#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Geometry; using System.Windows.Forms; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Types; #endregion namespace CodeImp.DoomBuilder.IO { internal class UniversalStreamReader { #region ================== Constants // Name of the UDMF configuration file private const string UDMF_CONFIG_NAME = "UDMF.cfg"; #endregion #region ================== Variables private Configuration config; private bool setknowncustomtypes; private bool strictchecking = true; #endregion #region ================== Properties public bool SetKnownCustomTypes { get { return setknowncustomtypes; } set { setknowncustomtypes = value; } } public bool StrictChecking { get { return strictchecking; } set { strictchecking = value; } } #endregion #region ================== Constructor / Disposer // Constructor public UniversalStreamReader() { // Make configuration config = new Configuration(); // Find a resource named UDMF.cfg string[] resnames = General.ThisAssembly.GetManifestResourceNames(); foreach(string rn in resnames) { // Found it? if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase)) { // Get a stream from the resource Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn); StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII); // Load configuration from stream config.InputConfiguration(udmfcfgreader.ReadToEnd()); // Now we add the linedef flags, activations and thing flags // to this list, so that these don't show up in the custom // fields list either. We use true as dummy value (it has no meaning) // Add linedef flags foreach(KeyValuePair flag in General.Map.Config.LinedefFlags) config.WriteSetting("managedfields.linedef." + flag.Key, true); // Add linedef activations foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates) config.WriteSetting("managedfields.linedef." + activate.Key, true); // Add thing flags foreach(KeyValuePair flag in General.Map.Config.ThingFlags) config.WriteSetting("managedfields.thing." + flag.Key, true); // Done udmfcfgreader.Dispose(); udmfcfg.Dispose(); break; } } } #endregion #region ================== Reading // This reads from a stream public MapSet Read(MapSet map, Stream stream) { StreamReader reader = new StreamReader(stream, Encoding.ASCII); Dictionary vertexlink; Dictionary sectorlink; UniversalParser textmap = new UniversalParser(); textmap.StrictChecking = strictchecking; try { // Read UDMF from stream textmap.InputConfiguration(reader.ReadToEnd()); // Check for errors if(textmap.ErrorResult != 0) { // Show parse error General.ShowErrorMessage("Error while parsing UDMF map data:\n" + textmap.ErrorDescription, MessageBoxButtons.OK); } else { // Read the map vertexlink = ReadVertices(map, textmap); sectorlink = ReadSectors(map, textmap); ReadLinedefs(map, textmap, vertexlink, sectorlink); ReadThings(map, textmap); } } catch(Exception e) { General.ShowErrorMessage("Unexpected error reading UDMF map data. " + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK); } return map; } // This reads the things private void ReadThings(MapSet map, UniversalParser textmap) { // Get list of entries List collections = GetNamedCollections(textmap.Root, "thing"); // Go for all collections for(int i = 0; i < collections.Count; i++) { // Read fields UniversalCollection c = collections[i]; int[] args = new int[Linedef.NUM_ARGS]; float x = GetCollectionEntry(c, "x", true, 0.0f); float y = GetCollectionEntry(c, "y", true, 0.0f); float height = GetCollectionEntry(c, "height", false, 0.0f); int tag = GetCollectionEntry(c, "id", false, 0); int angledeg = GetCollectionEntry(c, "angle", false, 0); int type = GetCollectionEntry(c, "type", true, 0); int special = GetCollectionEntry(c, "special", false, 0); args[0] = GetCollectionEntry(c, "arg0", false, 0); args[1] = GetCollectionEntry(c, "arg1", false, 0); args[2] = GetCollectionEntry(c, "arg2", false, 0); args[3] = GetCollectionEntry(c, "arg3", false, 0); args[4] = GetCollectionEntry(c, "arg4", false, 0); // Flags Dictionary stringflags = new Dictionary(); foreach(KeyValuePair flag in General.Map.Config.ThingFlags) stringflags[flag.Key] = GetCollectionEntry(c, flag.Key, false, false); foreach(FlagTranslation ft in General.Map.Config.ThingFlagsTranslation) { foreach(string field in ft.Fields) stringflags[field] = GetCollectionEntry(c, field, false, false); } // Create new item Thing t = map.CreateThing(); t.Update(type, x, y, height, Angle2D.DegToRad(angledeg), stringflags, tag, special, args); //t.DetermineSector(); t.UpdateConfiguration(); // Custom fields ReadCustomFields(c, t, "thing"); } } // This reads the linedefs and sidedefs private void ReadLinedefs(MapSet map, UniversalParser textmap, Dictionary vertexlink, Dictionary sectorlink) { // Get list of entries List linescolls = GetNamedCollections(textmap.Root, "linedef"); List sidescolls = GetNamedCollections(textmap.Root, "sidedef"); // Go for all lines for(int i = 0; i < linescolls.Count; i++) { // Read fields UniversalCollection lc = linescolls[i]; int[] args = new int[Linedef.NUM_ARGS]; int tag = GetCollectionEntry(lc, "id", false, 0); int v1 = GetCollectionEntry(lc, "v1", true, 0); int v2 = GetCollectionEntry(lc, "v2", true, 0); int special = GetCollectionEntry(lc, "special", false, 0); args[0] = GetCollectionEntry(lc, "arg0", false, 0); args[1] = GetCollectionEntry(lc, "arg1", false, 0); args[2] = GetCollectionEntry(lc, "arg2", false, 0); args[3] = GetCollectionEntry(lc, "arg3", false, 0); args[4] = GetCollectionEntry(lc, "arg4", false, 0); int s1 = GetCollectionEntry(lc, "sidefront", true, -1); int s2 = GetCollectionEntry(lc, "sideback", false, -1); // Flags Dictionary stringflags = new Dictionary(); foreach(KeyValuePair flag in General.Map.Config.LinedefFlags) stringflags[flag.Key] = GetCollectionEntry(lc, flag.Key, false, false); foreach(FlagTranslation ft in General.Map.Config.LinedefFlagsTranslation) { foreach(string field in ft.Fields) stringflags[field] = GetCollectionEntry(lc, field, false, false); } // Activations foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates) stringflags[activate.Key] = GetCollectionEntry(lc, activate.Key, false, false); // Create new item Linedef l = map.CreateLinedef(vertexlink[v1], vertexlink[v2]); l.Update(stringflags, 0, tag, special, args); l.UpdateCache(); // Custom fields ReadCustomFields(lc, l, "linedef"); // Read sidedefs and connect them to the line if(s1 > -1) ReadSidedef(map, sidescolls[s1], l, true, sectorlink); if(s2 > -1) ReadSidedef(map, sidescolls[s2], l, false, sectorlink); } } // This reads a single sidedef and connects it to the given linedef private void ReadSidedef(MapSet map, UniversalCollection sc, Linedef ld, bool front, Dictionary sectorlink) { // Read fields int offsetx = GetCollectionEntry(sc, "offsetx", false, 0); int offsety = GetCollectionEntry(sc, "offsety", false, 0); string thigh = GetCollectionEntry(sc, "texturetop", false, "-"); string tlow = GetCollectionEntry(sc, "texturebottom", false, "-"); string tmid = GetCollectionEntry(sc, "texturemiddle", false, "-"); int sector = GetCollectionEntry(sc, "sector", true, 0); // Create sidedef Sidedef s = map.CreateSidedef(ld, front, sectorlink[sector]); s.Update(offsetx, offsety, thigh, tmid, tlow); // Custom fields ReadCustomFields(sc, s, "sidedef"); } // This reads the sectors private Dictionary ReadSectors(MapSet map, UniversalParser textmap) { Dictionary link; // Get list of entries List collections = GetNamedCollections(textmap.Root, "sector"); // Create lookup table link = new Dictionary(collections.Count); // Go for all collections for(int i = 0; i < collections.Count; i++) { // Read fields UniversalCollection c = collections[i]; int hfloor = GetCollectionEntry(c, "heightfloor", false, 0); int hceil = GetCollectionEntry(c, "heightceiling", false, 0); string tfloor = GetCollectionEntry(c, "texturefloor", true, "-"); string tceil = GetCollectionEntry(c, "textureceiling", true, "-"); int bright = GetCollectionEntry(c, "lightlevel", false, 160); int special = GetCollectionEntry(c, "special", false, 0); int tag = GetCollectionEntry(c, "id", false, 0); // Create new item Sector s = map.CreateSector(); s.Update(hfloor, hceil, tfloor, tceil, special, tag, bright); // Custom fields ReadCustomFields(c, s, "sector"); // Add it to the lookup table link.Add(i, s); } // Return lookup table return link; } // This reads the vertices private Dictionary ReadVertices(MapSet map, UniversalParser textmap) { Dictionary link; // Get list of entries List collections = GetNamedCollections(textmap.Root, "vertex"); // Create lookup table link = new Dictionary(collections.Count); // Go for all collections for(int i = 0; i < collections.Count; i++) { // Read fields UniversalCollection c = collections[i]; float x = GetCollectionEntry(c, "x", true, 0.0f); float y = GetCollectionEntry(c, "y", true, 0.0f); // Create new item Vertex v = map.CreateVertex(new Vector2D(x, y)); // Custom fields ReadCustomFields(c, v, "vertex"); // Add it to the lookup table link.Add(i, v); } // Return lookup table return link; } // This reads custom fields from a collection and adds them to a map element private void ReadCustomFields(UniversalCollection collection, MapElement element, string elementname) { // Go for all the elements in the collection foreach(UniversalEntry e in collection) { // Check if not a managed field if(!config.SettingExists("managedfields." + elementname + "." + e.Key)) { int type = (int)UniversalType.Integer; // Determine default type if(e.Value.GetType() == typeof(int)) type = (int)UniversalType.Integer; else if(e.Value.GetType() == typeof(float)) type = (int)UniversalType.Float; else if(e.Value.GetType() == typeof(bool)) type = (int)UniversalType.Boolean; else if(e.Value.GetType() == typeof(string)) type = (int)UniversalType.String; // Try to find the type from configuration if(setknowncustomtypes) type = General.Map.Options.GetUniversalFieldType(elementname, e.Key, type); // Make custom field element.Fields.Add(e.Key, new UniValue(type, e.Value)); } } } // This validates and returns an entry private T GetCollectionEntry(UniversalCollection c, string entryname, bool required, T defaultvalue) { T result = default(T); bool found = false; // Find the entry foreach(UniversalEntry e in c) { // Check if matches if(e.Key == entryname) { // Let's be kind and cast any int to a float if needed if((typeof(T) == typeof(float)) && (e.Value.GetType() == typeof(int))) { // Make it a float result = (T)e.Value; } else { // Verify type e.ValidateType(typeof(T)); // Found it! result = (T)e.Value; } // Done found = true; } } // Not found? if(!found) { // Entry is required? if(required) { // Error, cannot find required entry! throw new Exception("Error while reading UDMF map data: Missing required field '" + entryname + "'."); } else { // Make default entry result = defaultvalue; } } // Return result return result; } // This makes a list of all collections with the given name private List GetNamedCollections(UniversalCollection collection, string entryname) { List list = new List(); // Make list foreach(UniversalEntry e in collection) if((e.Value is UniversalCollection) && (e.Key == entryname)) list.Add(e.Value as UniversalCollection); return list; } #endregion } }