#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using System.Drawing; using CodeImp.DoomBuilder.Actions; #endregion namespace CodeImp.DoomBuilder.GZDoomEditing { public abstract class FlatAlignMode : BaseClassicMode { #region ================== Constants private enum ModifyMode : int { None, Dragging, Resizing, Rotating } private enum Grip : int { None, Main, SizeV, SizeH, RotateRT, RotateLB } protected struct SectorInfo { public float rotation; public Vector2D scale; public Vector2D offset; } private const float GRIP_SIZE = 9.0f; private readonly Cursor[] RESIZE_CURSORS = { Cursors.SizeNS, Cursors.SizeNWSE, Cursors.SizeWE, Cursors.SizeNESW }; #endregion #region ================== Variables private ICollection selection; protected Sector editsector; protected IList sectorinfo; private ImageData texture; private Vector2D selectionoffset; private ModifyMode mode; private bool autopanning; // Modification private float rotation; private Vector2D scale; private Vector2D offset; // Rectangle components private Vector2D[] corners = new Vector2D[4]; // lefttop, righttop, rightbottom, leftbottom private Vector2D[] extends = new Vector2D[2]; // right, bottom private RectangleF[] resizegrips = new RectangleF[2]; // right, bottom private RectangleF[] rotategrips = new RectangleF[2]; // righttop, leftbottom // Aligning private RectangleF alignrect; private Vector2D dragalignoffset; private Vector2D dragoffset; #endregion #region ================== Properties public abstract string XScaleName { get; } public abstract string YScaleName { get; } public abstract string XOffsetName { get; } public abstract string YOffsetName { get; } public abstract string RotationName { get; } #endregion #region ================== Constructor / Disposer // Constructor protected FlatAlignMode() { } #endregion #region ================== Methods protected abstract ImageData GetTexture(Sector editsector); // This checks if a point is in a rect private bool PointInRectF(RectangleF rect, Vector2D point) { return (point.x >= rect.Left) && (point.x <= rect.Right) && (point.y >= rect.Top) && (point.y <= rect.Bottom); } // Transforms p from Texture space into World space protected Vector2D TexToWorld(Vector2D p) { return TexToWorld(p, sectorinfo[0]); } // Transforms p from Texture space into World space protected Vector2D TexToWorld(Vector2D p, SectorInfo s) { p /= scale + s.scale; p -= offset + s.offset; p = p.GetRotated(-(rotation + s.rotation)); return p; } // Transforms p from World space into Texture space protected Vector2D WorldToTex(Vector2D p) { return WorldToTex(p, sectorinfo[0]); } // Transforms p from World space into Texture space protected Vector2D WorldToTex(Vector2D p, SectorInfo s) { p = p.GetRotated(rotation + s.rotation); p += offset + s.offset; p *= scale + s.scale; return p; } // This updates all sectors private void UpdateSectors() { int index = 0; foreach(Sector s in selection) { SectorInfo si = sectorinfo[index]; s.Fields.BeforeFieldsChange(); s.Fields[RotationName] = new UniValue(UniversalType.AngleDegreesFloat, Angle2D.RadToDeg(si.rotation + rotation)); s.Fields[XScaleName] = new UniValue(UniversalType.Float, si.scale.x + scale.x); s.Fields[YScaleName] = new UniValue(UniversalType.Float, si.scale.y + scale.y); s.Fields[XOffsetName] = new UniValue(UniversalType.Float, si.offset.x + offset.x); s.Fields[YOffsetName] = new UniValue(UniversalType.Float, -(si.offset.y + offset.y)); index++; s.UpdateNeeded = true; s.UpdateCache(); } } // This updates the selection private void Update() { // Not in any modifying mode? if(mode == ModifyMode.None) { Vector2D prevdragoffset = dragalignoffset; dragalignoffset = new Vector2D(-2f, -2f); // Check what grip the mouse is over // and change cursor accordingly Grip mousegrip = CheckMouseGrip(); switch(mousegrip) { case Grip.Main: int closestcorner = -1; float cornerdist = float.MinValue; for(int i = 0; i < 4; i++) { Vector2D delta = corners[i] - mousemappos; float d = delta.GetLengthSq(); if(d < cornerdist) { closestcorner = i; cornerdist = d; } } switch(closestcorner) { // TODO: case 0: dragalignoffset = new Vector2D(0f, 0f); break; case 1: dragalignoffset = new Vector2D(0f, 0f); break; case 2: dragalignoffset = new Vector2D(0f, 0f); break; case 3: dragalignoffset = new Vector2D(0f, 0f); break; } General.Interface.SetCursor(Cursors.Hand); break; case Grip.RotateLB: case Grip.RotateRT: General.Interface.SetCursor(Cursors.Cross); break; case Grip.SizeH: case Grip.SizeV: // Pick the best matching cursor depending on rotation and side float resizeangle = rotation; if(mousegrip == Grip.SizeH) resizeangle += Angle2D.PIHALF; resizeangle = Angle2D.Normalized(resizeangle); if(resizeangle > Angle2D.PI) resizeangle -= Angle2D.PI; resizeangle = Math.Abs(resizeangle + Angle2D.PI / 8.000001f); int cursorindex = (int)Math.Floor((resizeangle / Angle2D.PI) * 4.0f) % 4; General.Interface.SetCursor(RESIZE_CURSORS[cursorindex]); break; default: General.Interface.SetCursor(Cursors.Default); break; } if(prevdragoffset != dragalignoffset) General.Interface.RedrawDisplay(); } else { // Change to crosshair cursor so we can clearly see around the mouse cursor General.Interface.SetCursor(Cursors.Cross); // Check what modifying mode we are in switch(mode) { case ModifyMode.Dragging: offset = new Vector2D(); offset = WorldToTex(mousemappos) - WorldToTex(dragoffset); break; case ModifyMode.Resizing: break; case ModifyMode.Rotating: break; } UpdateSectors(); General.Interface.RedrawDisplay(); } } // This updates the selection rectangle components private void UpdateRectangleComponents() { float gripsize = GRIP_SIZE / renderer.Scale; // Corners in world space corners[0] = TexToWorld(selectionoffset + new Vector2D(0f, 0f)); corners[1] = TexToWorld(selectionoffset + new Vector2D(texture.ScaledWidth, 0f)); corners[2] = TexToWorld(selectionoffset + new Vector2D(texture.ScaledWidth, -texture.ScaledHeight)); corners[3] = TexToWorld(selectionoffset + new Vector2D(0f, -texture.ScaledHeight)); // Extended points for rotation corners extends[0] = TexToWorld(selectionoffset + new Vector2D(texture.ScaledWidth + 20f / renderer.Scale * (scale.x + sectorinfo[0].scale.x), 0f)); extends[1] = TexToWorld(selectionoffset + new Vector2D(0f, -texture.ScaledHeight + -20f / renderer.Scale * (scale.y + sectorinfo[0].scale.y))); // Middle points between corners Vector2D middle12 = corners[1] + (corners[2] - corners[1]) * 0.5f; Vector2D middle23 = corners[2] + (corners[3] - corners[2]) * 0.5f; // Resize grips resizegrips[0] = new RectangleF(middle12.x - gripsize * 0.5f, middle12.y - gripsize * 0.5f, gripsize, gripsize); resizegrips[1] = new RectangleF(middle23.x - gripsize * 0.5f, middle23.y - gripsize * 0.5f, gripsize, gripsize); // Rotate grips rotategrips[0] = new RectangleF(extends[0].x - gripsize * 0.5f, extends[0].y - gripsize * 0.5f, gripsize, gripsize); rotategrips[1] = new RectangleF(extends[1].x - gripsize * 0.5f, extends[1].y - gripsize * 0.5f, gripsize, gripsize); Vector2D worldalignoffset = TexToWorld(selectionoffset + dragalignoffset); alignrect = new RectangleF(worldalignoffset.x - gripsize * 0.25f, worldalignoffset.y - gripsize * 0.25f, gripsize * 0.5f, gripsize * 0.5f); } // This checks and returns the grip the mouse pointer is in private Grip CheckMouseGrip() { if(PointInRectF(resizegrips[0], mousemappos)) return Grip.SizeH; else if(PointInRectF(resizegrips[1], mousemappos)) return Grip.SizeV; else if(PointInRectF(rotategrips[0], mousemappos)) return Grip.RotateRT; else if(PointInRectF(rotategrips[1], mousemappos)) return Grip.RotateLB; else if(Tools.PointInPolygon(corners, mousemappos)) return Grip.Main; else return Grip.None; } #endregion #region ================== Events // Mode engages public override void OnEngage() { base.OnEngage(); // Presentation renderer.SetPresentation(Presentation.Standard); // Selection General.Map.Map.ConvertSelection(SelectionType.Sectors); General.Map.Map.SelectionType = SelectionType.Sectors; if(General.Map.Map.SelectedSectorsCount == 0) { // Find the nearest linedef within highlight range Linedef l = General.Map.Map.NearestLinedef(mousemappos); if(l != null) { Sector selectsector = null; // Check on which side of the linedef the mouse is and which sector there is float side = l.SideOfLine(mousemappos); if((side > 0) && (l.Back != null)) selectsector = l.Back.Sector; else if((side <= 0) && (l.Front != null)) selectsector = l.Front.Sector; // Select the sector! if(selectsector != null) { selectsector.Selected = true; foreach(Sidedef sd in selectsector.Sidedefs) sd.Line.Selected = true; } } } // Get sector selection selection = General.Map.Map.GetSelectedSectors(true); if(selection.Count == 0) { General.Interface.MessageBeep(MessageBeepType.Default); General.Interface.DisplayStatus(StatusType.Info, "A selected sector is required for this action."); General.Editing.CancelMode(); return; } editsector = General.GetByIndex(selection, 0); // Get the texture texture = GetTexture(editsector); if((texture == null) || (texture == General.Map.Data.WhiteTexture) || (texture.Width <= 0) || (texture.Height <= 0) || !texture.IsImageLoaded) { General.Interface.MessageBeep(MessageBeepType.Default); General.Interface.DisplayStatus(StatusType.Info, "The selected sector must have a loaded texture to align."); General.Editing.CancelMode(); return; } // Cache the transformation values sectorinfo = new List(selection.Count); foreach(Sector s in selection) { SectorInfo si; si.rotation = Angle2D.DegToRad(editsector.Fields.GetValue(RotationName, 0.0f)); si.scale.x = editsector.Fields.GetValue(XScaleName, 1.0f); si.scale.y = editsector.Fields.GetValue(YScaleName, 1.0f); si.offset.x = editsector.Fields.GetValue(XOffsetName, 0.0f); si.offset.y = -editsector.Fields.GetValue(YOffsetName, 0.0f); sectorinfo.Add(si); } // We use the transformation of the first selected sector to work with rotation = sectorinfo[0].rotation; scale = sectorinfo[0].scale; offset = sectorinfo[0].offset; sectorinfo[0] = new SectorInfo(); // We want the texture corner nearest to the center of the sector Vector2D fp; fp.x = (editsector.BBox.Left + editsector.BBox.Right) / 2; fp.y = (editsector.BBox.Top + editsector.BBox.Bottom) / 2; // Transform the point into texture space fp = WorldToTex(fp); // Snap to the nearest left-top corner fp.x = (float)Math.Round(fp.x / texture.ScaledWidth) * texture.ScaledWidth; fp.y = (float)Math.Round(fp.y / texture.ScaledHeight) * texture.ScaledHeight; selectionoffset = fp; UpdateRectangleComponents(); } // Mode disengages public override void OnDisengage() { base.OnDisengage(); // Hide highlight info General.Interface.SetCursor(Cursors.Default); General.Interface.HideInfo(); } // Cancel mode public override void OnCancel() { base.OnCancel(); General.Map.Map.Update(true, true); // Return to previous stable mode General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name); } // Mouse moves public override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); Update(); } // Mouse leaves the display public override void OnMouseLeave(EventArgs e) { base.OnMouseLeave(e); // Reset cursor General.Interface.SetCursor(Cursors.Default); } // When edit button is pressed protected override void OnEditBegin() { base.OnEditBegin(); OnSelectBegin(); } // When edit button is released protected override void OnEditEnd() { base.OnEditEnd(); OnSelectEnd(); } // When select button is pressed protected override void OnSelectBegin() { base.OnSelectBegin(); if(mode != ModifyMode.None) return; // Used in many cases Vector2D delta; // Check what grip the mouse is over switch(CheckMouseGrip()) { // Drag main rectangle case Grip.Main: dragoffset = mousemappos - TexToWorld(offset); mode = ModifyMode.Dragging; EnableAutoPanning(); autopanning = true; break; // Outside the selection? default: // Accept and be done with it General.Editing.AcceptMode(); break; } } // When selected button is released protected override void OnSelectEnd() { base.OnSelectEnd(); if(autopanning) { DisableAutoPanning(); autopanning = false; } // No modifying mode mode = ModifyMode.None; // Redraw General.Map.Map.Update(); General.Interface.RedrawDisplay(); } // This redraws the display public override void OnRedrawDisplay() { UpdateRectangleComponents(); renderer.RedrawSurface(); // Render lines if(renderer.StartPlotter(true)) { renderer.PlotLinedefSet(General.Map.Map.Linedefs); renderer.PlotVerticesSet(General.Map.Map.Vertices); renderer.Finish(); } // Render things if(renderer.StartThings(true)) { renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA); renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f); renderer.Finish(); } // Render overlay if(renderer.StartOverlay(true)) { renderer.RenderLine(corners[0], extends[0], 1f, General.Colors.Highlight, true); renderer.RenderLine(corners[0], extends[1], 1f, General.Colors.Highlight, true); renderer.RenderLine(corners[1], corners[2], 0.5f, General.Colors.Highlight, true); renderer.RenderLine(corners[2], corners[3], 0.5f, General.Colors.Highlight, true); renderer.RenderRectangleFilled(rotategrips[0], General.Colors.Background, true); renderer.RenderRectangleFilled(rotategrips[1], General.Colors.Background, true); renderer.RenderRectangle(rotategrips[0], 2f, General.Colors.Indication, true); renderer.RenderRectangle(rotategrips[1], 2f, General.Colors.Indication, true); renderer.RenderRectangleFilled(resizegrips[0], General.Colors.Background, true); renderer.RenderRectangleFilled(resizegrips[1], General.Colors.Background, true); renderer.RenderRectangle(resizegrips[0], 2f, General.Colors.Highlight, true); renderer.RenderRectangle(resizegrips[1], 2f, General.Colors.Highlight, true); renderer.RenderRectangleFilled(alignrect, General.Colors.Selection, true); renderer.Finish(); } renderer.Present(); } #endregion #region ================== Actions // This clears the selection [BeginAction("clearselection", BaseAction = true)] public void ClearSelection() { // Accept changes General.Editing.AcceptMode(); General.Map.Map.ClearAllSelected(); General.Interface.RedrawDisplay(); } #endregion } }