#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; using Microsoft.Win32; using System.Diagnostics; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Config; using System.IO; using CodeImp.DoomBuilder.Controls; using CodeImp.DoomBuilder.Editing; #endregion namespace CodeImp.DoomBuilder.Windows { internal partial class ConfigForm : DelayedForm { // Variables private GameConfiguration gameconfig; private ConfigurationInfo configinfo; private List copiedsets; // Constructor public ConfigForm() { ListViewItem lvi; // Initialize InitializeComponent(); // Make list column header full width columnname.Width = listconfigs.ClientRectangle.Width - SystemInformation.VerticalScrollBarWidth - 2; // Fill list of configurations foreach(ConfigurationInfo ci in General.Configs) { // Add a copy lvi = listconfigs.Items.Add(ci.Name); lvi.Tag = ci.Clone(); // This is the current configuration? if((General.Map != null) && (General.Map.ConfigSettings.Filename == ci.Filename)) lvi.Selected = true; } // No skill skill.Value = 0; // Nodebuilders are allowed to be empty nodebuildersave.Items.Add(new NodebuilderInfo()); nodebuildertest.Items.Add(new NodebuilderInfo()); // Fill comboboxes with nodebuilders nodebuildersave.Items.AddRange(General.Nodebuilders.ToArray()); nodebuildertest.Items.AddRange(General.Nodebuilders.ToArray()); // Fill list of editing modes foreach(EditModeInfo emi in General.Editing.ModesInfo) { // Is this mode selectable by the user? if(emi.IsOptional) { lvi = listmodes.Items.Add(emi.Attributes.DisplayName); lvi.Tag = emi; lvi.SubItems.Add(emi.Plugin.Plug.Name); } } } // This shows a specific page public void ShowTab(int index) { tabs.SelectedIndex = index; } // Configuration item selected private void listconfigs_SelectedIndexChanged(object sender, EventArgs e) { NodebuilderInfo ni; // Item selected? if(listconfigs.SelectedItems.Count > 0) { // Enable panels tabs.Enabled = true; // Get config info of selected item configinfo = listconfigs.SelectedItems[0].Tag as ConfigurationInfo; // Load the game configuration gameconfig = new GameConfiguration(General.LoadGameConfiguration(configinfo.Filename)); // Set defaults configinfo.ApplyDefaults(gameconfig); // Fill resources list configdata.EditResourceLocationList(configinfo.Resources); // Go for all nodebuilder save items nodebuildersave.SelectedIndex = -1; for(int i = 0; i < nodebuildersave.Items.Count; i++) { // Get item ni = nodebuildersave.Items[i] as NodebuilderInfo; // Item matches configuration setting? if(string.Compare(ni.Name, configinfo.NodebuilderSave, false) == 0) { // Select this item nodebuildersave.SelectedIndex = i; break; } } // Go for all nodebuilder test items nodebuildertest.SelectedIndex = -1; for(int i = 0; i < nodebuildertest.Items.Count; i++) { // Get item ni = nodebuildertest.Items[i] as NodebuilderInfo; // Item matches configuration setting? if(string.Compare(ni.Name, configinfo.NodebuilderTest, false) == 0) { // Select this item nodebuildertest.SelectedIndex = i; break; } } // Fill skills list skill.ClearInfo(); skill.AddInfo(gameconfig.Skills.ToArray()); // Set test application and parameters if(!configinfo.CustomParameters) { configinfo.TestParameters = gameconfig.TestParameters; configinfo.TestShortPaths = gameconfig.TestShortPaths; } testapplication.Text = configinfo.TestProgram; testparameters.Text = configinfo.TestParameters; shortpaths.Checked = configinfo.TestShortPaths; int skilllevel = configinfo.TestSkill; skill.Value = skilllevel - 1; skill.Value = skilllevel; customparameters.Checked = configinfo.CustomParameters; // Fill texture sets list listtextures.Items.Clear(); foreach(DefinedTextureSet ts in configinfo.TextureSets) { ListViewItem item = listtextures.Items.Add(ts.Name); item.Tag = ts; item.ImageIndex = 0; } listtextures.Sort(); // Go for all the editing modes in the list foreach(ListViewItem lvi in listmodes.Items) { EditModeInfo emi = (lvi.Tag as EditModeInfo); lvi.Checked = (configinfo.EditModes.ContainsKey(emi.Type.FullName) && configinfo.EditModes[emi.Type.FullName]); } } } // Key released private void listconfigs_KeyUp(object sender, KeyEventArgs e) { // Nothing selected? if(listconfigs.SelectedItems.Count == 0) { // Disable panels gameconfig = null; configinfo = null; configdata.FixedResourceLocationList(new DataLocationList()); configdata.EditResourceLocationList(new DataLocationList()); nodebuildersave.SelectedIndex = -1; nodebuildertest.SelectedIndex = -1; testapplication.Text = ""; testparameters.Text = ""; shortpaths.Checked = false; skill.Value = 0; skill.ClearInfo(); customparameters.Checked = false; tabs.Enabled = false; listtextures.Items.Clear(); } } // Mouse released private void listconfigs_MouseUp(object sender, MouseEventArgs e) { listconfigs_KeyUp(sender, new KeyEventArgs(Keys.None)); } // Resource locations changed private void resourcelocations_OnContentChanged() { // Leave when no configuration selected if(configinfo == null) return; // Apply to selected configuration configinfo.Resources.Clear(); configinfo.Resources.AddRange(configdata.GetResources()); } // Nodebuilder selection changed private void nodebuildersave_SelectedIndexChanged(object sender, EventArgs e) { // Leave when no configuration selected if(configinfo == null) return; // Apply to selected configuration if(nodebuildersave.SelectedItem != null) configinfo.NodebuilderSave = (nodebuildersave.SelectedItem as NodebuilderInfo).Name; } // Nodebuilder selection changed private void nodebuildertest_SelectedIndexChanged(object sender, EventArgs e) { // Leave when no configuration selected if(configinfo == null) return; // Apply to selected configuration if(nodebuildertest.SelectedItem != null) configinfo.NodebuilderTest = (nodebuildertest.SelectedItem as NodebuilderInfo).Name; } // Test application changed private void testapplication_TextChanged(object sender, EventArgs e) { // Leave when no configuration selected if(configinfo == null) return; // Apply to selected configuration configinfo.TestProgram = testapplication.Text; } // Test parameters changed private void testparameters_TextChanged(object sender, EventArgs e) { // Leave when no configuration selected if(configinfo == null) return; // Apply to selected configuration configinfo = listconfigs.SelectedItems[0].Tag as ConfigurationInfo; configinfo.TestParameters = testparameters.Text; // Show example result CreateParametersExample(); } // This creates a new parameters example private void CreateParametersExample() { // Map loaded? if(General.Map != null) { // Make converted parameters testresult.Text = General.Map.Launcher.ConvertParameters(testparameters.Text, skill.Value, shortpaths.Checked); } } // OK clicked private void apply_Click(object sender, EventArgs e) { ConfigurationInfo ci; // Apply configuration items foreach(ListViewItem lvi in listconfigs.Items) { // Get configuration item ci = lvi.Tag as ConfigurationInfo; // Find same configuration info in originals foreach(ConfigurationInfo oci in General.Configs) { // Apply settings when they match if(string.Compare(ci.Filename, oci.Filename) == 0) oci.Apply(ci); } } // Close this.DialogResult = DialogResult.OK; this.Close(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { // Close this.DialogResult = DialogResult.Cancel; this.Close(); } // Browse test program private void browsetestprogram_Click(object sender, EventArgs e) { // Set initial directory if(testapplication.Text.Length > 0) { try { testprogramdialog.InitialDirectory = Path.GetDirectoryName(testapplication.Text); } catch(Exception) { } } // Browse for test program if(testprogramdialog.ShowDialog() == DialogResult.OK) { // Apply testapplication.Text = testprogramdialog.FileName; } } // Customize parameters (un)checked private void customparameters_CheckedChanged(object sender, EventArgs e) { // Leave when no configuration selected if(configinfo == null) return; // Apply to selected configuration configinfo.CustomParameters = customparameters.Checked; // Update interface labelparameters.Visible = customparameters.Checked; testparameters.Visible = customparameters.Checked; shortpaths.Visible = customparameters.Checked; // Check if a map is loaded if(General.Map != null) { // Show parameters example result labelresult.Visible = customparameters.Checked; testresult.Visible = customparameters.Checked; noresultlabel.Visible = false; } else { // Cannot show parameters example result labelresult.Visible = false; testresult.Visible = false; noresultlabel.Visible = customparameters.Checked; } } // Use short paths changed private void shortpaths_CheckedChanged(object sender, EventArgs e) { // Leave when no configuration selected if(configinfo == null) return; // Apply to selected configuration configinfo.TestShortPaths = shortpaths.Checked; CreateParametersExample(); } // Skill changes private void skill_ValueChanges(object sender, EventArgs e) { // Leave when no configuration selected if(configinfo == null) return; // Apply to selected configuration configinfo.TestSkill = skill.Value; CreateParametersExample(); } // Make new texture set private void addtextureset_Click(object sender, EventArgs e) { DefinedTextureSet s = new DefinedTextureSet("New Texture Set"); TextureSetForm form = new TextureSetForm(); form.Setup(s); if(form.ShowDialog(this) == DialogResult.OK) { // Add to texture sets configinfo.TextureSets.Add(s); ListViewItem item = listtextures.Items.Add(s.Name); item.Tag = s; item.ImageIndex = 0; listtextures.Sort(); } } // Edit texture set private void edittextureset_Click(object sender, EventArgs e) { // Texture Set selected? if(listtextures.SelectedItems.Count > 0) { DefinedTextureSet s = (listtextures.SelectedItems[0].Tag as DefinedTextureSet); TextureSetForm form = new TextureSetForm(); form.Setup(s); form.ShowDialog(this); listtextures.SelectedItems[0].Text = s.Name; listtextures.Sort(); } } // Remove texture set private void removetextureset_Click(object sender, EventArgs e) { // Texture Set selected? while(listtextures.SelectedItems.Count > 0) { // Remove from config info and list DefinedTextureSet s = (listtextures.SelectedItems[0].Tag as DefinedTextureSet); configinfo.TextureSets.Remove(s); listtextures.SelectedItems[0].Remove(); } } // Texture Set selected/deselected private void listtextures_SelectedIndexChanged(object sender, EventArgs e) { edittextureset.Enabled = (listtextures.SelectedItems.Count > 0); removetextureset.Enabled = (listtextures.SelectedItems.Count > 0); copytexturesets.Enabled = (listtextures.SelectedItems.Count > 0); } // Doubleclicking a texture set private void listtextures_DoubleClick(object sender, EventArgs e) { edittextureset_Click(sender, e); } // Copy selected texture sets private void copytexturesets_Click(object sender, EventArgs e) { // Make copies copiedsets = new List(); foreach(ListViewItem item in listtextures.SelectedItems) { DefinedTextureSet s = (item.Tag as DefinedTextureSet); copiedsets.Add(s.Copy()); } // Enable button pastetexturesets.Enabled = true; } // Paste copied texture sets private void pastetexturesets_Click(object sender, EventArgs e) { if(copiedsets != null) { // Add copies foreach(DefinedTextureSet ts in copiedsets) { DefinedTextureSet s = ts.Copy(); ListViewItem item = listtextures.Items.Add(s.Name); item.Tag = s; item.ImageIndex = 0; configinfo.TextureSets.Add(s); } listtextures.Sort(); } } // This will add the default sets from game configuration private void restoretexturesets_Click(object sender, EventArgs e) { // Ask nicely first if(MessageBox.Show(this, "This will add the default Texture Sets from the Game Configuration. Do you want to continue?", "Add Default Sets", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes) { // Add copies foreach(DefinedTextureSet ts in gameconfig.TextureSets) { DefinedTextureSet s = ts.Copy(); ListViewItem item = listtextures.Items.Add(s.Name); item.Tag = s; item.ImageIndex = 0; configinfo.TextureSets.Add(s); } listtextures.Sort(); } } // This is called when an editing mode item is checked or unchecked private void listmodes_ItemChecked(object sender, ItemCheckedEventArgs e) { // Leave when no configuration selected if(configinfo == null) return; // Apply changes EditModeInfo emi = (e.Item.Tag as EditModeInfo); bool currentstate = (configinfo.EditModes.ContainsKey(emi.Type.FullName) && configinfo.EditModes[emi.Type.FullName]); if(e.Item.Checked && !currentstate) { // Add configinfo.EditModes[emi.Type.FullName] = true; } else if(!e.Item.Checked && currentstate) { // Remove configinfo.EditModes[emi.Type.FullName] = false; } } } }