } base.OnSelectEnd(); } // Start editing protected override void OnEditBegin() { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Edit pressed in this mode editpressed = true; // Highlighted item not selected? if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedLinedefsCount == 0))) { // Make this the only selection General.Map.Map.ClearSelectedLinedefs(); highlighted.Selected = true; General.Interface.RedrawDisplay(); } // Update display if(renderer.StartPlotter(false)) { // Redraw highlight to show selection renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted)); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); renderer.Finish(); renderer.Present(); } } else if(!selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to draw while multiselecting { // Start drawing mode DrawGeometryMode drawmode = new DrawGeometryMode(); bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid; bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge; DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List()); if (drawmode.DrawPointAt(v)) General.Editing.ChangeMode(drawmode); else General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries."); } base.OnEditBegin(); } // Done editing protected override void OnEditEnd() { // Edit pressed in this mode? if(editpressed) { // Anything selected? ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if(selected.Count > 0) { if(General.Interface.IsActiveWindow) { // Show line edit dialog DialogResult result = General.Interface.ShowEditLinedefs(selected); General.Map.Map.Update(); // When a single line was selected, deselect it now if (selected.Count == 1) { General.Map.Map.ClearSelectedLinedefs(); } else if(result == DialogResult.Cancel) { //mxd. Restore selection... foreach (Linedef l in selected) l.Selected = true; } // Update entire display General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd General.Interface.RedrawDisplay(); } } UpdateSelectionInfo(); //mxd } editpressed = false; base.OnEditEnd(); } // Mouse moves public override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); if(panning) return; //mxd. Skip all this jass while panning //mxd if(selectpressed && !editpressed && !selecting) { // Check if moved enough pixels for multiselect Vector2D delta = mousedownpos - mousepos; if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) || (Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS)) { // Start multiselecting StartMultiSelection(); } } else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select { // Find the nearest thing within highlight range Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale); if(l != null) { if(l != highlighted) { //toggle selected state if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect) l.Selected = true; else if(General.Interface.CtrlState) l.Selected = false; else l.Selected = !l.Selected; highlighted = l; UpdateSelectionInfo(); //mxd // Update entire display General.Interface.RedrawDisplay(); } } else if(highlighted != null) { highlighted = null; Highlight(null); // Update entire display General.Interface.RedrawDisplay(); } } else if(e.Button == MouseButtons.None) // Not holding any buttons? { // Find the nearest linedef within highlight range Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.StitchRange / renderer.Scale); //mxd. Render insert vertex preview if(l != null) { bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid; bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge; insertPreview = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List()).pos; //render preview if(renderer.StartOverlay(true)) { if(!panning) { for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]); if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd } float dist = Math.Min(Vector2D.Distance(mousemappos, insertPreview), BuilderPlug.Me.SplitLinedefsRange); byte alpha = (byte)(255 - (dist / BuilderPlug.Me.SplitLinedefsRange) * 128); float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale; renderer.RenderRectangleFilled(new RectangleF(insertPreview.x - vsize, insertPreview.y - vsize, vsize * 2.0f, vsize * 2.0f), General.Colors.InfoLine.WithAlpha(alpha), true); renderer.Finish(); renderer.Present(); } } else if(insertPreview.IsFinite()) { insertPreview.x = float.NaN; //undraw preveiw if(renderer.StartOverlay(true)) { if(!panning) { for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]); if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd } renderer.Finish(); renderer.Present(); } } // Highlight if not the same if(l != highlighted) Highlight(l); } } // Mouse leaves public override void OnMouseLeave(EventArgs e) { base.OnMouseLeave(e); // Highlight nothing Highlight(null); } //mxd protected override void BeginViewPan() { if(insertPreview.IsFinite()) { insertPreview.x = float.NaN; //undraw preveiw if(renderer.StartOverlay(true)) { renderer.Finish(); renderer.Present(); } } base.BeginViewPan(); } //mxd protected override void OnPaintSelectBegin() { highlighted = null; base.OnPaintSelectBegin(); } // Mouse wants to drag protected override void OnDragStart(MouseEventArgs e) { base.OnDragStart(e); // Edit button used? if(General.Actions.CheckActionActive(null, "classicedit")) { // Anything highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Highlighted item not selected? if(!highlighted.Selected) { // Select only this linedef for dragging General.Map.Map.ClearSelectedLinedefs(); highlighted.Selected = true; } // Start dragging the selection if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || canDrag()) //mxd General.Editing.ChangeMode(new DragLinedefsMode(mousedownmappos)); } } } //mxd. Check if any selected linedef is outside of map boundary private static bool canDrag() { ICollection selectedlines = General.Map.Map.GetSelectedLinedefs(true); int unaffectedCount = 0; foreach(Linedef l in selectedlines) { // Make sure the linedef is inside the map boundary if(l.Start.Position.x < General.Map.Config.LeftBoundary || l.Start.Position.x > General.Map.Config.RightBoundary || l.Start.Position.y > General.Map.Config.TopBoundary || l.Start.Position.y < General.Map.Config.BottomBoundary || l.End.Position.x < General.Map.Config.LeftBoundary || l.End.Position.x > General.Map.Config.RightBoundary || l.End.Position.y > General.Map.Config.TopBoundary || l.End.Position.y < General.Map.Config.BottomBoundary) { l.Selected = false; unaffectedCount++; } } if(unaffectedCount == selectedlines.Count) { General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedlines.Count == 1 ? "selected linedef is" : "all of selected linedefs are") + " outside of map boundary!"); General.Interface.RedrawDisplay(); return false; } if(unaffectedCount > 0) General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected linedefs " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!"); return true; } // This is called wheh selection ends protected override void OnEndMultiSelection() { bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f)); if(selectionvolume) { List selectionOutline = new List() { new Line2D(selectionrect.Left, selectionrect.Top, selectionrect.Right, selectionrect.Top), new Line2D(selectionrect.Right, selectionrect.Top, selectionrect.Right, selectionrect.Bottom), new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Right, selectionrect.Bottom), new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Left, selectionrect.Top) }; //mxd switch(marqueSelectionMode) { case MarqueSelectionMode.SELECT: foreach(Linedef l in General.Map.Map.Linedefs) l.Selected = isInSelectionRect(l, selectionOutline); break; case MarqueSelectionMode.ADD: foreach(Linedef l in General.Map.Map.Linedefs) l.Selected |= isInSelectionRect(l, selectionOutline); break; case MarqueSelectionMode.SUBTRACT: foreach(Linedef l in General.Map.Map.Linedefs) if(isInSelectionRect(l, selectionOutline)) l.Selected = false; break; default: foreach(Linedef l in General.Map.Map.Linedefs) if(!isInSelectionRect(l, selectionOutline)) l.Selected = false; break; } //mxd UpdateSelectionInfo(); } base.OnEndMultiSelection(); // Clear overlay if(renderer.StartOverlay(true)) renderer.Finish(); // Redraw General.Interface.RedrawDisplay(); } // This is called when the selection is updated protected override void OnUpdateMultiSelection() { base.OnUpdateMultiSelection(); // Render selection if(renderer.StartOverlay(true)) { RenderMultiSelection(); renderer.Finish(); renderer.Present(); } } // When copying public override bool OnCopyBegin() { // No selection made? But we have a highlight! if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null)) { // Make the highlight the selection highlighted.Selected = true; } return base.OnCopyBegin(); } //mxd public override void UpdateSelectionInfo() { if(General.Map.Map.SelectedLinedefsCount > 0) General.Interface.DisplayStatus(StatusType.Selection, General.Map.Map.SelectedLinedefsCount + (General.Map.Map.SelectedLinedefsCount == 1 ? " linedef" : " linedefs") + " selected."); else General.Interface.DisplayStatus(StatusType.Selection, string.Empty); } #endregion #region ================== Actions // This copies the properties [BeginAction("classiccopyproperties")] public void CopyProperties() { // Determine source linedefs ICollection sel = null; if(General.Map.Map.SelectedLinedefsCount > 0) sel = General.Map.Map.GetSelectedLinedefs(true); else if(highlighted != null) sel = new List {highlighted}; if(sel != null) { // Copy properties from first source linedef BuilderPlug.Me.CopiedLinedefProps = new LinedefProperties(General.GetByIndex(sel, 0)); General.Interface.DisplayStatus(StatusType.Action, "Copied linedef properties."); } } // This pastes the properties [BeginAction("classicpasteproperties")] public void PasteProperties() { if(BuilderPlug.Me.CopiedLinedefProps != null) { // Determine target linedefs ICollection sel = null; if(General.Map.Map.SelectedLinedefsCount > 0) sel = General.Map.Map.GetSelectedLinedefs(true); else if(highlighted != null) { sel = new List(); sel.Add(highlighted); } if(sel != null) { // Apply properties to selection General.Map.UndoRedo.CreateUndo("Paste linedef properties"); foreach(Linedef l in sel) { BuilderPlug.Me.CopiedLinedefProps.Apply(l); l.UpdateCache(); } General.Interface.DisplayStatus(StatusType.Action, "Pasted linedef properties."); // Update and redraw General.Map.IsChanged = true; General.Interface.RefreshInfo(); General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd General.Interface.RedrawDisplay(); } } } // This keeps only the single-sided lines selected [BeginAction("selectsinglesided")] public void SelectSingleSided() { int counter = 0; ICollection selected = General.Map.Map.GetSelectedLinedefs(true); foreach(Linedef ld in selected) { if((ld.Front != null) && (ld.Back != null)) ld.Selected = false; else counter++; } General.Interface.DisplayStatus(StatusType.Action, "Selected only single-sided linedefs (" + counter + ")"); General.Interface.RedrawDisplay(); } // This keeps only the double-sided lines selected [BeginAction("selectdoublesided")] public void SelectDoubleSided() { int counter = 0; ICollection selected = General.Map.Map.GetSelectedLinedefs(true); foreach(Linedef ld in selected) { if((ld.Front == null) || (ld.Back == null)) ld.Selected = false; else counter++; } General.Interface.DisplayStatus(StatusType.Action, "Selected only double-sided linedefs (" + counter + ")"); General.Interface.RedrawDisplay(); } // This clears the selection [BeginAction("clearselection", BaseAction = true)] public void ClearSelection() { // Clear selection General.Map.Map.ClearAllSelected(); //mxd. Clear selection info General.Interface.DisplayStatus(StatusType.Selection, string.Empty); // Redraw General.Interface.RedrawDisplay(); } // This creates a new vertex at the mouse position [BeginAction("insertitem", BaseAction = true)] public virtual void InsertVertexAction() { // Start drawing mode DrawGeometryMode drawmode = new DrawGeometryMode(); if(mouseinside) { bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid; bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge; DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List()); drawmode.DrawPointAt(v); } General.Editing.ChangeMode(drawmode); } [BeginAction("deleteitem", BaseAction = true)] public void DeleteItem() { // Make list of selected linedefs ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted); if(selected.Count == 0) return; // Make undo if(selected.Count > 1) { General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " linedefs"); General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " linedefs."); } else { General.Map.UndoRedo.CreateUndo("Delete linedef"); General.Interface.DisplayStatus(StatusType.Action, "Deleted a linedef."); } // Dispose selected linedefs foreach(Linedef ld in selected) ld.Dispose(); // Update cache values General.Map.IsChanged = true; General.Map.Map.Update(); // Invoke a new mousemove so that the highlighted item updates MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0); OnMouseMove(e); // Redraw screen General.Interface.RedrawDisplay(); } [BeginAction("dissolveitem", BaseAction = true)] //mxd public void DissolveItem() { // Make list of selected linedefs ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted); // Anything to do? if(selected.Count > 0) { // Make undo if(selected.Count > 1) { General.Map.UndoRedo.CreateUndo("Dissolve " + selected.Count + " linedefs"); General.Interface.DisplayStatus(StatusType.Action, "Dissolved " + selected.Count + " linedefs."); } else { General.Map.UndoRedo.CreateUndo("Dissolve linedef"); General.Interface.DisplayStatus(StatusType.Action, "Dissolved a linedef."); } //mxd. Find sectors, which will become invalid after linedefs removal. Dictionary toMerge = new Dictionary(); foreach(Linedef l in selected) { if(l.Front != null && l.Front.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Front.Sector)) toMerge.Add(l.Front.Sector, new Vector2D(l.Front.Sector.BBox.Location.X + l.Front.Sector.BBox.Width / 2, l.Front.Sector.BBox.Location.Y + l.Front.Sector.BBox.Height / 2)); if(l.Back != null && l.Back.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Back.Sector)) toMerge.Add(l.Back.Sector, new Vector2D(l.Back.Sector.BBox.Location.X + l.Back.Sector.BBox.Width / 2, l.Back.Sector.BBox.Location.Y + l.Back.Sector.BBox.Height / 2)); } General.Map.Map.BeginAddRemove(); //mxd // Dispose selected linedefs foreach(Linedef ld in selected) { //mxd. If there are different sectors on both sides, join them if(ld.Front != null && ld.Front.Sector != null && ld.Back != null && ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index) { if(ld.Front.Sector.BBox.Width * ld.Front.Sector.BBox.Height > ld.Back.Sector.BBox.Width * ld.Back.Sector.BBox.Height) ld.Back.Sector.Join(ld.Front.Sector); else ld.Front.Sector.Join(ld.Back.Sector); } ld.Dispose(); } //mxd General.Map.Map.EndAddRemove(); Tools.MergeInvalidSectors(toMerge); // Update cache values General.Map.IsChanged = true; General.Map.Map.Update(); // Invoke a new mousemove so that the highlighted item updates MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0); OnMouseMove(e); // Redraw screen General.Interface.RedrawDisplay(); } } [BeginAction("splitlinedefs")] public void SplitLinedefs() { // Make list of selected linedefs ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted); // Anything to do? if(selected.Count > 0) { // Make undo if(selected.Count > 1) { General.Map.UndoRedo.CreateUndo("Split " + selected.Count + " linedefs"); General.Interface.DisplayStatus(StatusType.Action, "Split " + selected.Count + " linedefs."); } else { General.Map.UndoRedo.CreateUndo("Split linedef"); General.Interface.DisplayStatus(StatusType.Action, "Split a linedef."); } // Go for all linedefs to split foreach(Linedef ld in selected) { Vertex splitvertex; // Linedef highlighted? if(ld == highlighted) { // Split at nearest position on the line Vector2D nearestpos = ld.NearestOnLine(mousemappos); splitvertex = General.Map.Map.CreateVertex(nearestpos); } else { // Split in middle of line splitvertex = General.Map.Map.CreateVertex(ld.GetCenterPoint()); } if(splitvertex == null) { General.Map.UndoRedo.WithdrawUndo(); break; } // Snap to map format accuracy splitvertex.SnapToAccuracy(); // Split the line Linedef sld = ld.Split(splitvertex); if(sld == null) { General.Map.UndoRedo.WithdrawUndo(); break; } //BuilderPlug.Me.AdjustSplitCoordinates(ld, sld); } // Update cache values General.Map.IsChanged = true; General.Map.Map.Update(); // Redraw screen General.Interface.RedrawDisplay(); } } [BeginAction("curvelinesmode")] public void CurveLinedefs() { // No selected lines? ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if(selected.Count == 0) { // Anything highlighted? if(highlighted != null) { // Select the highlighted item highlighted.Selected = true; selected.Add(highlighted); } } // Any selected lines? if(selected.Count > 0) { // Go into curve linedefs mode General.Editing.ChangeMode(new CurveLinedefsMode(new LinedefsMode())); } } [BeginAction("fliplinedefs")] public void FlipLinedefs() { // No selected lines? ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if(selected.Count == 0) { // Anything highlighted? if(highlighted != null) { // Select the highlighted item highlighted.Selected = true; selected.Add(highlighted); } } // Any selected lines? if(selected.Count > 0) { // Make undo if(selected.Count > 1) { General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " linedefs"); General.Interface.DisplayStatus(StatusType.Action, "Flipped " + selected.Count + " linedefs."); } else { General.Map.UndoRedo.CreateUndo("Flip linedef"); General.Interface.DisplayStatus(StatusType.Action, "Flipped a linedef."); } // Flip all selected linedefs foreach(Linedef l in selected) { l.FlipVertices(); l.FlipSidedefs(); } // Remove selection if only one was selected if(selected.Count == 1) { foreach(Linedef ld in selected) ld.Selected = false; selected.Clear(); } // Redraw General.Map.Map.Update(); General.Map.IsChanged = true; General.Interface.RefreshInfo(); General.Interface.RedrawDisplay(); } } [BeginAction("flipsidedefs")] public void FlipSidedefs() { // No selected lines? ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if(selected.Count == 0) { // Anything highlighted? if(highlighted != null) { // Select the highlighted item highlighted.Selected = true; selected.Add(highlighted); } } // Any selected lines? if(selected.Count > 0) { // Make undo if(selected.Count > 1) { General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " sidedefs"); General.Interface.DisplayStatus(StatusType.Action, "Flipped " + selected.Count + " sidedefs."); } else { General.Map.UndoRedo.CreateUndo("Flip sidedefs"); General.Interface.DisplayStatus(StatusType.Action, "Flipped sidedefs."); } // Flip sidedefs in all selected linedefs foreach(Linedef l in selected) { l.FlipSidedefs(); if(l.Front != null) l.Front.Sector.UpdateNeeded = true; if(l.Back != null) l.Back.Sector.UpdateNeeded = true; } // Remove selection if only one was selected if(selected.Count == 1) { foreach(Linedef ld in selected) ld.Selected = false; selected.Clear(); } // Redraw General.Map.Map.Update(); General.Map.IsChanged = true; General.Interface.RefreshInfo(); General.Interface.RedrawDisplay(); } } //mxd. Make gradient brightness [BeginAction("gradientbrightness")] public void MakeGradientBrightness() { if(!General.Map.UDMF) return; // Need at least 3 selected linedefs // The first and last are not modified ICollection orderedselection = General.Map.Map.GetSelectedLinedefs(true); if(orderedselection.Count > 2) { General.Interface.DisplayStatus(StatusType.Action, "Created gradient brightness over selected linedefs."); General.Map.UndoRedo.CreateUndo("Linedefs gradient brightness"); Linedef start = General.GetByIndex(orderedselection, 0); Linedef end = General.GetByIndex(orderedselection, orderedselection.Count - 1); const string lightKey = "light"; const string lightAbsKey = "lightabsolute"; float startbrightness = float.NaN; float endbrightness = float.NaN; //get total brightness of start sidedef(s) if(start.Front != null) { if(start.Front.Fields.GetValue(lightAbsKey, false)) { startbrightness = start.Front.Fields.GetValue(lightKey, 0); } else { startbrightness = Math.Min(255, Math.Max(0, (float)start.Front.Sector.Brightness + start.Front.Fields.GetValue(lightKey, 0))); } } if(start.Back != null) { float b; if(start.Back.Fields.GetValue(lightAbsKey, false)) { b = start.Back.Fields.GetValue(lightKey, 0); } else { b = Math.Min(255, Math.Max(0, (float)start.Back.Sector.Brightness + start.Back.Fields.GetValue(lightKey, 0))); } startbrightness = (float.IsNaN(startbrightness) ? b : (startbrightness + b) / 2); } //get total brightness of end sidedef(s) if(end.Front != null) { if(end.Front.Fields.GetValue(lightAbsKey, false)) { endbrightness = end.Front.Fields.GetValue(lightKey, 0); } else { endbrightness = Math.Min(255, Math.Max(0, (float)end.Front.Sector.Brightness + end.Front.Fields.GetValue(lightKey, 0))); } } if(end.Back != null) { float b; if(end.Back.Fields.GetValue(lightAbsKey, false)) { b = end.Back.Fields.GetValue(lightKey, 0); } else { b = Math.Min(255, Math.Max(0, (float)end.Back.Sector.Brightness + end.Back.Fields.GetValue(lightKey, 0))); } endbrightness = (float.IsNaN(endbrightness) ? b : (endbrightness + b) / 2); } float delta = endbrightness - startbrightness; // Go for all sectors in between first and last int index = 0; foreach(Linedef l in orderedselection) { float u = index / (float)(orderedselection.Count - 1); float b = startbrightness + delta * u; if(l.Front != null) { l.Front.Fields.BeforeFieldsChange(); //absolute flag set? if(l.Front.Fields.GetValue(lightAbsKey, false)) { if(l.Front.Fields.ContainsKey(lightKey)) l.Front.Fields[lightKey].Value = (int)b; else l.Front.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b)); } else { if(l.Front.Fields.ContainsKey(lightKey)) l.Front.Fields[lightKey].Value = (int)b - l.Front.Sector.Brightness; else l.Front.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b - l.Front.Sector.Brightness)); } } if(l.Back != null) { l.Back.Fields.BeforeFieldsChange(); //absolute flag set? if(l.Back.Fields.GetValue(lightAbsKey, false)) { if(l.Back.Fields.ContainsKey(lightKey)) l.Back.Fields[lightKey].Value = (int)b; else l.Back.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b)); } else { if(l.Back.Fields.ContainsKey(lightKey)) l.Back.Fields[lightKey].Value = (int)b - l.Back.Sector.Brightness; else l.Back.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int)b - l.Back.Sector.Brightness)); } } index++; } // Update General.Map.Map.Update(); General.Interface.RedrawDisplay(); General.Interface.RefreshInfo(); General.Map.IsChanged = true; } else { General.Interface.DisplayStatus(StatusType.Warning, "Select at least 3 linedefs first!"); } } [BeginAction("placethings")] //mxd public void PlaceThings() { // Make list of selected linedefs ICollection lines = General.Map.Map.GetSelectedLinedefs(true); List positions = new List(); if(lines.Count == 0) { if (highlighted != null && !highlighted.IsDisposed) { lines.Add(highlighted); } else { General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!"); return; } } // Make list of vertex positions foreach(Linedef l in lines) { if(!positions.Contains(l.Start.Position)) positions.Add(l.Start.Position); if(!positions.Contains(l.End.Position)) positions.Add(l.End.Position); } if(positions.Count < 1) { General.Interface.DisplayStatus(StatusType.Warning, "Unable to get vertex positions from selection!"); return; } placeThingsAtPositions(positions); } //mxd [BeginAction("alignfloortofront")] public void AlignFloorToFront() { if(!General.Map.UDMF) return; alignTextureToLine(true, true); } //mxd [BeginAction("alignfloortoback")] public void AlignFloorToBack() { if(!General.Map.UDMF) return; alignTextureToLine(true, false); } //mxd [BeginAction("alignceilingtofront")] public void AlignCeilingToFront() { if(!General.Map.UDMF) return; alignTextureToLine(false, true); } //mxd [BeginAction("alignceilingtoback")] public void AlignCeilingToBack() { if(!General.Map.UDMF) return; alignTextureToLine(false, false); } //mxd [BeginAction("selectsimilar")] public void SelectSimilar() { ICollection selection = General.Map.Map.GetSelectedLinedefs(true); if(selection.Count == 0) { General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!"); return; } var form = new SelectSimilarElementOptionsPanel(); if(form.Setup(this)) form.ShowDialog(); } #endregion } }